Power Outage in the International Space Station
A Storyboard by Sami Yamani
Room Entrance
This storyboard is inspired by have a power outage in the inetnational space station. Room entrance looks like the exit from inside the international space station to the space.
Inside the Room
As the plyers enter the room, they find themselves in the space. The floor of the room is a trampoline to mimic the no weight condition of space. When in the space, players can see the space station and the solar collectors attached to it. They shortly notice that power alarm goes on and manula conection message appears on the screen.
First Observations
The feelong of being on a trampoline immediately gives the feeling to the players that they are in the space. They will start looking for how to solve the power alarm problem and they notice that there are some power chords attached to the solar cells. Howevere, since the power chords are located close to the top of the room, players should jump on the trampoline to get them.
Finding the Power Chords
Players figure out that they should jump on the trampoline to get the power chords and jump again to connect them to power connection board on top of the entrance door. The Connecting points are electromagnetic and during the game, they absorb the metal at the tip of the power chords.
Jumping on the Trampoline
Players start connecting the shords to the connection board but they need to do that quickly so that the secreen doesn't go to "No Power" stauts. Players also figur out that the chords have different lengths and they need to connect the right chord to its place on the connection borad to win the game.
Losing Scenario
Players think and figure out the trick after losing once or twice and can finall connect the power chords thier corresponding slot on the power connection board and win the game. In this scenario, the screen goes green and the message "Power Connected" will appear on it.
Success Scenario
In this scenario, players will be able to attach the hoses with correct length to the problematic rods. The alarm goes away and the lights become green, giving the impression that players won.