2.744
Concept Exploration Models
Home > Assignments > Concept exploration models (sketch models)

Consider the feedback from the concept sketch critique.

Based upon this information, construct exploratory physical models (sketch models) that will help you refine ideas, test their potential, and shed light upon operational principles or other issues.

Sketch models are commonly used to explore and test ideas in conjunction with concept sketching. Here, the goal is to further develop our ideas while improving our modeling skills.

Your work should be coordinated with your team to move the project forward, but your exploration model (sketch model) will be graded individually. Every team member will make a sketch model individually, further developing your concepts considering feedback from the concept sketches.

To start
Pick your top int(N/2) storyboards from the concept sketch review, where N is your team sizes and the integer function (int) returns the integer portion of a decimal number (e.g., int(3.99) is 3).

Divide yourselves into sub-teams of two. Each sub-team work on sketch models related one of the chosen storyboards. In odd number-sized teams, one of the sub-teams will have tree team members.

For each chosen storyboard/sub-team pick your top game/gag/effect. A works-like and/or looks-like sketch model will be made for each sub-team's concept. It is common to make a 'looks-like' sketch model and a separate 'operational principle' sketch model for the same artifact.

Decide who is responsible for what on your sub-team. Every team member is responsible for a model. In a sub-team with 3 members, this is an opportunity to explore more variations for the chosen concept.

See some examples, and please note the organization/paths for each person's submissions (example 1, example 2) deliverables were a bit different but they provide examples of works-like and looks-like sketch models).


Bottom model:
Beth Sullivan, IC3D

Design, build and test
Design and build a sketch model for the concept that you have adopted. Remember that you almost certainly will not just implement something exactly as portrayed in the concept sketches submission.

Based on what you have learned, improve your design and implement a model that will allow you to perform useful tests to further your understanding of the idea, potential issues, and opportunities. Try to use the sketch modeling techniques from class as appropriate.

As always, be sure to keep the user experience, human factors issues, how things may work, and client requirements in mind.

Once the models are completed, use them to further explore and test your ideas.

Prepare your submission
Document your sketch model in a web page or series of web pages. Be sure to include a description of the sketch model, its purpose, how it was used in testing, and what was learned from the model.

Also, please make sure it is clear which storyboard the model is addressing. You will resubmit the storyboard from the concept sketches deliverable that your sketch models are based upon. The submission instructions provide information about where your updated team storyboards will be located on the course website in case you would like to link to it.

In addition to the online review, your team will give a 7 minute presentation of your sketch models during the in-class design review.

Please see the submission instructions for additional details. See the results!