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Concept Refinement Reviews
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tinkerdoodles

 System Assembly
Average Rating
 
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1-marginal     2-ok    3-good     4-very good    5-outstanding

System assembly design and storyboard comments

Reviewer 2:

comments provided on Ali Shtarbanov's review form
This could potentially be a really fun game. I think the challenge will be in making it hard. After many plays, the paint will start wearing off and players can see what buttons they have to push. I'd make the "wrong answers" actual buttons too so you don't have to try to disguise them.


Reviewer 3:

comments provided on Ali Shtarbanov's review form
The interactivity and experience of going back and forth between the wall of hieroglyphs and the sarcophagus will be really entertaining with a physical and puzzle aspect. This game can also be extended to various levels as was mentioned at the Sketch model reviews. You can start to vary how long the hieroglyphs on the sarcophagus is displayed to test the memory of the players. Then to increase difficulty you might have to remember 4 or 5 symbols instead of just 3.


Reviewer 4:

comments provided on Julia Wong's review form
I am worried about how the noticeable the rotation of the sarcophagus would be and what would happen if someone accidentally bumped into it.


Reviewer 5:

comments provided on Julia Wong's review form
The game sounds like a fun one. However, the game overview seems to be lacking of explanation on the win/lose situation and the scaling of the game... Do the players lose when they touch a wrong tile, or do they have an unlimited number of trials within a certain time period? Are there going to be more than three tiles lit up if there's a five-people team?


Reviewer 6:

comments provided on Julia Wong's review form
This sounds like a fun room, I just want to make sure that you are being respectful of the culture when making the game! 5 Wits has an experience called Tomb- you can take a look at this and see some of the ways they did theming and use that.


Reviewer 7:

comments provided on Julia Wong's review form
Nice pattern matching/memorization game that gets the players running around the room. It's a bit unclear to me why the players would choose to simultaneously touch the scarabs on the sarcophagus. The storyboard leads me to think that there are many flashing symbols on it with the scarabs being just one of them. Are they they only ones you would push because they stand out somehow?


Reviewer 8:

comments provided on Uvini Lokuge's review form
The overall system assembly has a good verbal explanation of the overall room mechanism, but it will be more clear and comprehensive if some graphics or some other visual media can be included to explain the overall design.


Reviewer 9:

comments provided on Uvini Lokuge's review form
This is a really cool room! I like that there are different levels to the room so that players can still be motivated to revisit and retry the room even after winning. Have you guys thought about padding the floor? I'm just worried that there are potential safety concerns if people accidentally fall when trying to reach for the higher tiles.

Other than that, super cool concept!


Reviewer 10:

comments provided on Uvini Lokuge's review form
This looks like fun, and it's obviously well designed for a group of participants. I also like the idea of having such a great reward when the players actually do solve the room's puzzle.


Reviewer 11:

comments provided on Vance Soares's review form
I don't have access to the storyboard, so this is mostly based on what I've seen you guys present and the short summary at the beginning of your page. I think that it's a good puzzle that involves teamwork and wits.


Reviewer 12:

comments provided on Vance Soares's review form
Good work on the storyboard - I liked the way if explains the game based on the different levels in the game. The game engages all the members in the room and involves physical aspect as the players have to reach to the symbols located at different heights and parts of the room.


Reviewer 13:

comments provided on Vance Soares's review form
You should incorporate different point levels for getting to different points in the game. Also, since the RFD wristbands will allow us to know how many people entered a room you could have more or less hieroglyphs light up depending on how many people scanned in. This will make it the same challenge no matter how many players are in the room.


Reviewer 14:

comments provided on Vance Soares's review form
The storyboard uses the key features: hieroglyphics tiles and the sarcophagus in the game play to immerse the users in the experience. However, I was unsure how you planned to emphasize the "scarabs" so that the users will touch all of them at once. Perhaps you can allow them to blink brighter or a different color if a user touches them. It seems like this game requires at least three players, but did you take into account the possibility that there may only be two players? Perhaps you could put a pair of the "mystery hieroglyphics" relatively close to each other so it can be reached by one person. I am also wondering why you decided to have tree levels in your storyboard. How do you plan to make it clear to the users that there are three levels? I think that personally if I were to have completed level 1 and the sarcophagus starts to creak, I would have thought that the room was completed at that point. Perhaps you can completely change the ambiance of the room to indicate that it is a "fresh start" after each level.


Reviewer 15:

comments provided on Wei Xun He's review form
Seems like a super fun storyboard idea! I think you guys have thought out the engineering details well, and the experience seems like it would be a challenging and immersive one.


Reviewer 17:

comments provided on Wei Xun He's review form
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Reviewer 18:

comments provided on Wei Xun He's review form
I like the metaphor to the infinite afterlife! I think it'll be interesting to test how people react to this juxtaposition between something very futuristic vs ancient.