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Aarti Anturkar
Smoke and Mirrors
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 path construction lockearth hologramorbit path displayPresentation
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Client 1:
Reviewer 2:
Reviewer 3:
Reviewer 4:
Client 5:
Reviewer 6:
1-marginal     2-ok    3-good     4-very good    5-outstanding

path construction lock concept sketch comments

Client 1:

I think this idea might be difficult for guests to understand.

You want something that can be described in 1 sentence to a child and they intuitively know what to do!

There also seems to be loose small parts that could be lost.

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Reviewer 2:

1. Creating distance between the participants who observe the coordinates at the door as opposed to those who must 'work' the puzzle embraces the team game idea which is good.

2. The game, however, lacks some amount if clarity:

2a. Several connecting parts are shown implying that there are several 2D coordinates that need to be connected (?) but it is not clear if that is the case - If not, once the 2D coordinates have been relayed to participants working the puzzle, then the those who relayed the coordinates are potentially out of the game (?). It may be prudent to include a list of coordinates that the participants must relay to the participants at the puzzle, and the game is completed only if all connections are successfully made.

2b. The working concept of the puzzle is unclear. It is mentioned that marbles fall into the selected 2D coordinate, but what if the participant makes a mistake and the marble falls into the wrong coordinate? Even if the marble falls into the correct coordinate, eventually, how will the system reset since the marbles may need to be returned to the parts installed into the puzzle? Once suggestion is to not use moving parts such as marbles, but electrical connections - parts that form a loose fit into the puzzle, and are later ejected using ejector pins for resetting.

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Reviewer 3:

I like the pegged marble path idea. It is easy to do without giving a lot of instructions. There are also lots of options to make this game harder and more fun, for example including a swinging element that is activated by one marble and it hits another marble to go down a second path (a different type of dominoes).

My concern is that this puzzle may not look very Sci-fi. Is there a better way to present this challenge without it appearing as a simple child's toy? I think there are lots of interesting physics principles (like transferring energy) users can learn/use, so don't limit yourself to just marbles and pegs.

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Reviewer 4:

I think this idea has potential, though you need to be very careful about a few things. First, the marble cannot be physically exposed to the users, or else they can steal it or cheat. Second, it's unclear how the puzzle resets when the marble reaches the bottom. Does the marble receive some other kind of push from something other than gravity to move upward again? Third, this feels like a very retro and inconvenient way of opening a futuristic door.

In my opinion, this makes a lot more sense as a navigation method, where users are strategically placing wormhole jumps through space to reach the destination.

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Client 5:

This is a neat game, a classic of children's museum everywhere.

The trick would be finding the sci-fi "skin" that makes it looks appropriate to the setting, so it doesn't quite have the marble-in-track innocence to it.

The coordinate challenge adds a nice layer to the gameplay.

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Reviewer 6:

The game is a fun, split-group idea, although once the coordinates are relayed and one side of the group is manipulating the parts and marbles, what does the relaying side do?

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earth hologram concept sketch comments

Client 1:

What is meant when it says "Earth Hologram"?

Is this a 3d image?

I am unclear on the connection between the image and the safety mirrors.

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Reviewer 2:

1. To have a 3D hologram would be the epitome of sci-fi 'coolness' - this is a neat idea. The implementation, however, is questionable. I cant claim to know much about holograms but I think a 2D hologram or a computer monitor displaying the proposed graphics seems more achievable - I could be wrong.

2. There are six spheres (presumably) in the 'pre-breach' sketch, but only six spheres in the 'post-breach' sketch. Firstly, it is unclear what these spheres signify, and secondly, why three spheres are missing in the 2nd part of the sketch is unclear - maybe that's not important. Nevertheless, just a high definition rendering of spinning earth on a large monitor, followed by blinking red in the background when the hull has been breached, may suffice.

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Reviewer 3:

Visual effects and wow factor wise, an earth hologram is really awesome. However technically, I haven't seen a real functional hologram, at least not in the sense of Sci-fi shows. The only thing that gets pretty close to this idea is to set up multiple projectors (equipped with special lenses) from different directions and project images of earth on a real sphere that is suspended in air with blackened piano wire (so it is hard for people to see the wire). However, this has been done in lots of science museums and probably wouldn't be as impressive or innovate. Also, I really don't see the point of the safety mirrors in this concept. It wouldn't help with creating the Sci-fi look since we see them in convenience stores all the time.

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Reviewer 4:

Holograms are cool, but why is it a hologram of earth? From the storyboard, I suspect the users are in space, so a flashing hologram of earth would imply that earth is under attack and you are supposed to protect it. While this is a cool visual effect, I don't think this communicates "hull breach".

