Concept Exploration Models
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Consider the feedback from the concept sketch critique.

Based upon this information, construct exploratory physical models (sketch models) that will help you refine ideas, test their potential, and shed light upon operational principles or other issues.

Sketch models are commonly used to explore and test ideas in conjunction with concept sketching. Here, the goal is to further develop our ideas while improving our modeling skills.

Your work should be coordinated with your team to move the project forward, but your exploration model (sketch model) will be graded individually.

To start
Make sure that your team has a current storyboard to guide your work. You may want to update your team storyboard based upon feedback from the concept sketches.

Pick your top 3 gags, or your top 3 (significantly different) directions for a specific gag.

A works-like and/or looks-like sketch model will be made for each of the three ideas your team is considering. It is common to make a 'looks-like' sketch model and a separate 'operational principle' sketch model for the same artifact.

Note: If your team has fewer than 6 members, then some concepts will have only a looks-like or work's like model. In such cases decide what is most important to test.

Each of you will make a sketch model individually (either a looks-like or works-like model for one of your team's concepts), further developing the product idea and considering feedback from the concept sketches.

See some examples, and please note the organization/paths for each person's submissions (example 1,
example 2—deliverables were a bit different but they provide examples of works-like and looks-like sketch models).

Bottom model:
Beth Sullivan, IC3D

Design, build and test
Design and build a sketch model for the concept that you have adopted. Remember that you almost certainly will not just implement something exactly as portrayed in the concept sketches submission.

Based on what you have learned, improve your design and implement a model that will allow you to perform useful tests to further your understanding of the idea, potential issues, and opportunities. Try to use the sketch modeling techniques from class as appropriate.

As always, be sure to keep the user experience, human factors issues, how things may work, and client requirements in mind.

Once the models are completed, use them to further explore and test your ideas.

Prepare your submission
Document your sketch model in a web page or series of web pages. Be sure to include a description of the sketch model, its purpose, how it was used in testing, and what was learned from the model.

Also, please make sure it is clear which storyboard the model is addressing. The submission instructions provide information about where your updated team storyboards will be located on the course website in case you would like to link to it.

In addition to the online review, your team will give a 7 minute presentation of your sketch models during the in-class design review.

Please see the submission instructions for additional details. See the results!