THE RESULT
For the purposes of testing our initial ideas and expanding how we can execute the gags in our room, these tests were a success. A combination of Fresnel lenses (or lack thereof) and different eye geometries allow you to fine-tune the range that Medusa can see at any given point. Additionally, the use of PIR sensors allows for some interesting mechanics with Medusa's ability to see players in the same reflections that she is using to try to hunt them. Our tests indicate that a PIR sensor paired would a properly-selected photoresistor could allow Medusa to identify both players and the lasers that allow players to kill her. We have proven that a PIR sensor (when properly ported to a smaller microcontroller) can be embedded in a mask or statue, and with the use of the mask geometries, one can customize the difficulty of the players' task.