2.009 Product Engineering Processes

Archive: Of Interest

The of interest section of the home page changes every few days. Old links are organized on this page by the date that they were posted on the home page.2.009.

November 21
- the cost of thanksgiving dinner, 2017
- thanksgiving patents 
- how to loose money raising turkeys

November 18
- lessons learned from Steve Jobs
- Gestalt psychology
- your demos suck

November 13
- product man and the faulty flashpot
- did you see it? Inattentional blindness
- six steps to superior product prototyping
- wearable insights
- best Halloween costume

November 9
- Inattentional blindness
- name generator
- fast naps!
- design education is tragic!

November 5
- a new superhero! Boomer man

November 4
- the new Wallace
- workplace safety: my last day at home depot
- paper prototype test of a UI
- UI paper prototyping

November 1
- 2.009 pumpkins
- mad CAD
- simple prototyping
- time lapse from space
- red square. Can you survive?
- monarch chrysalis

October 30
009lander, the sequel
Zoolander, the original

October 25
- see the team codes of conduct!
- assembly visualization
- the importance of models
- 99 life hacks
- Gestalt psychology
- what's the trick?

October 23
- superman

October 20
- asme code of ethics
- two headed snakes
- marry an idea: war of currents
- pirate code of ethics, wikipedia
- code of ethics for involution studios

October 18
- 2.009 wrecking ball
- the math and magic of origami
- Gantt chart software (open source)
- 6 thinking hats
- wooden mirror

October 14
- super powered fire fighters
- geopolitical graphic design
- greenspace and mortality

October 13
- the homer
- house of quality
- superflock, the TED talk
- organizational superflocks
- sheep art
- the popinator
-
how projects work

October 12
- user empathy

October 7
- 2.009 product success factors
- changing behavior. Fun theory
- by design... 
- the shape of ideas
- ride the bus!

October 2
- product value proposition risks
- 10 tips for 2.009

September 29
- redesigning Braille

September 27
- no-name brand
- writing good user stories
- clients, users, customers. What's the diff?

September 25
- car teardowns!
- sketch modeling tutorials
- sketch model wind sculpture
- cardboard models
- collective intelligence in groups

September 20
- balloon towers: the video
- cardboard music

September 19
- ideas presentation pointers
- how revealing! (theme reveal 2017)

September 18
- font size vs. distance for a typical sans serif font
- 10 tips for 2.009
- why the switch logo is asymetrical
- a matter of perspective
- an unsuccessful idea pitch
- video game developer secrets

September 15
-- Sony walkman
- the power of a nap
- mind mapping
- the basics of design sketching

Septemeber 13
- on design sketching and ideas

September 12
- idea fair presentation overviews and presenter contacts

September 11
- enter the 2.009 zone!
- idea fair presenters

September 10
- running team meetings (.pdf)
- messy rooms

September 8
- creativity cheat sheet (.pdf)
- group brainstorming tutorial (.pdf)
- chapters 1&2 in the course textbook. If you don't have the text, you can download chapters 1&2 (certs and class registration required)

September 1
Build challenge 2016: All the thinks we can think
- secret of success: grit
- creativity crisis
- juicero!

Flashback 2016: rough, tough and messy
Gravity: red team
Strum: yellow team
Stride: blue team
Roger: orange team
Dryve: purple team
Glovestop: green team
Floe: sliver team
Revive: pink team