17.423 // Causes & Prevention of War // April 8, 1998
Van Evera & Mendeloff


                     THE NUCLEAR REVOLUTION AND WORLD POLITICS


I.  THE TECHNICAL EFFECTS OF THE NUCLEAR REVOLUTION

    Technologies rarely have decisive effects on war or politics; more often 
    technology is bent to serve politics or military doctrine.  Nuclear weapons are 
    an exception.  They overwhelm politics and doctrine.

    Five cascading technical effects flow from the nuclear revolution.  These 
    cascade further into political effects listed below in Section IV.  The 
    technical effects are:

    A.  Effect #1: hydrogen bombs offer an increase of six (6, count them six) 
        orders of magnitude over the power of the TNT explosives used in World War 
        II.  The atomic bomb = x 1,000 increase on TNT; the hydrogen bomb = x 
        1,000 increase on atomic bombs.
    B.  Effect #2: due to 'A' (the destructiveness of nuclear weapons), the "cost 
        exchange ratio" vastly favors defenders (better termed "retaliators") over 
        attackers seeking to disarm them.  Nuclear weapons pack tremendous 
        explosive power in devices that are cheap, light, easily hidden, 
        protected, and delivered.  Hence destroying nuclear weapons is very hard, 
        protecting and delivering them very easy.
    C.  Effect #3: due to 'B' (the cost-exchange ratio), a relationship of MAD 
        ("Mutual Assured Destruction") develops between major powers.  Both can 
        destroy the other's society even after absorbing an all-out counterforce 
        attack by the other.  In short, both have a "second strike countervalue 
        capability."  
            In the Cold War, both the US and USSR sought to avert MAD, preferring 
        instead to deny the other a second-strike countervalue capability, but 
        they could not escape it.  Technology overrode their desires.
    D.  Effect #4: "flat of the curve" dynamics.  One of MAD's special 
        characteristics is the "flat of the curve": beyond a certain point, the 
        capacity to inflict damage on the other society, or to prevent damage to 
        one's own, is inelastic to the size and capability of one's own force or 
        one's opponent's force.  Capabilities are absolute.
    E.  Effect #5: the "multiplier effect."  The efficiency with which one side 
        must strike the other's forces in order to leave the other unable to 
        inflict unacceptable damage in retaliation increases sharply as the 
        arsenals on both sides grow.  Even an inefficient strike (a substantial 
        percentage of the attacked weapons survive) can reduce the retaliation to 
        acceptable levels if both arsenals are very small; even a very efficient 
        strike (e.g., 99 percent effective) can fail to reduce retaliation to 
        acceptable levels if both arsenals are very large.  Hence first strikes 
        are least thinkable when arsenals are large, suggesting the argument that 
        "the more weapons both sides have, the less the risk of their use."


II.  ALTERNATE NUCLEAR DOCTRINES: COUNTERVALUE vs. COUNTERFORCE STRATEGIES

    Nuclear weapons present states with two basic nuclear doctrines: counterforce 
    and countervalue.

    >>   Countervalue: the enemy society is targeted.  Political aims are achieved        
         by threatening to punish the adversary by destroying its population and 
         industry.

    >>   Counterforce: the enemy nuclear forces are targeted.  Political aims are 
         achieved by threatening to disarm the adversary--to remove its capacity to 
         inflict punishment on oneself.

    Since forces can be used first or second, we have a crude universe of four 
    possible nuclear capabilities:

    A.   Second-strike countervalue capability: the capacity to absorb an all-out 
         counterforce first strike and inflict unacceptable damage on the     
         adversary's society in retaliation.

         This capability is normally easy to build, for reasons noted above in 
         Section I.

    B.   First-strike counterforce: the capacity to launch a first strike that 
         removes the adversary's capacity to inflict unacceptable damage on oneself 
         in retaliation.

    This capability is normally very hard or impossible to build, for reasons 
    noted above in Section I.

    C.   Second-strike counterforce capability: the capacity to absorb an all-out 
         counterforce first strike and mount a counterforce counterattack that 
         leaves the attacker's forces unable to inflict unacceptable further damage 
         on one's own society.

    This capability is even harder to build than a first-strike counterforce 
    capability.

    D.   First-strike countervalue capability: the capacity to launch a first 
         strike that inflicts unacceptable damage on the adversary's society.

