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Ashin Modak
Jedi Masters
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 ferrofluid appearanceferrofluid interactionferrofluid effectsPresentation
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Reviewer 1:
Client 2:
Client 3:
Reviewer 4:
Reviewer 5:
Reviewer 6:
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ferrofluid appearance concept sketch comments

Reviewer 1:

1. A tank containing ferro-fluids would certainly be a 'cool' experience. The sketch, however, does not communicate the scale/size of the tank. Can a participant hold the jar of ferro-fluid or is it bigger than a human being? Indicating the size of the tank would be beneficial (although the third sketch suggests that the tank is small - a jar maybe).

2. The sketch does not display its environment, and therefore, it is unclear how this sketch corresponds to the next sketch. Some imagery to draw a connection between the two sketches will help with flow and clarity.

3. Implementation seems relatively straightforward. Are ferro-fluids in the quantities you seek cheap?

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Client 2:

The appearance of the ferrofluid could definitely be more detailed.

I'm not exactly certain what is in the container, what is the container, the look, feel, etc.

Just be careful when using fluids.

Although they can have a cool look (especially with the use of color and lighting), fluid is difficult to control and maintain.

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Client 3:

How will guests know what to do?

Are there design elements that can be added to make it look more like a "fuel cell"?

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Reviewer 4:

Ferrofluids are not something everyone has access to and are very sci-fi on their own. I like the idea of anti-matter fuel rods because they keep the ferrofluid separated in a container, which will need to be sealed extremely carefully, shatterproof, and not be able to be cracked or destroyed with any kind of force humans are capable of producing. Ferrofluids are dangerous and hard to clean up. I'm sure you know this, but if you are to pursue this idea, you will need to do a LOT of research to make ferrofluids safe and the container unbreakable. I have some questions - can guests pick these fuel cells up? Or how does the guest interact with them? How big do you think they'll be? Ferrofluids are also pretty expensive...perhaps you can use the double walled trick - I can't find a picture, but basically it's a cup or mug that has liquid in between 2 walls to look like it's full.

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Reviewer 5:

I like the use of ferrofluid, definitely something that will draw attention. Furthermore, I think the idea of implementing it with space ship fuel cells is cool. It had been interesting to get more information about how the ferrofluid would change in appearance. What shapes and states would it convert between etc?

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Reviewer 6:

After watching some videos about ferrofluids, I think this would be an awesome visual effect.

It looks very alien-like and would fit perfectly in the sci-fi theme as the fuel cells.

Users would be captivated just watching the ferrofluid morph.

Will users be able to pick up these fuel cells individually, or do they sit in one spot permanently?

I would not want any ferrofluid leaking; how do you plan on making the fuel cells drop and kid proof?

Also, will this feature be able to get built within the time and resource constraints?

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ferrofluid interaction concept sketch comments

Reviewer 1:

1. It is unclear from the sketch where and how the participants insert the key to interact with the ferro-fluids. The suggestion interaction is different from what is suggested in the storyboard as well (handle). A description of the interaction would be helpful.

2. What happens when the key is inserted is also unclear. In the 'appearance' sketch, there is no 'blue shaft', and therefore, it is unclear what's happening in the interaction sketch. It may be prudent to connect the sketches in some way so that concept development is clear.

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Client 2:

This game is unclear to me.

Is there a unique key with each fuel cell?

Is it a physical puzzle?

How does the game reset?

It looks like a neat idea, but there still seems a lot to figure out.

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Client 3:

I assume the "key" is the magnet?

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Reviewer 4:

I think this idea has a lot of potential and could create some cool effects. I like the idea of activating the fuel cells to start the ship or whatever. You could also put a revolving magnetic shaft inside the fuel rod or have the control panel (your third concept) mechanically couple with an internal magnetic shaft to spin it, to create some crazy cool effects.

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Reviewer 5:

The idea of inserting a loose part into the cell is an exciting and interactive experience for sure.

Where would the keys be located?

Systems including loose parts would have to be designed robustly, (which I think is possible in your case). My main question is thought; how would this gag reset itself?

