Storyboard

Story1

The guests enter into a dim room, with a single spotlight in the middle aimed at a display. Slight fog is released to show that lasers are active. The guests see a single window that seems like an exit and extrapolate to get out they must take whats guarded.

Story2

The guest spot a control board near one of the corners. On it has different alarms listed along with levers and buttons. They start to mess with it and see that different orientations turn off different alarms. The guests can figure out how to turn off 2 of the alarms but they must deal with one of the alarms of their choice.

Story3

The guests see what seems like a big button on the otherside of the room. Manuvering through the alarms they go to and see that it can be pushed in. Pushing the button in, allows for the case of the display to be lifter, letting the artifact to be taken. They figure out that they must keep the button pressed or the display will go down so someone must stay there to help.

Story4

Another guest approaches the artifact and sees that its locked in. They look around for what could be the way to unlock the artifact. They see a system with a lever. Playing around with the lever moving it around they hear clicking. The person near the lever has to coordinate with the person taking the artifact to release it.

Story5

Once the guest have successfully taken the artifact, they start making their way out and they start seeing police lights, making it seem that theyre getting away from the crime scene just in time. Also, if the guests trip an alarm the police lights could active earlier now setting a time limit to get out.