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Concept Refinement Reviews
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6 wits

 System Assembly
Average Rating
 
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1-marginal     2-ok    3-good     4-very good    5-outstanding

System assembly design and storyboard comments

Client 1:

comments provided on Cam Douglas's review form
Having two different modes of gameplay running at one time (slingshot and buttons) will likely seem disconnected to players. Most players will only be observing one task at a time, and may not understand that button presses are feeding balls to the slingshot. Perhaps staggering the two activities could help? You accumulate ammo as a group in phase 1, then together operate the slingshot(s)?


Reviewer 2:

comments provided on Cam Douglas's review form
I like that you looked into each of the important parts (buttons, lights, tentacles), but you missed the ball dispenser! I think balls are hard cause people want to take them from the room -- maybe at the end all of the "lightning bolts" have to be placed back in zeus' arsenal or something. Other than the balls leaving the game I like the idea of a shooting range.


Reviewer 3:

comments provided on Cam Douglas's review form
How long do you anticipate for rounds to be? Will there be any automatic lose conditions or is everything based on how you hit the tentacles. Is there a limited number of ammo that can be used?


Reviewer 4:

comments provided on Cam Douglas's review form
The storyboard is very simplistic and clear and gets the idea of the room across very easily. I saw earlier storyboards of the same concept and seeing how you've developed it from where it was before is super cool to see the improvement. I like how the players get a star rating so they would be more inclined to keep playing until they get a three star score. I think you could have made it a bit clearer on what the deal with the buttons are. How do you know what you're supposed to press to get ammo? Is this also a game or do you just press any buttons? Also, I would have loved to see how you imagine the walls of the room would look to fit the theme!


Reviewer 5:

comments provided on Cody Jacobucci's review form
I think the story board should be a fun experience. Maybe add something where people have to move on their feet?


Reviewer 6:

comments provided on Cody Jacobucci's review form
The shooting range looks fun, I've never actually shot a sling shot before so I don't know how difficult it would be. Also, slingshots seem in theory like they might be easy to break so that's something to consider. Good job having the time aspect, it works well with difficulty levels.


Reviewer 7:

comments provided on Cody Jacobucci's review form
I think that this assembly is really good. I am just wondering is the tentacle only going to move back and forth or will it rotate as well? Also, is there a plan so that people have to use the sling shot, aka can't just throw the balls? I think that making sure the target is easy to hit with the balls is important and that when it is hit it triggers the force pad, even if hit from the side.


Reviewer 8:

comments provided on Nicolas Fonteyne's review form
I think the overall game seems really fun, but I think that if there's only one person using the launcher, it seems like it would be significantly more fun for that person than the rest of his/her teammates. Maybe, consider changing the game to a simple shooting range where all players get a launcher and try to hit as many targets as they can. The novelty would then lie in the story itself and the "weapon" given to the players.


Reviewer 9:

comments provided on Nicolas Fonteyne's review form
I think the storyboard and concept of the shooting range is pretty straightforward.


Reviewer 10:

comments provided on Ryan Zimmerman's review form
It fits pretty well within the storyboard.


Reviewer 11:

comments provided on Ryan Zimmerman's review form
A battle between gods is a fun theme, and having a range of possible scores increases replayability. Having both lightning and trident buttons may be confusing for the players since they are supposed to be representing only Zeus--maybe the trident buttons are not needed? Also, can the launcher be modified so that the lightning balls are loaded directly into the launcher, thus avoiding the problem of having the balls left around the room?


Reviewer 12:

comments provided on Ryan Zimmerman's review form
The overall idea of the game seems exciting and able to involve many players. A main concern in this gain might be ammo ending up scattered on the floor, or worse getting taken out of the room. One could fix this by auto loading the ammo, and never allowing player to touch it, though that would require design of additional mechanisms. Overall the game looks exciting, and probably the more spread out the buttons can be the more exciting the game will be for players who are not running the slingshot/ shooter. Another consideration might be how to involve multiple players in the shooting arcade. Could there be two shooters? Could the shooter require two people to operate?


Reviewer 13:

comments provided on Ryan Zimmerman's review form
The user experience looks awesome for this game- it looks very fun to play! I'm wondering if people are going to be able to immediately pick up how to play it, or if there needs to be more clues or signage. And especially if the game only last 3 minutes- do they know there's a countdown? Will the people know that the wall sensor means they get more balls? I think there should be more indications for how the game is played or at least test to make sure that individuals would know what to do because there's a lot going on in this room. I like how physical it is and also that multiple people can play!


Reviewer 14:

comments provided on Yan Yan's review form
I'm not sure if the storyboard adequately shows how the gameplay works. It might be difficult for the players to understand the room theme as well. Still, it's fun to throw things at a kraken, and I like how the balls are shot out into the room.


Reviewer 15:

comments provided on Yan Yan's review form
I believe that the overall experience is well-designed and it's definitely ready for implementation. There might e some additional design details that should be taken into account such as the circuit interface with arduino but the rest seems legit!


Reviewer 16:

comments provided on Yan Yan's review form
I think the game is fun, but the theme of Zeus vs. Poseidon doesn't go too well with balls being shot with a catapult. Unless you design/color the balls and catapult to be a sort of ancient Greek look. Also, does it matter what buttons they press in order to get the balls? Potential to add difficulty here, perhaps only some of the buttons have symbols associated with Zeus and those are the ones to hit in order to get ammo. Another idea to reflect the team winning would be to change the lighting in the room to yellow (signalling zeus is taking over) as the kraken is defeated.


Reviewer 17:

comments provided on Yan Yan's review form
The game sounds fun and would be able engage groups of different sizes. The system assembly is a little confusing though - the layout shown in the systems page seem very different from the game depicted in the individual pages (large scoreboard in individual page vs small one in assembly, slingshot vs launcher)... Also, I couldn't quite tell from the website how the game resets/ how you prevent players from taking the balls away.


Reviewer 18:

comments provided on Yifan Lu's review form
The only concern that I have about the storyboard is that players find shooting more interesting that pressing the buttons or looking at the scoreboard. As a result, not all the players will experience the same level of joy/excitement during the game.

As a suggestion, I was thinking it would be nice if the shooting zone can be designed in such a way that all the players can shoot at the same time.


Reviewer 19:

comments provided on Yifan Lu's review form
Still not clear on how balls will stay in the room.


Reviewer 20:

comments provided on Yifan Lu's review form
The concept of Zeus v Poseidon with a kraken shooting range is very interesting and unique. Additionally, using sling shots will be fun for players. I have just one comment:

(1) From safety point of view - you need to make sure the balls are made up of soft material like rubber or plastic to ensure they don't bounce back off the targets and hurt the players.


Reviewer 21:

comments provided on Yifan Lu's review form
There seems to be little context to how this relates to Zeus and Poseidon whenever you enter the room. More decorations and different weapons might allow for clarification. For example, tridents could come out of the water as well