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Concept Refinement Reviews
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Megan Thai
6dimwits

 FunctionForm
Average Rating
 
Reviewer 1:
Reviewer 2:
Reviewer 3:
Reviewer 4:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Comments on function-related aspects

Reviewer 1:

The room design is nice in that it's very easily installable and resettable so very feasible in that respect.

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Reviewer 2:

I like the use of the wall to split the room and create more space for play. Also think it would be more fun to have the barrels at different heights, to make navigating the space a bit more difficult, especially in zone 1 since its the longest distance. For the green light - it makes sense that green indicates radioactive, but it could also be perceived as 'safe' or 'go'. If there's any way to make the light pulse so its more like nuclear radiation (at least on cartoons like the Simpsons) that would be great.

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Reviewer 3:

The game sounds pretty fun. I would like to understand why turning the crank relates to deactivating the barrels-what does this represent in real life? How does the last person get through? What exactly is the mental challenge?

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Reviewer 4:

I think the functional properties demonstrated with this room model are pretty great. One of the only things that I can think of is adding a person to scale in the room model or floor plan just to see how the scale is for real life. Very well done though, nice presentation!

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Comments on form-related aspects

Reviewer 1:

The two point perspective of the building seemed a little strange, perhaps it was the eye level or some dimension that made the walls not seem realistic and hard to relate.

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Reviewer 2:

Great job with the rendering, the top view especially is very clear. May have been nice to see a bit more detail, for e.g. the danger signs on the barrels, or how they'd be designed to look more like barrels vs. stumps.

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Reviewer 3:

I can clearly visualize what your players are doing here. I'd love to see a person in the image to get a sense of scale.

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Reviewer 4:

I think this work does a very good job of communicating the essentials of the room's layout and appearance. It might be nice to get an idea of what some of the more subtle details will be for the room, but overall, well done!

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