Virus Attack

Concept Looks-Like Model

This week, we focused in one one of most critical elements of our Virus Attack room: the buttons that players interact with. These are key for a few reasons: they are the only interaction point between players and the game, and they serve as both indicators of actions and gameplay elements. The buttons must be easy to understand, they must offer clear feedback on their state, and they must be engaging enough to be fun to press. They must also be easy to see and keep track of as the game speed increases and more viruses attack.