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Concept Refinement Reviews
Home > Assignments > Concept refinement results > Reviews for Yifan Lu

Yifan Lu
6 wits

 FunctionForm
Average Rating
 
Client 1:
Reviewer 2:
Reviewer 3:
Reviewer 4:
Reviewer 5:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Comments on function-related aspects

Client 1:

This room layout seems inconsistent with most of the the other game descriptions depicted in the storyboard and other game documents.

A 3' long shooting range will probably be too short for meaningful gameplay. Perhaps lengthen this and shrink it's width?

It's unclear what sort of communication will be encouraged by the central pillar design in the room this will likely require a duplicate scoreboard to provide feedback to the slingshot operators. Perhaps this column can be removed?

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Reviewer 3:

the shooting distance seems a bit short and might provide gameplay issues. How will the ball return to the player, it will be useful to see the mechanism and the implementation

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Reviewer 4:

It would be good to show the ball return mechanism in the floor plan as well. Specially, because if the ball return mechanism requires room floor elevation or other considerations.

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Reviewer 5:

How will the game know how many people walk in?

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Comments on form-related aspects

Client 1:

In this rendering the whole room seems fairly tight. Maybe consider a larger, or more square shaped room?

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Reviewer 2:

Good work on the floor plan of the room. Nice thought of partitioning the room to encourage verbal communication and co-ordination between players - this makes the game more challenging. I have following comments on the form-related aspects of the room:

(1) Suggest use of special rendering software like solidworks or illustrator to depict the actual form and look of the room. Rendering software can also be used to partially light the room using spotlight feature that would help to determine the actual level of lighting and darkness present in the room.

(2) Rendering tools can also be used to communicate the details of the room like proportion, size, shape, and form.

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Reviewer 3:

I feel like there might be a need for more context within the room, which could be done with the addition of drawings of the gods or monuments.

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Reviewer 4:

When the players press the correct buttons and have to start shooting, LED strips lighting up on the floor or walls can guide them to the other section of the room. These LED strips can also have some Greek patterns to match the theme of the room.

In the shooting zone of the room, sea waves can be painted on the walls. In addition a pictures of angry Greek gods can be helpful.

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Reviewer 5:

Clear and concise - nice rendering!

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