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Concept Refinement Reviews
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6dimwits

 System Assembly
Average Rating
 
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1-marginal     2-ok    3-good     4-very good    5-outstanding

System assembly design and storyboard comments

Client 1:

comments provided on Ben Gray's review form
This sounds like a fun concept. I think with some work, it could work well.


Reviewer 5:

comments provided on Ben Gray's review form
There's definitely a lot going on here! I think the game has a neat premise, I just wonder if it's a little too complex. It is a nice mix of physicality and mental fortitude though. One thing you guys tried to do to make it a little more difficult is to not neutralize the zone that you are standing in. You'll definitely have to play with the timing to make sure it's winnable, because it's much more intuitive and easier to simply neutralize the barrels nearest to you. You can maybe install more cranks and have it only neutralize a few barrels closest to it? Just consider the user experience and make sure they would have a good time too :)


Reviewer 6:

comments provided on Ben Gray's review form
The group picture looks cute and even though the storyboard is hand drawn, it shows the overall setup and task required for completing the room.


Reviewer 7:

comments provided on Ben Gray's review form
I like that this is a physically challenging game and that it requires a lot of team work, skill and quick moves. I only wonder about how people know they loose and how this is actuated. Doe she whole barrel turn green and then you loose if you are stepping on it or is it just if you step off a barrel? I think it seems really fun and challenging and helps involve a whole team.


Reviewer 8:

comments provided on Gina Han's review form
I think this sounds like a fun physical challenge that involves multiple people. Your storyboard was very clear. Your assemblies were also thorough. The only comment I have is that I would think about picking a softer material for the barrels. Users might fall on them and get hurt if they are made of metal.


Reviewer 9:

comments provided on Gina Han's review form
The game seems fun, but may be difficult to successfully implement in a small space. Some aspects may have to forgone to leave room for others, (ex. not having as many zones or room areas.


Reviewer 10:

comments provided on Gina Han's review form
Fun game!


Reviewer 11:

comments provided on Kaymie Shiozawa's review form
It's a good idea and the purpose of the game is very clear from the storyboard. It is less clear from which barrels the cranks should be reachable, so consider adding that for the future.


Reviewer 12:

comments provided on Kaymie Shiozawa's review form
I really like your room, it seems like a cool theme.


Reviewer 14:

comments provided on Kaymie Shiozawa's review form
I think this game has the potential to be a lot of fun for players. It does a good job of matching the gameplay to the theme, and offers both a physical and somewhat of a technical challenge. The objective is clear, and the elements of the game are spartan enough so that the challenge seems fair and fun.

My only minor suggestion would be to add some sort of mechanism to do scoring somehow. Maybe the players' radiation levels could be building up on the Geiger counter, and the quicker they navigate the puzzle successfully the better they score.


Reviewer 15:

comments provided on Kelly Chen's review form
The game is a great mix of physical and mental challenges and teamwork, and the theme of avoiding nuclear waste would resonate with a wide range of users. What happens if the players step on the floor or a green barrel early in the game? Perhaps there can a life meter so that the game does not simply end when a player touches the nuclear waste. The life meter can increase replayability as well.


Reviewer 16:

comments provided on Kelly Chen's review form
I like the concept of the game, it does well to integrate multiple guests while keeping things fun and interesting.

I am not sure green is the best color to use to indicate poisonous, since green is usually associated with "go", so it may not be as intuitive at first.


Reviewer 17:

comments provided on Kelly Chen's review form
I love you game -- both the team related aspect and speed/physical aspects are awesome. My only question/clarification is how the last player makes it across -- do they need to do this in a certain amount of time (before the barrels color up again?)?


Reviewer 19:

comments provided on Megan Thai's review form
I think the storyboard is well thought out in that it requires a certain degree of physicality also.


Reviewer 20:

comments provided on Megan Thai's review form
I need more clarity on why the crank relates to deactivating the nuclear barrels. Also, I think a sense of urgency would help here.


Reviewer 21:

comments provided on Megan Thai's review form
I really like the storyboard, I think the game will be fun to play. The pipes are great for holding onto while jumping from barrel to barrel. The game reminds me of the Alcatraz room in Boda Borg - it may be good to think of something different that's power related to put on the walls vs. pipes, just so the experience is a bit different from what's out there. Otherwise I could see this being a lot of fun!


Reviewer 22:

comments provided on Megan Thai's review form
I think that the overall idea and potential execution of this idea seem very fleshed out and plausible. The idea of having the difficulty slowly ramp up in the game is great and your floorplan seems very reasonable. I'd be interested in seeing a scale model of a human for comparison.


Reviewer 23:

comments provided on Tim Lu's review form
I will say that a dim room might be hard to achieve bc it's an open ceiling. Other than that looks exciting ! I'd want to play.


Reviewer 24:

comments provided on Tim Lu's review form
It seems strange that the intention is for people to stand on the radioactive barrels. Generally people try to avoid getting near radioactive barrels, so it seems counterintuitive that the players need to touch them.


Reviewer 25:

comments provided on Tim Lu's review form
Super fun! I'd jump around on the barrels to avoid getting nuclear waste on my shoes :)

I think the idea is well thought through, and keeping people off the blue foam with a motion detector was a good idea.


Reviewer 26:

comments provided on Tim Lu's review form
I like the colors of the storyboard, it really helps with imagining what the players will have to do. The operation of the cranks sounds like a lot of fun, and helps with communication and team-building.