2.009 Product Engineering Processes

Summary of Ideas Fair Projects

5 Wits Productions
Experience Design: Delight and Amaze

Indoor Air Pollution

Wyss Institute/Harvard University
Textiles as Exosuits | The Magic of Soft Wearable Robotics

Geekhouse Bikes
Green Fabrication

DS4SI (Design Studio for Social Intervention)
Designing for the Public Realm

On-Demand Fabrication

Bringing an ancient art form to a mass market
Alex Denniston
Magic Beyond Technology: How User Experience Affects Perception

City of Cambridge/danger!awesome

People Deserve a Bike Share That Solves For Them


Expereince Design: Delight and Amaze (slides, .pdf)
Matthew DuPlessie, CEO
5 Wits Productions

5 Wits designs, builds, and operates walk-through adventure attractions for the public. We immerse guests completely in a fantastic story within a compelling environment, as they live the dream of becoming a hero, having the adventures of James Bond or Indiana Jones.

Products should be though of as more than objects... they are experiences. Do you remember the last time you were delighted and amazed by a product, caught off guard and left astounded by an experience? That is the magic that 5 Wits looks for in our adventure attractions.

We will look at some of the illusions and special effects that 5 Wits has used, and explore how elements of those experiences can apply both to attractions AND products -- with the goal of creating delight and amazement in either realm!

Indoor Air Pollution (slides, .pdf)
Jerome Arul, Manufacturing Engineer

EcoZoom is a social enterprise and certified B Corp dedicated to bringing ecological products to the all the world’s consumers. We believe that all people should have access to beautifully designed products that will improve their health, income and environment.

We develop improved cookstoves because we saw that as one of the biggest needs in the world. They’re our flagship products. But, our office in Kenya also sells solar lamps, water filters, and reusable sanitary pads to help create a more holistic healthy home solution and transform lives.

More than 3 billion people – almost half the world’s population – do not have access to modern fuels like electricity and gas. Instead they cook with biomass, often on smoky three stone fires or inefficient, unimproved stoves. This results in huge impacts (health, social, economic) to people and the environment.

Textiles as Exosuits | The Magic of Soft Wearable Robotics (slides, .pdf)
Diana Wagner, Functional Apparel Designer
Wyss Institute/Harvard University

The mission of the Wyss Institute for Biologically Inspired Engineering at Harvard University is to transform human healthcare and the environment by emulating the way nature builds. Developed as an alliance between Harvard and other premier academic and clinical partner institutions, Institute faculty and staff collaborate in high-risk, fundamental research and science-driven technology development. A major focus of the Institute is to translate the technologies developed by its faculty and staff into commercial products and therapies through collaborations with clinical investigators and establishment of corporate alliances.

How can we mimic the body’s natural biomechanics to augment and restore walking? How can we reduce the metabolic cost of walking under load? How can we improve walking for those with physical and neurological disorders? How can we explore all of this without using rigid systems. How can we achieve this using textiles?

This presentation will explore the magic of textiles through the design process, materials and fabrication used to create soft, conformal, and compliant exosuits that provide assistance when powered and transparency when unpowered.

Green Fabrication (slides, .pdf)
Marty Walsh, Owner
Geekhouse Bikes

Geekhouse is a custom hand-built bicycle company based out of Boston, Ma.

Fabrication is a dirty job. Aluminum Oxides, Ozone Gases, Flux Fumes, Epoxies, Solvents. Personally I'd like to either prevent health effects through a modular face mask system to be worn through the day protecting Mouth, Eye, Ear. Or work on biodegradable shop products replacing older toxic versions. I.E. Aluminum Oxide strips into something more environmentally friendly.

Online+Onsite (slides, .pdf)
Matt Cottam, Founder and Chief Design Officer

Tellart is an international experience design studio. Born out of RISD 15 years ago, we are now a team of 30 industrial and graphic designers, electrical and software engineers, architects and filmmakers with offices on both coasts of the US and in Europe. We work with museums, ad agencies and product manufacturers to create immersive, highly communicative, environments. Our interactive exhibitions, experiential marketing stunts, and product prototypes create new ways to experience history, explore the present world, and envision the future.

We have access to information all of the time, everywhere, on just about everything, and museums are struggling to maintain their relevance as places to go. Forward thinking museums are beginning to experiment with how their collections can act as social objects where people online around the world can have shared experiences with people who are in the physical museum. Not just another web gallery of scanned paintings, but a real shared sense of social presence in collaborative creative learning experiences. Web visitors may use sensors, robotics and other technologies to act in the physical museum. Museum visitors will feel the presence of their online co-visitors and draw on the vast stores of information online to experience augmented collection artefacts. The online and onsite visitors may create visitor generated content that lives online and extends their experience after their physical or virtual visit. These new possibilities mean tackling new tensions and design challenges–take for one example privacy versus personalization (think what happens when school kids meet unpredictable online audiences). The goal is to evolve the museum from the Greek mouseion (a place of study and learning) to the agora (a place of congregation and exchange). We are excited to see how your creative thinking will contribute to this journey.

On-Demand Fabrication (slides, .pdf)
Jennier Milne, Product Manager

Formlabs creates the world's most advanced high-resolution desktop 3D printer. We're not just a hardware company, we design and develop the whole ecosystem, including world-class software and performance materials.

