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Concept Refinement Reviews
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Stephanie Diaz
team mango

 FunctionForm
Average Rating
 
Client 1:
Reviewer 2:
Reviewer 3:
Reviewer 4:
Reviewer 5:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Comments on function-related aspects

Client 1:

Designed elements on the floor are tough. They will wear out quickly and since this is just an aesthetic element, I would consider theming the walls of the space instead.

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Reviewer 4:

Having a picture/drawing on the ground definitely gives the players more space. You're sacrificing an immersive experience for what is essentially a custom carpet or mat. It should be easy to design and manufacture.

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Reviewer 5:

You gave good consideration to the trade-offs of having a 3D board vs. a 2D board and your concept as-is seems very well thought out. I agree that 2D would make it easier for guests to move around and get in good positions for throwing the balls. The fabrication seems straightforward and doable, especially in the time we have to implement our concepts. Do you plan to cut everything out of vinyl and stick it to the floor? Will it be easy to re-position the battleships at different positions for different version of the game?

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Comments on form-related aspects

Client 1:

I think you can put some work into showing this in-situ with the rest of the room. If you make a Sketch Up model of the room, you could play with putting this texture on the walls like I mentioned above.

I would also consider using non-photorealistic ship images on this board. The whole game is very stylized, so going for realism in this one part may not be the best design decision. Maybe you could sketch out the Battleship game pieces?

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Reviewer 2:

The design was laid out pretty well and simple enough to understand. It seemed like thought was put into the layout of the room as well as the dimensions. Do the pictures of the radar give players any hints/mean anything, or are they just set at arbitrary points?

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Reviewer 3:

I love the amount of thought you have put into the simple design of the bottom board. Indeed, the realistic nature of the painting or sticker is important to immerse the players into the theme of the room. I like how you even thought of the sizing of the grid to be similar to the ball detection grid behind the wall.

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Reviewer 4:

You should consider making the grids the same size. If they're not players may be confused by the difference between their board and the one displaying what they are trying to hit. It would be much cooler to have moving radars on screens even if they're not interactive

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Reviewer 5:

This bottom board does remind me of battleship and I think it would also be clear to any of the guests who have played battle ship before. I would just add a few more non-functional details to what you already have with the radar to really make it seem like a control room of a ship - maybe some "buttons" for launching or controlling the direction of the ship. It is a bit plain in this rendering and this would really help to give it more of a wow factor.

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