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Home > Assignments > Concept sketch results > Reviews for Ali Shtarbanov

Ali Shtarbanov
tinkerdoodles
[review]

StoryboardConcept Sketches
 Egyptian Mythology Table With Movable Bricks Dynamic Sand Displays (Chladni Patterns) Ball Levitation Device Medallion Locker Presentation
Average Rating
 
Client 1:
Client 2:
Reviewer 3:
Reviewer 4:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Storyboard Egyptian Mythology: innovativeness and potential

Client 1:

I really love the idea of using Chladni plates. Since they utilize sand, they match the Egyptian theme, and I think most people haven't seen them before. I also appreciate that you've considered both how to keep multiple players occupied at one time, and how to reset the room. But personally, I think the game is too complicated as it is now. These rooms are only supposed to take 2-5 minutes to complete, and you've designed a lot of elements that the players have to figure out while playing. The Coanda effect is less in-theme with Ancient Egypt, so I would get rid of it for this room and focus on gameplay involving the Chladnia plates. How can you tweak the Chladni game to involve a couple more players? (You mentioned possibly forcing players to hold all of the hieroglyphs in a single name in at once, which is one way to force multiple people to get involved. Maybe the hieroglyphs could each produce a certain tone, and when all the ones in the name are combined, they produce the right picture in the sand?) Also, I don't understand what you're going for with the bit about swapping the rectangular plate with the circular one. How would players figure out that they have to do that? Maybe just have one plate? You could always test to see if it's difficult enough.

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Client 2:

I think this is a really cool idea! I like the floating game a ton. I think you should consider justing working on this idea in isolation. You could also have the group manually create airflow by turning the wheel. I think this is enough of a challenge that it would be really fun. Even in one gameplay the LED strip to match could change to make you complete more than one solution.

Nice!

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Reviewer 3:

Oh man, okay your storyboard is really detailed and it took me a couple tries to get through it. So, the user needs to realize that they need to move the medallions -- based off your image that's not super clear. Having them be unique shapes to fit in the the unique holes would visually make that more intuitive.

But yes ! Looks fun -- would want to play. I like the mute-building upon mechanism.

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Reviewer 4:

The storyboard provides a nice Egyptian tomb raider, Indiana Jones like experience therefore I believe it has a lot of potential for the OpenWorld concept since it would attract a wide range of audience. Additionally, its mainly a puzzle driven storyboard but the puzzles are very unique, thus having excellent innovativeness for OpenWorld.

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Potential, feasibility, user experience and human factors shown in the concept sketch, Table With Movable Bricks

Client 1:

I don't have a link to access the individual concept sketch.

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Client 2:

Sorry, I couldn't open your sketches.

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Reviewer 3:

n/a no concept sketches -- redirects back to storyboard ):

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Reviewer 4:

This is one of the most unique ideas I've seen by far. It incorporates a very unique spin to the classic drawings on sand by using the movable bricks to make the pattern. I believe that by implementing this you incorporated a nice reset to the system as well since user are not directly writing in the sand.

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Potential, feasibility, user experience and human factors shown in the concept sketch, Dynamic Sand Displays (Chladni Patterns)

Client 1:

I don't have a link to access the individual concept sketch.

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Reviewer 3:

n/a no concept sketches -- redirects back to storyboard ):

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Reviewer 4:

This follows very nicely with the previous concept. The concept drawing provides a nice amount of detail of coupling these two concepts. Maybe some concept drawing having a close-up to the actual display of the sand shape might have been useful to get a better visualization of the concept.

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Potential, feasibility, user experience and human factors shown in the concept sketch, Ball Levitation Device

Client 1:

I don't have a link to access the individual concept sketch.

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Client 2:

Sorry, I couldn't open your sketches.

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Reviewer 3:

n/a no concept sketches -- redirects back to storyboard ):

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Reviewer 4:

I really like this final concept; although, it has some similarities to the gag in 20,000 leagues, it incorporate its own unique element in terms of using the levitating balls to match the pattern. Something I would recommend is to maybe make another type of pattern that is not to representative of the 20,00 leagues gag.

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Potential, feasibility, user experience and human factors shown in the concept sketch, Medallion Locker

Client 1:

I don't have a link to access the individual concept sketch.

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Client 2:

Sorry, I couldn't open your sketches.

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Reviewer 3:

n/a no concept sketches -- redirects back to storyboard ):

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Reviewer 4:

Again, nice coupling of this gag with other gags in the room. I believe something that would be useful is to have a specific aspect of the medallion locker that might be necessary to solve the next puzzle, thus adding more difficulty to the gameplay.

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Sketching technique, clarity of storyboard and concept sketches, and their web presentation

Client 1:

Your sketches and accompanying explanations are clear, so thank you for that. However, both links from the [url] page just go to your storyboard, rather than your concept sketches. In the future, it would be great if you could have your storyboard and concept sketches be accessible from a single webpage, so this doesn't happen.

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Client 2:

Nice sketches in storyboard. There is a TON of text here! Try to keep it to a minimum if you can.

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Reviewer 3:

Your storyboard + text is clean, as a reader it might be helpful to list off the steps rather than have chunks of text -- it's quite intimidating.

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Reviewer 4:

The concept sketches are excellent and provide a very nice amount of detail regarding the steps involved for the gags. Also, the sketching techniques are incredibly well implemented. My only suggestion would be to improve the layout of the website rather than one continuous scrolling page.

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