Through our looks like models we explored two different monster designs. We chose two primary aspects to test: structure/stability and appearance/scariness. Through this exploration we learned important lessons in both areas.
Our Werewolf model was built out of 1/8in thick wood as a 2D figure, and had a plus-shaped base for support. This still had to be adhered to the floor, but in a full-scale escape room, that would be possible, so we didn't view this as an issue. The only potential structural issue was the wobble at the top of the figure, because it was so thin. This could be solved in a larger model by making it out of thicker material. We painted it with a dark, textured spray paint, and we really liked the final appearance of the figure itself. Its shadow was also very intimidating, and was well-defined and recognizable. The only aeshetic shortcoming of this model was that, were we to use multiple lights around the room, its side profile would not cast the same shadow. This could be a feature of the room, so that certain monsters didn't cast shadows at certain times, or it could be something we address by using a structure more similar to our second sketch model.
The Tentacle Monsters
For the looks like, we tried to pick creatures that would be recognizable and scary, and it turned out that the outline of a tentacle monster is much less recognizable than that of the werewolf, probably because they lack recognizable features like ears and a tail. Although the aesthetic and scare factor of this model was lacking compared to the first one, the structure was much more stable. Since it had two figures, perpendicularly locked together, it didn't wobble at all. Additionally, it cast a shadow no matter where the light was positioned, and the shape of the shadow morphed as the light moved, which turned out to be a pretty cool effect.