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Concept Refinement Reviews
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team puzzled

 System Assembly
Average Rating
 
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1-marginal     2-ok    3-good     4-very good    5-outstanding

System assembly design and storyboard comments

Reviewer 1:

comments provided on Florence Yip's review form
I like how detailed you were with relating the function and operation to the gameplay itself. The assembly looks fantastic and well thought out.


Reviewer 2:

comments provided on Florence Yip's review form
Fun game


Reviewer 3:

comments provided on Florence Yip's review form
The memory aspect of the game will make this game more unique and challenging. One potential frustration might be is a jar is slightly turned but not fully turned. In this case it might be helpful to use the same lighting system you have already installed to light up a jar red or something if it is not rotated at a 90 degree multiple. Ideally, it would be impossible to leave a jar rotated at a non-90 degree multiple.In addition it will be important to do user testing to see if the users could grab on to a jar when they are climbing and accidentally rip it off the wall. If this is a concern, the jar could also be anchored to the shelf above so they are no longer a vertical cantilevered beam.


Reviewer 5:

comments provided on Keval Babu's review form
The storyboard is well executed but my only concern is how will players be aware that the kettle is actually a timer? I'm partly inclined to believe that a louder kettle means I'm progressing well into the game.


Reviewer 6:

comments provided on Keval Babu's review form
Overall the game seems fun and challenging. The jars will need to be well-constructed to be easy to turn while staying in place, especially if players are expected to climb.

It might be better to eliminate the climbing component due to safety/structural integrity reasons. I think the game would still work well without it.


Reviewer 7:

comments provided on Keval Babu's review form
Looks fun. I like the spinning jars rather than the placing jars because this is safer/ensures no stealing.


Reviewer 8:

comments provided on Rachel Deghuee's review form
Overall, the storyboard seems like a fun game! I wish that the tea kettle was a bit more incorporated into the story, as it seems like an afterthought. I also like how in the storyboard you guys were able to incorporate the different failure cases. For the system assembly/game summary, it also seems very thought out and well done! It is smart to have the adaptive levels for different group sizes, but I remember that 5wits was still considering groups of 2, so unless that has been officially gotten rid of, it would be good to include a level for two people. I am also not sure how you will figure out how many people are entering, so this should be mentioned.


Reviewer 9:

comments provided on Rachel Deghuee's review form
i like the idea. i like your diagram visually showing the gameplay. do you plan to randomize this every game? or keep the same pattern?

i'm concerned about the system you need to design and how each light needs to communicate with a microcontroller to work. you should think about the larger system and see what you need to build to derisk this task.


Reviewer 10:

comments provided on Rachel Deghuee's review form
Great game, it seems like you have really thought through the game and how to show failure and success in the game and also keep track of these with a point system.

User testing should be preformed to see the optimal time limit for number of people to get 1:4 success to failure ratio.


Reviewer 11:

comments provided on Rachel Deghuee's review form
Fun theme and you've thought through the diffficulty/how players would fail the game and repeatedly attempt it really well. Good for repeat play and levels too as you can make the scrolls harder and harder for players who have successfully completed it before.


Reviewer 12:

comments provided on Rushil Batra's review form
Great game that would definitely need more plays that one to figure out. Spinning jars would be a good interaction with the players along with having feedback for the actions they commit.


Reviewer 13:

comments provided on Rushil Batra's review form
The jar puzzle is definitely an interesting game, and a very cool way to combine the theme and the gameplay. I really like how the sounds of the room are used, particularly the background music - it's a simple way to create a great effect.

However, I feel like there is quite a lot going on to obfuscate the objective of the puzzle. I had to read the storyboard a few times to understand all the interplay between the scrolls, lights, jars, etc.; perhaps getting rid of the lights could simplify the experience and significantly reduce the amount of circuitry required to implement the concept. There's potential for the players to just be frustrated by being confused by all the various elements that would distract them from the cool central idea.


Reviewer 14:

comments provided on Rushil Batra's review form
If the players have to climb the shelves, it may be difficult to spin them.


Reviewer 15:

comments provided on Rushil Batra's review form
I really like the direction this room has gone since the last presentation! Storyboard was clear. A few questions: as I understand it, the users are meant to match the pots to the image at the end of the room, but they're only supposed to change the ones that get lit up. Does this mean that the room won't completely match the picture at the end (because they're only changing some of the pots)? Or is this a question of timing, so eventually the whole room will change but they can only twist a pot once the light turns on? If the latter, does this light time out, or are they able to turn it at any point after it has been lit up (before the game ends, of course). Are subsequent lights on a timer, or triggered by the successful completion of one part of the puzzle? I really like how thoughtfully themed the room is (e.g. the teapot / cups breaking to signal the timer and failure instance).


Reviewer 16:

comments provided on Tiankai Chen's review form
-The addition of background music on your website is superb, it really set the mood.

-Shelves can be really hard/dangerous to climb on because they have no spots to grip. I do like the thought of having to climb to reach some jars though, maybe add one of those sliding ladders from old libraries! It would fit the aesthetic nicely I think.

-I love the kettle whistling as the timer, really nice and fits the room theme well. I think it will be hard to determine when the kettle is almost "ready" (the time is almost up) for those who arent familiar with standard tea kettles. Maybe add some LEDs as a head indicator for the kettle, and have it glow/flash red when the time is almost up. This will also help for any deaf/hearing impaired players.


Reviewer 17:

comments provided on Tiankai Chen's review form
I like the improvements you made to the game, I think grounding the pots and making them rotate is a good idea. I think it would be nice if you make the room have some internal corners, so they cannot see all the jars at the same time, that was the guests will have to split up to different positions. And you can have multiple scrolls that match up with each section of the room.