    This capability is normally very easy to build, for reasons noted above in 
    Section I, but is quite useless.

    These four capabilities can be displayed in a 2x2 table:

                                 Striking what?
             
                        Values (cities)       Forces
                       ____________________________________
                       |#1 First        |#3 First         |
                       |   Strike       |   Strike        |
             First     |   Countervalue |   Counterforce  |
  Striking             |   Capability   |   Capability    |
  When?                ____________________________________
                       |#2 Second       |#4 Second        |
             Second    |   Strike       |   Strike        |
                       |   Countervalue |   Counterforce  |
                       |   Capability   |   Capability    |
                       ____________________________________


    Past debates over US nuclear doctrine have focused on whether the US should be 
    content with capability #2 (second strike countervalue capability) or should 
    also strive for #3 (first strike counterforce capability).


III.  FOUR NUCLEAR ORDERS: MAD AND ITS ALTERNATIVES
    MAD may be a technical inevitability.  However, hypothetical alternates to MAD 
    include: BAD ("both are defended", a world of symmetrical city defenses); WORSE 
    ("winning only requires striking early," a world of mutual first strike 
    capabilities); and MARNE ("mankind absolutely rejects nuclear explosives," a non-
    nuclear world); and USA ("Unilateral Superiority--American"), a world where the 
    U.S. is top dog--it has second-strike countervalue and first-strike 
    counterforce capabilities against all other nuclear powers.


IV.  THE POLITICAL EFFECTS OF THE NUCLEAR REVOLUTION IF STATES ARE CASUALTY-
SENSITIVE, CLEAR-PERCEIVING, NOT HYPER-AGGRESSIVE, CANNOT TRANSFER NUCLEAR WEAPONS 
ANONYMOUSLY, CAN BUILD SECURE ARSENALS

    Assume states have five attributes: (1) they are casualty-sensitive; (2) they 
    do not value conquest unduly, e.g. they do not value it more than others value 
    freedom; (3) their perceptions of their surroundings are fairly accurate--they 
    have some capacity to assess their neighbors' capabilities, and to correctly 
    anticipate how these neighbors will respond to their conduct; (4) they are 
    unable to use or transfer nuclear weapons anonymously; (5) they have the 
    industrial capacity to build large, secure arsenals.  If so, the nuclear 
    revolution has seven positive consequences:

    A.   First-strike advantages disappear, hence "crisis instability" and 
         preemptive war also disappear.  Flat-of-the-curve dynamics (see 'I D') 
         erase first-strike payoffs.  Even if a country can shift the force ratio 
         in its favor by striking first, it merely moves itself and its enemy 
         laterally on the flat of the curve.  The relative ability to bounce rubble 
         changes, but nothing else.

    B.   "Windows" of opportunity and vulnerability disappear, hence temptation to 
         preventive war also disappears.  See 'IV A': windows disappear for similar 
         flat-of-the curve reasons.

    C.   Resources are less cumulative.  Flat-of-the-curve dynamics diminish the 
         additivity of resources; even large shifts in the control of industrial 
         resources, or in control of advantageous geographic positions, won't move 
         either power off the flat of the curve.  Also, nuclear forces can be 
         delivered over great distances, hence don't require proximity to function 
         (so bases matter little.)  (Though this was less true earlier, e.g. in 
         1962.) 

    D.   Less false optimism.  Nuclear weapons create very certain physical 
         results, eliminating miscalculations of relative capability.  They still 
         leave room for miscalculations of relative will, however.

    E.   Defense-dominance, hence fewer wars for security and wars of opportunity.  
         The nuclear revolution strengthens defender-states and weakens aggressor-
         states, since conflicts in a MAD world become to contests of will, and 
         defenders nearly always win contests of will.  Under MAD each side can 
         harm the other without limit.  Disputes are then settled in favor of the 
         side that cares more about the issue, and hence is willing to run a 
         greater risk or pay a higher price to prevail.  Contests of will are 
         nearly always won by defenders, since defenders value freedom more than 
         aggressors value conquests.  If so, conquest among great powers is 
         impossible unless one power acquires a first-strike counterforce 
         capability against the other.  A first-strike counterforce capability is 
         essentially unreachable between powers of remotely comparable resources, 
         hence conquest is also impossible among them.

