CONCEPT EXPLORATION MODELS
by Team Puzzled
Storyboard 1 : Chinese New Year Celebrations || Firework Crafting Chamber Sketch Model : Looks-like & Works-like
Storyboard 2 : In the Tea-tails || Picture Scroll Sketch Model : Looks-like & Works-like
Based on the invaluable feedback that we received from all of you for the concept sketches and storyboards, we decided to redesign the game. The storyboard shown below shows the earlier version of the game wherein the users were required to create fireworks to scare an evil spirit. To evoke a positive and celebratory vibe among the players, we transformed the theme to new year celebrations.
So, what is still the same?
1. Underlying Theme:
The players would still be creating fireworks although the method and purpose would be different.
2. Visual & Sound Effects:
The users would continue to mix colors to get the desired color. The room
light settings are still almost the same, it is dimly lit in the
beginning with the central spot light on the main table for crafting
fireworks as explained in the sketch models. The participants are given
feedback based on their activities with firework sounds and light
effects.
1. No smoke: The idea
to create a visually appealing chamber involved the use of smoke in a
chamber. However, we constrained the effect to a smaller volume in a
rocket now and have replaced it with water. Fog machines are difficult to
maintain/refill and other methods of producing smoke aren’t reliable
enough. Moreover, the chemicals used in these machines can degrade the
transparency and over all visual appeal of the glass walls with the
passage of time.
2. User
Engagement: The earlier version of the storyboard involved separate
chambers for multiple users, we redesigned it in the form of one central
platform to involve user coordination and participation.
3. Representative Elements:
The earlier version of the story had a color mix triangle to give a
hint to the players as to what colors they had to mix denoted by chemical
elements, we are now making the dials on the platform colorful and are
relying on players fiddling with the dials to get hold of the gameplay.







Storyboard by Rushil Batra