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Concept Refinement Reviews
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she wolf

 System Assembly
Average Rating
 
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1-marginal     2-ok    3-good     4-very good    5-outstanding

System assembly design and storyboard comments

Reviewer 1:

comments provided on Emily Hsu's review form
I really like this storyboard. I think it's fun and challenging. Each round can potentially get harder by making the virus faster or maybe there could also be a mode where the virus is evacuated to a certain button instead of deleting it at every node.


Reviewer 2:

comments provided on Emily Hsu's review form
Seems like a really fun game and can be made challenging enough to keep people running around the room for a few minutes.


Reviewer 3:

comments provided on Emily Hsu's review form
The wall modules make sense but it would be good to see how they can be attached to 5witz wall design. Also it seems like a lot of plywood, LEDs and wires/ electronics will be needed to connect all of these together, has a total cost been compiled?


Reviewer 4:

comments provided on Emily Hsu's review form
Overall, I really like this storyboard--it's active but simple, and has a unique gameplay concept. It doesn't immediately feel like a "virus", but that's not necessarily a bad thing--the game itself is so awesome that it's not hindered by the lack of of obvious theme, and I personally like the simplistic design of the room.


Reviewer 5:

comments provided on Jean Carlos Serrano's review form
The game is an exciting physical and team challenge! There is a high potential to immerse the players with visual and auditory cues. It might be difficult for players to figure out what to do before losing a few lives, so maybe some prompting at the start by flashing the buttons that need to be pressed could engage the players sooner.


Reviewer 6:

comments provided on Jean Carlos Serrano's review form
I like the storyboard and the general concept of the game. I can see that this game would be a lot of fun where the team has to run around and work together to ensure the virus doesn't reach the floor. However, I do have a few questions regarding the gameplay.

I'm slightly confused on whether the button has to be held down throughout the game or it just needs to be pressed once.

Furthermore, what happens when you press the button in time? I would have thought that you would have "deleted" the virus for good as mentioned in your storyboard. However, in the next picture, it seems that pressing the button in time would cause the virus to continue spreading (just not straight down). But what about some of the buttons that are not located at the junctions?

Also, what happens when the virus reaches a branch? Would it spread in both directions? or continue along in one direction?

I'm pretty sure you guys would have already thought about the finer aspects of the gameplay, but I just couldn't tell from the storyboard and the system design.

For the user experience, since you will be using RGB lights, you can explore different color schemes to evoke different situations within the game (instead of just red, yellow and no lighting in the storyboard).


Reviewer 7:

comments provided on Jean Carlos Serrano's review form
How will more people be involved in this activity? would this happen in more than one wall or will the tea have to communicate to achieve something greater?


Reviewer 8:

comments provided on Jean Carlos Serrano's review form
The wall modules system assembly appears to be a clearly thought out system that could if implemented correctly would be engaging for the players. I can't think of a problem that the team could encounter with regard to the implementation of the main elements of the storyboard. I would have liked to see the overall room assembly to understand the integration of design and comment on overall user experience.


Reviewer 9:

comments provided on Pushpaleela Prabakar's review form
This game is going to be a ton of fun and I hope I can play it when it is done! The storyboard looks fantastic! You have even outlined all of the mounting for the electronics, which many other teams have not considered yet. Great work guys!


Reviewer 10:

comments provided on Pushpaleela Prabakar's review form
The storyboard clearly shows the objective for the users and one possible outcome of the game. The graphics also match the theme nicely. Well done!


Reviewer 11:

comments provided on Vadim Kuklov's review form
I mean, I'd have fun playing this! It's a great idea that goes beyond the more traditional "complete the circuit" type games, and put's a cool spin on it. I think the aesthetics of this room are going to be awesome if implemented correctly, and can really make the thrill of stopping the virus come to life. I'm excited to see what you guys eventually come up with!


Reviewer 12:

comments provided on Vadim Kuklov's review form
The feel for the room is nice and gives the idea of galaga but with a twist. The use of colors also creates a sensation of danger.


Reviewer 13:

comments provided on Vadim Kuklov's review form
This seems really fun!