Formlabs has made high quality 3D printing more accessible. Since we launched on Kickstarter in 2012 (raising $2.9M, the highest funded technology project at the time), new companies have formed using the Form 1+ to develop their own crowd-funded products. We're aware of over 12 successfully crowd funded products, who used the Form 1+ in the prototyping or production of their product, collectively raising more than $2.9M themselves.

As the technology improves we're increasingly interested in the idea of bench top factories. There is a growing desire for customization in consumer products, and new businesses are emerging where companies take some digital input, generate a 3D model, and produce a product that is unique to the customer who created it. The most successful of these companies consider this entire process very carefully, creating an experience where your custom-fit headphones, insoles, retainer, or engagement ring magically arrives on your doorstep days after you created and placed the order.

Consider the three trends of customization, 3d printing, and involving the customer in the creative experience to create a unique product offering for the modern consumer that wouldn't have been possible a few years ago.

Designing for the Public Realm (slides, .pdf)
Ayako Maruyama Liam Van Vleet, Lori Lobenstine
DS4SI (Design Studio for Social Intervention)

DS4SI (Design Studio for Social Intervention) We are an artistic research and development outfit for the improvement of civil society and everyday life. We are situated at the intersections of design thinking and practice, social justice and activism, public art and social practice and civic / popular engagement. We design and test social interventions with and on behalf of marginalized populations, controversies and ways of life.

Make product design face the sidewalk, the headlines or the infinite corridor. There are numerous ways to use the product design creation and thinking processes in a social context. Here are three examples. When faced with a curb lined with couches, take this opportunity to redesign curb-alerts so abandoned furniture can be reused. You can create provocative functional items as artful ways to respond to current events. Or take an issue among students, fabricate a mobile pop-up to around campus that engages people in unconventional ways to approach the issue. The steps which designers and engineers approach problems can be applied to complex social issues with the same playfulness and rigor.

Bringing an ancient art form to a mass market (slides, .pdf)
Paul Reiss, Cofounder & Creative Director

Artaic designs and fabricates custom, award-winning tile-work. We modernize the creation of architecturally compelling mosaics through fast design iterations, free sampling and American robotic production.

How do we make our product available to consumers at all levels? This means exploring a mixture of product offering and manufacturing process to produce a product at a reasonable price point for an average consumer.

Magic Beyond Technology: How User Experience Affects Perception (slides, .pdf)
Alex Denniston, Innovation Consultant

I do independent innovation consulting to help companies jump start their innovation efforts. This can involve consumer need identification, ethnographic research, or brainstorm facilitation.

Typically when engineers/technologist imagine "magical" product experiences, they often refer to the use of cutting edge technology to create the "magic." However, technology is a single tool that can be used to create a sensation of wonder, whimsy, and excitement. Hopefully I will help the students unpack "magic" a little bit to broaden their definition to include all aspects of the user interaction.

CivicEngagementMobile (slides, .pdf)
Nadeem Mazen, Cambridge City Councillor and CEO of danger!awesome
City of Cambridge/danger!awesome

danger!awesome brings making to the masses at a retail location in Central Square. We have a number of rapid fabrication devices on premises, teaching classes and running trainings to expand the creative confidence of the everyday consumer. We also take "made to order" requests—where our technicians and designers make anything you can imagine, either as an entre to making or for the maker in a rush.

There is something that making and that government have in common: most people have a general idea that they're important, but very few feel like it's their place to get involved—and almost no one knows *how* to get involved. My premise is that "jump in and do it" is a good place to start for those fed up with the current state of either educational equity/hands-on learning OR government/social justice. For those with a latent interest who are less interested in committing full time to changing the status quo, there are a number of other supportive actions that can be taken to nudge change in the right direction.

Passersby in the public way often wish to be engaged in various making or civic issues—but fundraisers and other less interesting engagers usually take up all the "oxygen" and make it difficult to simply drive social change by grabbing people off the street. People needed to be wowed, guerilla style. We need a way to roll up with a few bikes and a few humans, "set up shop" and attract attention for pop-up hands-on learning opportunities OR for civics engagement opportunities. Think about this tiny portable marketing experience: http://www.imgur.com/54Cu6Zl, but much cheaper, bike driven, and able to hold a small number of tabletop maker devices or informational civic videos, (rather than cell phone devices and promotion on a tiny truck format as in the picture). Also consider a "ghostbusters" setup where four people wear the devices or the information they need to disseminate, rather than rolling up with a portable kiosk or vehicle.

People Deserve a Bike Share That Solves For Them (slides, .pdf)
Max Goldberg , Product Manager

Zagster gets people riding bikes. We're a bicycle sharing services company that provides complete solutions to college campuses, corporate offices, and municipal communities across the United States. We believe bikes should be an integral part of the urban transportation mix for people of all incomes, regardless of where you live, work, or play.

Bicycles are magical. Combining breezy fun and freedom with clean, efficient functionality, these simple mechanical wonders make up a growing element of our urban transportation landscape. Accompanying this trend, bike sharing programs have exploded in the United States, providing their cities with public access to bicycles in an effort to encourage provide new transportation options, decrease traffic congestion, and improve public health. Nonetheless, bike shares face significant challenges in making their product functional and accessible for everyone, especially underserved, low-income, and minority communities that may not perceive value in existing bike share systems.

We believe technology can grow bike share into a more inclusive and functional transportation solution. We believe opportunities abound in the realms of safety, universal accessibility, and everyday utility, and that if we can design a more broadly useful bike share we all stand to benefit.