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Alice Huang
The Dark Team
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 time selection devicedestination displayexit doorPresentation
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Client 1:
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Reviewer 3:
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time selection device concept sketch comments

Client 1:

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Reviewer 2:

There should be a title associated with the sketches to indicate which sketch is which. I had to guess that the slot machine handle is the time selection device. It would be very useful if the sketch is larger and rotated, so the labels on the picture is eligible. In its current situation is very difficult to assess the potential and feasibility of the concept.

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Reviewer 3:

(I didn't understand very well which picture is for which concept, but I'm gonna write this feedback assuming that the roulette-looking one is the time selection device.)

I think that it would be interesting to select the time using the handle - I'm not sure the size of this device, but if it is as big as the user with this aesthetics, it could create some nice visual impact. The pointy handle doesn't look comfortable for the users, so maybe you should consider that. Also, I think you would need a "Start" button in addition to the selector of the time - or you would increase the risk of sending users to different times that they actually wanted to go.

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destination display concept sketch comments

Client 1:

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Reviewer 2:

The destination display that's in the shape of a sundial is a neat idea. However, without being able to comprehend the labels and a missing storyboard it is difficult to assess the potential and feasibility of the concept.

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Reviewer 3:

(I'm assuming that it's the one that says "Destination" ?) I like the basic idea of casino-slots-like device, but I'm not very sure how users move the values or stop the values. When it's placed at the top, is it moving upward and when it's placed at the bottom, it's moving downward? (but it doesn't look like such in the drawing because there's no handle placed in the middle ...) I think you would need a very clear label for those.

Also, the handle is just a simple sphere with the bar, but I think you can make it more interesting and interactive. For example, why don't you include something like small watch or sand clock? Those visual details would matter and bring more "wow" aspects to the users, I think.

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exit door concept sketch comments

Client 1:

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Reviewer 2:

I feel uncomfortable with the cover of the door moving upward to reveal the door behind since it could require a lot of energy to move a large item up.

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Reviewer 3:

It maybe because of the lack of storyboards (the storyboard on your team website doesn't have more than one page, so I made my best assumption from the previously-submitted storyboard ... "time-dependent puzzle" by Daniel) but I don't quite understand why there's a metal covering over the normal door. Why is it even necessary? I'm guessing that through this exit door, you go to a different time phase ... so maybe you should consider an effect of time-warp or travelling-in-a-different-dimension phase? I guess you wanted to express the idea of having a futuristic world emerged in the normal world we live in, so you may be able to consider blending the normal door into the futuristic door via design. (for example, making a wooden hexagonal door)

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Overall concept sketch clarity and presentation

Client 1:

I could not view your images -- just getting broken links?

I've tried in a couple different browsers and from a couple of different ways...

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Reviewer 2:

The team website still need some debugging to fix several broken links and missing pictures, some more text around the concept sketches would be useful to help viewers understand the ideas. All drawings were on their side and the text should be larger.

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Reviewer 3:

Drawings are ok - attempts on perspective drawings for some, and shadows helped a bit.

I suggest you to flip all the images in the right direction, and make the texts visible. (they are currently too small.) Also, I'm confused which image is for which concept, because the webpage is just a plain html page without any titles etc. You should also make all the links working.

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