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Reviewer 6:

Being able to insert the key into the fuel cell and having that activate the ferrofluid would be a great visual and interactive effect.

However, will the fuel cell be large enough for multiple people to watch the effect at once?

Or maybe there will be more than one?

Also, to maximize user participation, it would be cool if the users had to solve a puzzle or beat some game in order to get the fuel cell key, as opposed to just finding the key.

Another thing to think about is how you would reset this effect for the next group?

Maybe you could have multiple keys and fuel cells and only a some of them can be activated per group?

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ferrofluid effects concept sketch comments

Reviewer 1:

1. The concept lacks definition. The ferro-fluid jars are placed alongside a 'control panel' but the objective is unclear. A description of the proposed task and some additional details concerning implementation would be beneficial.

2. The scale of the system is unclear. It may be helpful to demonstrate the scale of the suggested concept in relation to the size of the participants.

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Client 2:

Sorry, but again this idea isn't clear to me.

Some suggestions of effects that could add a "wow" to your ferrofluid station, UV liquid and UV lights, and fog.

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Client 3:

I like the idea of tying these ferrofluid effects into anther larger game.

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Reviewer 4:

I was a little unsure, and still am, if the fuel canisters are always on the table or are scattered around the room. I think it would help if you included a rough drawing of a user in the sketch to give a sense of height/scale, but it isn't necessary. I think this is a cool idea and definitely do-able, if you can get passed the hurdles of making ferrofluid safe. I like how the control panel is in a triangle, so many people could interact with the fuel rods, but perhaps you can explore alternative geometries! I'm interested in seeing if you continue with this idea.

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Reviewer 5:

Fuel cells located around a control panel seem like a great basic layout.

I think it had been super interesting to hear your thoughts regarding possible games around this system. Also, how would the visitors understand what they need to do? Are there any instruction signs, or maybe a screen, on the control plane? Maybe by a guiding computer voice?

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Reviewer 6:

The most important part of this effect is the game aspect because it gets users involved and invested in the story.

It also gets the users working together to solve a problem, which makes every group experience better.

I think you should really focus on how to make the game as interactive and multiplayer friendly as possible.

How do you plan on building this sort of device?

Will the fuel cells be stationary?

If users come back a second time, will there be enough variation in the game or effect to keep them satisfied?

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Overall concept sketch clarity and presentation

Reviewer 1:

1. The ferro-fluid idea is a cool one and resetting will not pose a problem. The sketches, however, require more detail in the following aspects: 1a. The relative size of things. 1b. The game/puzzle definition. 1c. Users interaction with the system.

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Client 2:

There seems to be some really good ideas in here.

I really wish there were more details provided and explanations!

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Client 3:

I'll write this once, since yours is the first set of sketched I am reviewing, but this really applies to the design of the website presentation as a whole -- the organization is not easy to go through sequentially.

The top level tabs should be people, not 'appearance', 'interaction' and 'effects' -- reviewers are trying to read one person's submissions at a time, and want to follow someone's logic from image to image, which is not the way this site is laid out.

I ended up clicking around a bunch to see things in the order I wanted to.

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Reviewer 4:

I like your sketches, and use of color, especially the second one. It was a little unclear at first what the 1st sketch's ferrofluid was.

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Reviewer 5:

The sketch was clear and easy to understand, but I think it had been interesting to see more details in the sketches, alternatively more detailed description in text form.

Your team website worked great, no issues at all. Easy to navigate around between pages and resources tab was nice.

Your storyboard indicated the use of ferrofluid a different way, but I think it s appropriate at this stage, as you want to explore the use of ferrofluids in different directions.

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Reviewer 6:

The website is very easy to navigate with the multiple menus and submenus.

The extra links to team member's other drawings on each page were helpful for getting around.

The descriptions for each drawing and page were concise and informative, a good balance.

The feedback from the buttons on the website are useful.

The sketches communicated the appearance and visual effect of the devices pretty well.

However, it would have been helpful to see more of the human experience with each of the drawings.

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