2.744
Concept Sketch Reviews
Home > Assignments > Concept sketch results > Reviews for Aiko Nakano

Aiko Nakano
SG-2
Write a review

 double deck roomhexagonal consoleresetting mastermindPresentation
Average Rating
 
Reviewer 1:
Client 2:
Reviewer 3:
Client 4:
Reviewer 5:
1-marginal     2-ok    3-good     4-very good    5-outstanding

double deck room concept sketch comments

Reviewer 1:

I really like the idea of splitting the room in height and using the ceiling space. The stars on top and a clear hull will be an awesome visual experience. I can picture that as a really great part of the whole adventure.

I am slightly worried about using a robot on top. It might be difficult to repeatably control the robot in both X and Y, especially when you cannot have wires, lead screws or gantries running around it.

It might be difficult for the users to see the hole into the other room because of the dark environment. Also, the hole seems to be offset from the hull, which might not make it so obvious.

return to top of page


Client 2:

This looks like quite the effect.

The question is, does it work?

How would it look in real life?

This will take several iterations and playtesting to look how it is drawn in the picture.

Its all about the lighting and material choices

return to top of page


Reviewer 3:

I like the idea of separating the breech from the room the occupants are in through a clear barrier. This is a great way to solve the problem of how to make a "hull breach" believable.

return to top of page


Client 4:

Beautiful drawing, and I like the idea a lot.

The concept of programming a "real" robot that you can see on the other side of the transparent ceiling is a very neat idea.

return to top of page


Reviewer 5:

Outstanding sketch.

I like the idea that the robot has to do something simple but overhead.

It seems very well thought out and simple enough that under the pressure of the game, the team could figure out.

I think my only concern would be making sure there are enough stations for the team to be able to all work together.

return to top of page



hexagonal console concept sketch comments

Reviewer 1:

Having an all-height accessible console is a good idea. Having multiple sides can engage a group. Another way can be of having two separate consoles. That can help accommodate more people.

I am not completely sure how the swivels on each programming line work. I believe you plan to work on the game design more later. Currently the concept is hazy.

It is not clear what happens if someone presses a button out of the sequence. How do they change the code etc.

return to top of page


Client 2:

I think this game shows lots of promise.

I would make sure the game is "stupid simple" to understand.

They only play it for a few minutes and don't have much time for a game with a learning curve.

Provide LOTS of user feedback so each player understands what they have done and how it effects the game.

return to top of page


Reviewer 3:

Great representation of the simplicity of the game. I like that you have considered all factors to make the game "robust" for 5wits including the length, incorporating make people, and a quickly learnable game. It would be interesting if you could include pressure mats when users stepped up and lit up the corresponding console so that if there are just two people, they don't think they are unable to play by not filling all of the console positions. Also, I think adding the buttons if a task is completed might be confusing as to their purpose. You could indicate completion easier by either wiping the screen, changing the color of the text, or adding a text check next to the direction.

return to top of page


Client 4:

This is a novel idea for an interface -- I like the idea of essentially a "multiple choice" programming challenge, where the group has ~3 options for each command, and they have to logic out the solution.

They would be forced to work together, and make the steps happen "in order" and I love the cooperative aspect.

If they make a mistake and send the robot to the wrong place, would it be possible to recover and get it right, using the multiple choice options?

That will be tricky to design well, but I think this could be a real winner.

return to top of page


Reviewer 5:

This drawing gives a great feeling for how the game would work and what it would feel like, I love the simple steps to create the code, it looks like each team mate would have to push different buttons. This seems absolutely feasible and the drawings definitely show the high quality effort that could make this an awesome game.

The typed out explanation is very helpful.

return to top of page



resetting mastermind concept sketch comments

Reviewer 1:

Automating the resetting of the system is a good idea. I thought that the next room will have a similar structure as it is a part of the same ship. I think that is not your plan, given these things will not be visible to the participants.

Overall, the concept of plugging a hole in the spaceship is something I would like to go through in that adventure.

return to top of page


Client 2:

I'm not certain I understand what is drawn but it looks like it could be cool?

return to top of page


Reviewer 3:

I like that you showed the mechanical components of the reset. I am a bit confused regarding what the user will see. Does the black hole represent space seen through a hole in the side of the ship? I am wondering if it will be believable. I think the mechanics will work but I encourage you to think more about how to make the experience seem real. (rushing air, cold temperature, etc.)

return to top of page


Client 4:

It took me a minute to understand what is being depicted.

I agree that resetting should be pretty easy for this gag.

If you need linear motion, I'd recommend compressed air cylinders, which are used throughout the show.

They have a few advantages over electrical options, in an application like this.

return to top of page


Reviewer 5:

Resetting is always the difficult part it seems.

I think this sketch is very clear at articulating your idea of the mechanism and movement for the reset.

It looks like it might be pretty complicated and big to develop, but the sketch shows that the implementation has been really well thought through.

This sketch very clear and of great quality.

return to top of page



Overall concept sketch clarity and presentation

Reviewer 1:

I really liked the drawings and the overall layout. However, it was slightly difficult to navigate through without going back and forth. The font had a sci-fi feel, but was hard to read as it was too thin.

I think the layout is more suited for a poster. On a website, I do not get to see the whole thing at a time, that makes it slightly difficult to grasp the whole picture without putting in effort.

Overall, the presentation is really good. I appreciate your drawing skills.

return to top of page


Client 2:

Very nice presentation!

return to top of page


Reviewer 3:

Great presentation. I loved that you incorporated so many of the sketching skills that we talked about in class.

return to top of page


Client 4:

Beautiful drawings, clearly expressed ideas, excellent annotations -- this is extremely well done.

return to top of page


Reviewer 5:

Everything about this presentation is great.

The sketches show great detail and really show how well thought out the idea is.

I like the smaller sketches to show how the larger idea fits into the room, or how people would interact with it.

The explanation and commentary on each slide is very helpful.

Also, the website is of great, clean, simple design.

It is fantastic.

return to top of page