Concept Sketches

Purpose

Iso

Description:

This is meant to be a spring loaded system where the lever would be the interaction method. A reactive and resetable part of the room, where the guest would have to hold it in a certain position/range for an specific action to happen. This would act as an analog system with variability in an object such as lights where the further you hold it from the original position the brighter it would get.

How it works

Fjords
Forest

Description:

There is a rotational spring that is attached and constrained to a rod in the middle of the system. The rod is constrained in all degrees of freedom so that the spring is the only thing that is able to move. At the other end of the spring there is another rod that is attached, constrained in 2 degrees of freedom allowing it to move in the theta direction only. Due to the spring's equillibrium state being on one of the extremes of the box, when the lever is pulled to another angle the spring wants it to return to the equillibrium point. There is a metal connection at the bottom of the rod that allows for different circuits to be completed and with each circuit completed, a different strand of LEDs would turn on.

Variability in application

Concept3

Description:

This is suppose to act as another resetable feature in the room. With potentially varible resistance as the column would go in. Again, the movement of the column would coordinate with a reaction in the room. In the case of the storyboard, the pushing of the column would cause the case of the artifact to go up, and realising it would cause the case to go down again. Due to having this as a feature that will cause an action it could be assigned to different actions, such as motors moving, different light configurations, the movement of a case, etc.