11.522 : UIS Research Seminar (Fall 2009) | Tuesday, October 20, 2009 | Discussion leader: David Lee

Facilitating Place Legibility through Urban Sensing and Information Technologies

Discussion notes

In Image of the City, Kevin Lynch advocates creating urban environments that are "legible." He argues that humans need strong sensory cues and hints of the past to connect with a place. Thus, we find cities with vague organization and repetitive design to be confusing, oppressive, or, worst of all, boring.

Urban designers attempt to rectify these problems with intervention in the physical environment of the city. They erect landmarks, dictate distinctive building forms, and develop wayfinding schemes to help define city spaces. However, a new breed of wayfinding devices is changing the way we read the city: GPS navigators, iPhone augmented reality apps, sensor enabled clothing and bikes. These are not the static maps of Lynch's time. They provide layer upon layer of dynamic information about our environments, in a way that leaves us little time or excuse to get lost or reflect upon a place. They can impose new order onto a previously formless place, and perhaps introduce "legibility" to the sort of places Lynch would have found lacking.

Yet, is there something we lose in this process? Is there a point of no return with these tools? As a metaphor, consider the Heisenberg uncertainty principle, where the act of observing something can change the nature of what you see, such that what once was vague "collapses" into a defined state that it cannot revert back from. Our images of the city may be the same way.

 

Questions:

Think of a place that you've walked through many times in the past, but cannot recall ever seeing on a map. Write down anything you can think of about that place, and try drawing a map of the place.

Find another place on Google Maps that you have never walked through. Spend a few minutes exploring the place, looking at it from different Street View angles, and trying to memorize the street layout of the area. Then, take a walk through that place, and at the end of the walk, write down what you remember and draw a map of the place.

If possible, repeat this exercise one more time in another place you have never walked through, but this time using an iPhone mapping application to guide yourself through the place.

Finally, compare what you've written for each of these exercises. How are they different? What sort of observations do you recall in the first place that you didn't bother to make in the second or third?

 

Readings:

Please skim through Chapter 1 (pages 1-13) of Image of the City. Most of it can be found on Google Books here: http://books.google.com/books?id=_phRPWsSpAgC&lpg=PP1&dq=image%20of%20the%20city&pg=PP1#v=onepage&q=&f=false

 

Some interesting projects, worth pondering:

http://springwise.com/telecom_mobile/worksnug/

http://springwise.com/gaming/hiddenpark/

 

A short and not-very-illuminating paper on user experiences: http://mit.edu/11.522/www/discussion_notes/papers/p30-hakkila.pdf