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Concept Sketch Reviews
Home > Assignments > Concept sketch results > Reviews for Aaron Thom

Aaron Thom
the great s cape
[review]

StoryboardConcept Sketches
 Minesweeper Lite Brite Color Mix Cadillac Presentation
Average Rating
 
Client 1:
Client 2:
Reviewer 3:
Reviewer 4:
Reviewer 5:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Storyboard Minesweeper: innovativeness and potential

Client 1:

This game has an incredibly high number of inputs and outputs (every button in the room). It would be very difficult and expensive to ensure that all buttons work at all times. Also, remember that these rooms don't have ceilings. (The overall venue will have a ceiling, but the individual rooms would have walls that did not reach the ceiling of the venue, and no ceiling themselves.)

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Client 2:

It seems like the purpose of the game described turn off lit buttons quickly over multiple rounds. This could be great fun. The concept described is ambiguous on it's success or failure criteria. Do you need to complete 10 rounds to win the game?

A room full of buttons could be fun.

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Reviewer 3:

I liked the idea of minesweeper game room. It ensures that all players are engaged throughout the game and involves correct amount of physical activity. But I believe it lacks the wow factor as the minesweeper game is a very common computer and mobile phone game these days. To appeal to the audience the game needs to be tweaked to provide a very unique experience.

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Reviewer 4:

The minesweeper room has a lot of potential. I wonder if the teenagers will have played this game before at this point since it doesn't come with computers anymore? That said, I know the older crowd will love it, and teens will have the chance to experience a great time sink for our generation.

I would keep in mind that the rooms will not be able to have ceilings, so don't count on having tiles up there. I like the idea of needing to climb on a table, so I am sure there are ways you can replicate hard to reach surfaces without needing height. I am imagining a tighter corner or cranny that requires the user to be careful and need body awareness to make sure they don't bump the wall by accident.

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Reviewer 5:

Love the concept! Simple but very active and requires team work. I also really like the idea of not being able to complete the room without enough people or at least it becoming increasingly difficult with fewer people.

When the players have successfully hit all the buttons and the count down begins that also feels like that could be a count down to a bomb going off or an explosion. Maybe there is another way to signal the players they have succeeded?

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Potential, feasibility, user experience and human factors shown in the concept sketch, Lite Brite

Client 1:

I am incredibly confused. In a real game of Minesweeper, the player does have to figure out where the mines are by using numbered squares. But in your storyboard, you didn't have that mechanic - the only thing you're asking players to do is hit whichever buttons light up. So when would you end up needing these numbers?

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Client 2:

This sketch has little to do with the storyboard presented previously. This could be used to build a room sized minesweeper wall, but alone that game mechanic might not be the best bang for buck. Perhaps minesweeper where you have to throw things (with possible errors) at the buttons?

As identified, this will be a big challenge to build affordably at room scale.

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Reviewer 3:

Lite Brite concept sketches do a good job of communicating the various LED options that can be used to convey the necessary information to the players to assist them in the game.

Comment:

(1)LEDs could have been shaded and toned using marker to give them a special appearance.

(2)The concept sketch of the complex version LED could have be drawn with a shadow as if light was shining on the LED from the top left corner.

(3)Maybe a lighter color could have been used along with the red colored LEDs to get a better concept sketch contrast.

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Reviewer 4:

This is a good visual, and should be simple enough to make. I do worry that the room will have a ton of these so there will be a lot of wiring, so think about the size of these panels to ensure there aren't 1000 buttons that need to be pressed.

I think adding a clicking sound when they press the button will add a little suspense!

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Reviewer 5:

I really appreciate the low budget and high budget options although I would have liked to get a better sense of the "look like" aspects of your concept.

It seems like it would be pretty easy to find relatively cheap LED digital displays but this could be unreasonable depending on the scale and number of tiles in the room.

Some questions I have are how the user physically interacts with the tiles. Are the tiles sitting on buttons that turn on and off the LEDs? Are they just touch sensors? Some tactile feedback might make it easier for the user to recognize when they have successfully activated the panel.

