Virus Attack: Wall Modules

Team SheWolf

Gameplay Interface Mechanics

For the purposes of our concept refinement, we explored in further detail the design and integration of the main interactive element in the Virus Attack storyboard: the walls. The walls in the gameplay integrates two main components: the RGB pushbuttons and the RGB light strips. During the gameplay, the light strips will act as a means to communicate to the player the approaching virus into the core of the room. In the other hand, the push button will also light up in the same fashion as the light strip. Additionally, the pushbutton has the additional purpose halting the progression of the virus if the player presses the button just before it passes through it. Simple and fun!

Gameplay Path Layouts

Gameroom Wall Assembly Exploded View

Gameplay System Mechanics

In terms of the actual functionality of the gameroom, the system utilizes a central control system, which in our case is an Arduino Board with an integrated microcontroller which would operate and synchronize all the interactive elements within the room. Additionally, within the room a series of LED light paths are interfaced with the central control unit in such way that light dynamics are precisely manipulate. The pushbuttons are also connected to the control unit so we can manipulate its light patterns as well as receive inputs during the game when players press the buttons. Finally, the interactions between all these element is promptly coordinated by the internal programming in the Arduino microcontroller. Detailed information about the inner workings of the hardware and circuit system is discussed in the team’s individual webpages.
Gameroom Hardware Front View

Gameroom Hardware Back View

Gameroom Hardware Exploded View