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Client 5:

Two neat visual ideas here: using a hologram for the earth, cool.

And covering a wall with the domed safety mirrors -- that could look very unique and high-tech.

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Reviewer 6:

The use of safety mirrors is creative and concrete, and would provide a very cool effect. The sketch itself seems a little hastily done, and there aren't very many details in how the hologram would actually look or be constructed: the use of 1-point or 2-point perspective beyond just the shading of the spheres would have made it clearer that the earth is floating in the foreground. How would this hologram be implemented? Is it floating in space? Projected on a wall?

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orbit path display concept sketch comments

Client 1:

This concept has a fun feel to it.

How does the game reset?

Is the written image on a screen or is it literally pen and paper?

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Reviewer 2:

1. Concept certainly has the 'cool' factor, and therefore, potential - moving/vibrating table with a stationary sketch point!

2. It is, however, unclear how the table can be made to swivel with motors on top. I would imagine that the table has a cam driven system, hidden inside the table, that drives the motion.

3. Depending on the size of the ellipse drawn + the clearances between moving parts, moving + heavy tables potentially present a safety risk. Since the participants are not expected to interact with the table (?), maybe you can envelop the system in a glass 'cuboid' to avoid contact.

4. Moving parts wear out eventually, and therefore, durability is always a concern. I still think a durable cam driven system to swivel the table is a fair option compared to overheard motors. I could be wrong.

5. Implementation of this idea is not unreasonable - good.

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Reviewer 3:

This is an interesting idea. It adds to the sense of being hit (perhaps by aliens?) besides the normal visual/audio effects, i.e. the shaking room, blaring alarms, and flickering lights. It can be made to look very cool and sci-fi, especially in a super large scale (you should go see the swinging pendulum at the museum of science).

However, I don't see it as an option for opening the door to the next room. It just wouldn't make sense to try to stabilize a table when something urgent as being hit by aliens just happened. Also, how do you get a large group of people involved in stabilizing a table and still be fun for them?

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Reviewer 4:

This is a really cool idea, both as a visual effect and as an interactive component. It's got a lot of potential for many people to contribute. It's also a very creative idea, so even if it seems like a less scifi control scheme, it's certainly cool enough regardless.

Instead of an actual ink pen, you'd probably want some kind of futuristic light tracing on a screen (makes it easier to reset too). You may want to consider replacing the strings with something more futuristic and difficult to tamper with.

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Client 5:

I like this gag a lot -- the device could be made to look very "scientific" like a piece of sensitive equipment, and the varied orbit might help sell the idea of an impact, or a changed trajectory through space.

Clever.

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Reviewer 6:

It would be a cool visual display for the path of a space ship, but as a room / gag, it may be too short and too easy. Also, the construction with the cables and hanging table seems rather delicate / prone to damage, especially in an unmonitored exhibit.

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Overall concept sketch clarity and presentation

Client 1:

These concepts were somewhat difficult for me to understand.

I think more descriptive words would have been helpful.

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Reviewer 2:

1. Sketches convey the basic ideas sufficiently. It must be pointed out , however, that the sketches appear to be in a reversed sequence on the web (last sketch first), which is rather confusing.

2. Ideas for implementation of the concepts were presented in the text but not in the sketches, which provides room for drastic interpretation, and potentially makes one question the feasibility. It may be prudent to include the implementation methods in the sketches wherever feasible, eg. marbles 'falling' to actuate a desired coordinate.

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Reviewer 3:

The sketches are pretty good in general (I like the use of colors), although the perceptive of some elements can be improved (such as the pegged paths and the safety mirrors). The ideas are easy to understand with the large images and concise descriptions. The overall presentation is very clean and clear.

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Reviewer 4:

The drawings were very clear. The web presentation looks good, though I personally think that using bootstrap to do your styling for this class is a bit uninspired. You should be very careful when using it, because websites that look too obviously bootstrap really don't stand out as well designed. You can do good things with the bootstrap framework, just make sure to not look like 90% of the startup websites out there.

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Client 5:

Great written descriptions and clear sketches make these ideas well expressed.

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Reviewer 6:

Some lines look a little out of place (maybe they weren't cleaned up), which makes it a bit harder to grasp what I'm looking at immediately. (E.g. the bubble view of the parts on the table was confusing at first, it looked like a partial cylinder on the ground?)

The images aren't as clear as they could be, it looks like they're from a camera rather than a scanner.

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