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Concept Refinement Reviews
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organic finger food

 System Assembly
Average Rating
 
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1-marginal     2-ok    3-good     4-very good    5-outstanding

System assembly design and storyboard comments

Client 1:

comments provided on Georgette Tso's review form
I think the bouncing off the bellies is fun and I think the physicality of it is pretty cool. I think people will like that.


Reviewer 2:

comments provided on Fano Razafindrakoto's review form
Not sure if it was explained somewhere, but how does the room reset? If the floor is lava the swing and turning areas must be accessible at the start


Reviewer 3:

comments provided on Fano Razafindrakoto's review form
I am a bit confused about the concept-the mockup really helps me visualize what is happening, but I don't see what the game is like for more than two players, where one person is adjusting the movement and the other is on the swing

Regardless, the concept of moving someone on a swing is great. It seems relatively safe and still engaging. Perhaps the floor could be rubberized for a safe landing if they fall (and what are the consequences if they fall? What are the other failure modes?.


Reviewer 4:

comments provided on Fano Razafindrakoto's review form
It would be nice if you could create a 3D model of the and detailed layout of the room. Show how the steering mechanism system will integrate with the room and how will it look aesthetically once the room is finished - Make use of rendering techniques for room using SolidWorks or illustrator.


Reviewer 5:

comments provided on Georgette Tso's review form
This is a clear step up from a hand drawn storyboard! Some comments:

-I wish you had used more than one perspective on the room though, it would make the storyboard more comprehensive.

-The wheel appears to come out of nowehere. Make sure to include all of your details!

-This does do a good job of showing me that there is ability to fail, but what actually happens in the room when the teams fail?


Reviewer 6:

comments provided on Georgette Tso's review form
I really like the layout of the room and thought that was well thought out, especially the raised floor on both ends to demonstrate that the rest of the floor was lava. Have you guys thought about padding the floor to accommodate potential safety concerns if someone slips off the swing? Also, are there different levels for players to win, so that they might want to come back and do the room again to score better?

I love the concept and think that this is a fun and unique room!


Reviewer 7:

comments provided on Hugh Day-Williams's review form
I think this concept is really fun. The zipline in combination with the turning wheels engages most of the team. I would suggest instead of lava on the floor, broken glass, as beer bottles and glass breaking would be more common in a saloon. Great experience otherwise!


Reviewer 8:

comments provided on Hugh Day-Williams's review form
Content Unavailable.

Last Checked 01/05 - 2:30 AM.


Reviewer 9:

comments provided on Hugh Day-Williams's review form
The storyboard is clear in relation to the general play within the room; however, I would prefer if the lava floor were tied to the storyline with the wild west theme... maybe crocodiles or snakes? I would like some more actions within the storyboard, maybe by having less players, and some of them interacting with the wheel on an opposite side would help. The visualizations of the room are really informative. I liked having some dimensions to hold on to and a sense for the complexity of the game (i.e. the number of beer belly bounces). I am still uncertain of the wheel after the drawings, maybe having a room render with a clear location would help on this regard.


Reviewer 10:

comments provided on Lucia Liu's review form
Overall, the storyboard, game mechanics and renderings are well developed and are keen to be an attractive arcade room for the OpenWorld concept. The schematics provided by Lucia have the right amount of detail to explain the overall layout of the room.


Reviewer 11:

comments provided on Lucia Liu's review form
The storyboard nicely shows the failure modes of the game. It is not clear how the players figure out the floor cannot be touched. Is the room supposed to be on fire? Overall, the user experience looks fun and engaging. The controlled swing also solves some safety concerns. Nice work!


Reviewer 12:

comments provided on Lucia Liu's review form
Very creative room, I like the bouncing dynamic. My only concern is that it won't be intuitive for players. Otherwise, this is a really clever and fun idea!


Reviewer 13:

comments provided on Lucia Liu's review form
The confusion that people have upon entering the room, and not knowing why they failed is something i dislike. One may have to guess an endless number of times what the cause of their failure is and still not figure it out. Have something that clearly indicates to the users that they are making progress after they have failed the first time, so that they know what they should not be doing next.


Reviewer 14:

comments provided on Megan Fu's review form
With 5 people, how does the room remain interactive for everyone? It seems that with one wheel, that people wouldn't really have much to do if they weren't spinning the wheel or sitting on the zipline. I do like the idea of having to touch bouncing bellies, that's really funny!


Reviewer 15:

comments provided on Megan Fu's review form
I like this element a lot and it looks well done.


Reviewer 16:

comments provided on Megan Fu's review form
How many bounces do they need to pass? Can one player just bounce repeatedly until the room is solved and everyone else just zip-lines across? Can a player just rapidly tap a single belly to pass? When I reviewed this, the sled design wasn't up, but I'd be concerned about system durability if you're encouraging people to swing around. A player only has to span 5' with their leg to kick the belly. That means they don't need to move much with the pulley. Once they kick the first belly, they can use their momentum to swing themselves across the room.

How do the stars work? Does the scoring change with group size?

How much force would it take to pull someone across the room? What kind of belts are you going to use? Why can't someone just take a running jump onto the sled?

I'm not sold on the pulley concept. I think you guys need to work on how users will actually interact with the room. I think the size of the room will very strongly dictate what users do. You need to put more work into durable design, scoring mechanics, and making sure there isn't a cheap way to win. You've put a lot of energy into the sheriff design, but I think the whole system needs refinement.