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Potential, feasibility, user experience and human factors shown in the concept sketch, Color Mix

Client 1:

Same comment as Concept 1

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Client 2:

This mode of minesweeper seems like it might be confusing, even with a key handy.

Hiding the numbers will help the game feel slightly different from othe standard computer game.

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Reviewer 3:

Comments on color mix:

(1)Concept sketch of color mix light could have been represented using as if it was a see through LEDs. Making use of chalk powder to depict glass technique would have been perfect to exhibit a LED light.

(2)Interior drawing of the color mix LEDs which shows 4 different color LED lights in one are basically just four dots of different color. A 2 point perspective drawing here would have done a better job at communicating the details of internals.

(3)Example states are good way to display different color that these LEDs would light up. Incorporating comments 1 would have given a better perspective of the LED.

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Reviewer 4:

I agree that adding some color would be nice, but I think it adds unnecessary complexity. You could just use different color LED lights with the light bright idea for different numbers. It would be okay if there was very clearly a sign that said yellow = 1 red = 2, etc. I am sure this would be cheaper too because you would need less lights. Just think about how this can be clear to the user to hit the 25% success rate.

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Reviewer 5:

This concept simplifies the physical design and visual clutter of the room. However, I worry that the learning curve to being able to associate a color with a number is too high. I'm not too familiar with this game but it also seems like the value on the button isn't immediately obvious after you hit the button so it may be extremely difficult to figure this out.

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Potential, feasibility, user experience and human factors shown in the concept sketch, Cadillac

Client 1:

Same comment as Concept 1

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Client 2:

This would require a ton of video, and is most similar to the onscreen version everyone already knows. May not be a great excitement per dollar gamble.

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Reviewer 3:

Good use of color, shading and toning technique to reveal the details and communicate the correct perspective.

Minor comment:

(1) Certain components and features in the concept sketch are missing the outlined border using the black marker. Reader can clearly notice the difference between the two drawings. It is good to maintain consistency in the same concept sketch.

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Reviewer 4:

I like the name, and agree that this would make for a better experience than the Lite Brite idea. I am curious to hear what the clients have to say, as I am sure cost will be a driver. However, if your room only has a few mines throughout, this might not be that unreasonable. But if you want each wall to have a bunch of mines, this might be too costly.

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Reviewer 5:

As you mentioned this is probably going to be expensive and hard to scale up to the whole room.

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Sketching technique, clarity of storyboard and concept sketches, and their web presentation

Client 1:

I like your website and think I understand your sketches, although I was confused because your concepts didn't seem to match your storyboards.

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Client 2:

This collection of sketches seemed to be communicating two separate ideas, and did so without much polish. The layout of this website could use some work.

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Reviewer 3:

Storyboard design is clear, concise, easy to read, and does a good job of communicating the content. The website design is good - making use of contrasting background color immediately focuses reader's attention on the main content of the website. The website is free of errors/bugs, well organized and very easy to navigate.

Comments:

(1)Concept sketch images on every webpage are not aligned on one side - images are scattered all over the place. It would be nice to incorporate align all images to center code in the HTML CSS. This would help to improve the design of the website.

(2)Text describing the concept sketches could also be aligned using text-align: justified HTML syntax. This would distribute the text evenly between margins and give a clean, crisp edges so that it looks more polished.

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Reviewer 4:

The story board is very clear, and your sketching technique for the story board is perfect fidelity to get the idea across.

The concept sketches also clearly give the ideas, but maybe could have used a little more work since a significant portion of this assignment was about a more detailed sketch. These look pretty quick and there is little to no shading in them. They are fine for communication, but not for demonstrating implementation of some of the techniques we learned in class.

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Reviewer 5:

Your sketches were simple and clear but I would have liked to know a little more about how each design affects the user experience in the comments.

Sketches could have displayed more of the "looks like" design elements.

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