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Angela Chu
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 plug + socketpuzzle mountpuzzle piecesPresentation
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Reviewer 1:
Reviewer 2:
Reviewer 3:
Client 4:
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plug + socket concept sketch comments

Reviewer 1:

Very impressive drawing! Though, I really wish you rendered the cable with the same level of detail was it an intentional choice or simply because you were running out of time? I would recommend at least rendering the beginning of the cable and letting it fade off to white at the end. I think this concept is very thoroughly detailed, and your drawings make a convincing argument as to the technical feasibility of all aspects. However, I was a little surprised to see such elaboration on this sort of detail - is the concept itself hashed out enough to be concerned with how to construct the plugs? Without knowing your team s process I can t really pass judgment here, so its just a rhetorical question.

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Reviewer 2:

Great use of sketching not only to show off the potential form, but also to explain how it works. It looks like you have thought this through and the solenoid/magnet idea is feasible. Well done.

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Reviewer 3:

I think this concept is right for your intended puzzle but I have some suggestions. Instead of having a solid plug that is inserted to make a connection, how about using just flat contact between two conductive surfaces? I am worried you may need much more current than necessary to eject the conductive pins. If you have an electromagnet on the robot side, and a ferromagnetic material for a conductor it would only require an energized state and unpowered state, where the energized state is relatively low power. Very innovative!

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Client 4:

Excellent idea -- this solenoid socket, or some similar concept that would serve the same function, makes a lot of sense.

Another similar option would be plugs that lock in with detents or similar, and an air cylinder pushes the plug out for the reset.

I can see this type of thing working very well.

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puzzle mount concept sketch comments

Reviewer 1:

Again, similar feedback. The drawing is great, and I wonder about the level of specificity that you are entering with these details. I think this would be a pretty good way to support the puzzle pieces. However, the curves do leave you with a different aesthetic. What if, to match the machine-style angular design of the robot you had a more vertical/angular puzzle board? What if the puzzle pieces were nested into square depressions in the wall, and small ejector pins were used to push them back out?

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Reviewer 2:

The idea of a shelf with retracting ledges is a great way to reset. Good idea. I think the shelf could look a lot more sci-fi like. Consider special effects like glowing, or sounds as puzzle pieces get moved around. Something to give the user positive feedback.

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Reviewer 3:

Works well for its purpose! I wonder if the shelf will bother guests since it essentially divides the tiles by rows. Have you considered using pegs on the backside or more magnetic features to secure the panels to a flat board? This could allow for contiguous panels. To reset, pull the pegs similar to 20000 Leagues or pull the magnets from the backside of the panels far enough to lose magnetic force to hold the panels.

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Client 4:

A great idea -- giving a clear place for the puzzle to be assembled.

In this exact manifestation, the tiles may not be scrambled enough to make the game hard reassemble, but something like this would work well.

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puzzle pieces concept sketch comments

Reviewer 1:

These drawings are good, as well. But I m going to nit-pick just because I can. :) Given the geometric aesthetic you ve maintained up to this point: angles, circular fillets, planes, etc. I would suggest that you make the cable traces follow a similar geometry. Right now they are very organic, natural curves, which sort of clashes with the rest of it. I d recommend designing all cable bends to be quarter- or semi-circles. Have you started to prototype the

play

itself? What does the set of nine puzzle pieces look like? How do users know that they ve oriented and placed the pieces correctly? etc. etc.

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Reviewer 2:

Good visuals. Nice use of perspective. I get it. Well done.

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Reviewer 3:

Revisiting concept 2, maybe you can add the pegs in the locations where the corners could be. There should be thru space there since the fillets remove material. Totally agree on the fillets, especially if they will be dropped frequently. Is there any way to telling the guests if they have the correct puzzle placement? What if you had the panels or wires light up when they are placed next to the correct adjacent tiles?

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Client 4:

Nice -- I agree with rounded corners on every edge, for durability and guest safety.

What would these be made out of?

The puzzle could be made dramatically harder (likely too hard, actually) by having wiring diagram drawings on both sides of the tiles, so the guests have to figure out which side to use.

Maybe adding color would make that plausible, by reducing the number of right-looking options.

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Overall concept sketch clarity and presentation

Reviewer 1:

Your drawings are very well-done, and they communicate the ideas extremely clearly! Specific case-by-case feedback was included in each concept review.

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Reviewer 2:

Clear drawings, strong descriptions, and well-thought through logistics. Try to see if you can expand on these ideas to give them more oomph.

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Reviewer 3:

Very clean webpage and easy to follow; just go down. I was able to find the storyboard easily to better understand her sketches. The sketches themselves were absolutely amazing and made good use of gradients to illustrate depth. The captions were descriptive and easily understood.

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Client 4:

Beautiful drawings, clear descriptions, outstanding job.

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