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Concept Refinement Reviews
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Hans Kobor
scribbles n bits

 FunctionForm
Average Rating
 
Client 1:
Reviewer 2:
Reviewer 3:
Reviewer 4:
Reviewer 5:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Comments on function-related aspects

Client 1:

You did a great job thinking through how the buildings will be themed, and how many buildings/pieces will be in the room. Just make sure you talk to the people that did the Gag description to make sure you're in agreement about the number of pieces in the room, because they referenced 7 pieces.

My only question is, how would the supports between buildings be themed?

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Reviewer 3:

It seems like you have a pretty good procedure figured out. I think it's nice that you thought about that process as well! I wonder if acrylic is the best material. Presumably these parts will fall a lot and acrylic is easily scratched. Perhaps you should look into a different material or some sort of coated acrylic.

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Reviewer 4:

The implementation column within the building texture design options explains the materials and process required to achieve each of the three texture options. The process seems straightforward and was designed to be easily implemented. I appreciate the thought given to potential variations on the striping and the comparisons on cost or time required.

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Reviewer 5:

Covering buildings with acrylic seems like a good way to protect them. When covering with acrylic sheet some consideration should also be put into how to seal the edges of the acrylic covering so dirt can't get underneath the edges. The remainder of your work seems to fall in the "form related aspects category", so I will add more comments there.

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Comments on form-related aspects

Reviewer 2:

The instinct to match texture, patterns and form of easily recognizable skyscrapers from famous skylines will add to the experience. In the room layout all the buildings are around the same height but it could look more like a realistic skyline with some more variation in building heights and base dimensions.

Obviously it will be great to see physical versions of the different textures described but the processes you've laid out will be very helpful.

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Reviewer 3:

I'm not too familiar with finishing techniques, so I can't tell how your materials will look, but it seems like you have a good plan going! In terms of layout, make sure there's enough space for people to get between, it looks pretty cramped right now.

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Reviewer 4:

The textures are still at the planning stage; however, the room layout graphic and the inspiration images allow the reader to understand how the team would like the buildings to look. For the first inspiration image, it would be beneficial to describe how the process could be altered to achieve a broader range of finishes in case they are required (three tall black skyscrapers might be too overwhelming in a nine building city). I am excited to see how these techniques work out!

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Reviewer 5:

The variety of buildings will allow for the puzzle to be more easily solved and will help players distinguish between types of buildings. You show a good variety of ways to decorate these towers, and for the next deliverable it would also be interesting to see what the different paint/ tape methods look like on a real object. As far as other ways to decorate the buildings, would it be easy to print the decorations and then glue the large posters onto the blocks? Printing might allow for a quicker construction, though it might also be harder to make 2.5D. Your step by step process also clearly shows the entire process, making it easier for the reader to follow along. In addition the room layout shows a rounded building, and doesn't show the buildings sorted by type which is a little confusing.

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