    F.   Limited war.  Logic suggests that causes of war and intense war are 
         similar; and if so, logic suggests that the nuclear revolution can 
         (counter-intuitively) promote limited war, as well as less war.

    G.   Slower arms racing. 

V.  THE POLITICAL EFFECTS OF THE NUCLEAR REVOLUTION ON THE INTENSITY OF WAR IF
STATES ARE NOT CASUALTY-SENSITIVE OR CLEAR-PERCEIVING, ARE HYPER-AGGRESSIVE, CAN 
TRANSFER NUCLEAR WEAPONS ANONYMOUSLY, & CANNOT BUILD SECURE ARSENALS

    If we relax the five assumptions outlined at the front of in Section IV then 
the benefits of MAD evaporate and the dark face of MAD appears.

    A.   If the first four assumptions are relaxed, the benefits of the nuclear 
         revolution are lost, even reversed.  Defenders no longer have the clear 
         upper hand.  Moreover a new danger appears: states now must face the 
         possibility of being physically destroyed (by a crazed, non-deterrable 
         adversary) even if they cannot be conquered.  This may impel them to take 
         drastic steps if a nuclear-armed neighbor seems to be taking leave of its 
         senses.  If the crazed neighbor seems certain to attack eventually, 
         killing hundreds of millions, a preemptive strike against it becomes 
         sensible, even though the neighbor's retaliation will kill tens of 
         millions.  (In short, a "survival dilemma" arises, parallel to the 
         "security dilemma."  "The measures each state must take to ensure its 
         physical survival threaten the physical survival of other states.")  
         States also face the risk of anonymous use by rogue states or movements.  
         Such rogues are less deterred because they can hope that their 
         responsibility will not be discovered.

    B.   If the fifth assumption is relaxed, MAD itself may be frail, or may never 
         develop.  A first strike may be feasible by one or both sides.  Hence MAD 
         between superpowers can be good, but nuclear proliferation to small states 
         can be bad.

    Bottom line: nuclear weapons are Janus-faced.  They cause peace or war, 
    security or insecurity, depending on ... us!  They pacify a world of states 
    that are casualty-sensitive, fairly clear-perceiving, not hyper-aggressive, 
    unable to use or transfer nuclear weapons anonymously, and able to build secure 
    arsenals.  If these conditions are relaxed the benefits of the nuclear 
    revolution evaporate and a dark side appears; nuclear weapons themselves become 
    a cause of war.
          

VI.  NUCLEAR TRANSITIONS

    MAD may be pacifying, but the road to MAD is dangerous.  The transition to MAD 
opens windows; other states are tempted to strike emerging nuclear powers before 
they develop their forces, and newly-emerged nuclear powers are tempted to strike 
neighbors who are lagging in the race.  (See, e.g., Israel's attack on Iraq's 
Osiraq nuclear reactor, 1981.)

    Note: this suggests that nuclear disarmament would raise the danger of 
preventive war if that disarmament proved impermanent, and the disarmed states 
began a race back to nuclear capabilities.


VII.  THE IMPACT OF NUCLEAR PROLIFERATION

    Many who like the nuclear revolution, believing it has pacified relations among 
    great powers, also fear the proliferation of nuclear weapons to more states.  
    Two reasons are given:

    A.   New nuclear states may not meet the five conditions outlined above.  Hence 
         relations among them, and between them and the established nuclear powers, 
         will be worsened by their acquisition of nuclear weapons.  Examples 
         offered: Saddam Hussein's crazed Iraqi regime; Iran under the Ayatollah 
         and the Shia mullahs; North Korea under the Great Leader and Dear Leader.

    B.   As the number of nuclear states grows, so does the feasibility of 
         anonymous use or transfer.  Nuclear users can lose themselves in the 
         crowd, erasing their victims' capacity to hold them accountable.


VIII.  COMPARE FOUR WORLDS: WHICH IS BEST?

    1.   Few (5-10) nuclear powers.
    2.   Many (80-100) nuclear powers.
    3.   No nuclear powers, in a world of nuclear knowledge.  (We would achieve 
         this if today's nuclear powers disarmed.)
    4.   No nuclear powers, nuclear weapons are never invented and remain unknown.  
         A now-impossible world still worth evaluating.




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