Concept Implementation

- Space engine re-fuel -

Overview

If unable to view properly, please watch on Youtube

In Spring 2014, 46andTWO has developed an interactive sci-fi engine re-fuel experience. This site discusses the final concept implementation. For prior work on the concept, please visit the team portfolio. The video above is a patial prototype of the outstanding multisensory experience proposed. The complete experience shall provide a group of 2-15 participants the opportunity to be a physical part of a 5Wits SciFi adventure.


Environment and Gameplay

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The experience takes place in a dimly lit engine room. The participants enter to see thin lines of fluoroscent lights pouring out of a central nucelar engine and a side charging panel. Lights and sounds guide them through the gameplay that involves replacing dead fuel rods with live ones. The objective is to start the engine so that they can continue with their adventure. The Storyboard gives the details of the gameplay.


Prototypes

To test the practical feasibility of the proposed environment and to communicate it better, functional prototypes of three major components were developed. The above video was shot with the developed prototypes.

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One fuel rod was prototyped to perfection. The fuel rod has a fluoroscent liquid in four chambers lit with a hidden backlight. The lights are controlled to indicate the status of the fuel rod (charged/dying) and are powered by an onboard recharghable battery. A rigid and tough structure and tight seals ensure strength required to bear falls and drops.


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The panels on the engine define the working space on it. One such panel was prototyped. The panel has a receptacle in the center. Lights are hidden behind crevices in the panel and are used to indicate status (endine dead/engine on). The lights are controlled and powered by a central electrical control. The receptacle which couples with the fuel rod and has brushed electrical contacts which sense the position of an inserted fuel rod and also charge it's batteries.


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The panels on the charging station define the working space on it. One such panel was prototyped. The panel has two receptacles (same as earlier), of which one was prototyped. One receptacle is for the dead fuel rod while the other contains the charged one. Lights are hidden behind crevices and are used to guide participants through the gameplay. These lights are also controlled and powered by a central electrical control.