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Austin Gutierrez
UNC
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 hanging intercom systemship control panelhyperdrive puzzle cannisterPresentation
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Reviewer 1:
Client 2:
Client 3:
Reviewer 4:
Reviewer 5:
Reviewer 6:
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hanging intercom system concept sketch comments

Reviewer 1:

It's hard to get a sense of the scale of the intercom system by just showing it by itself. It would have helped to include it drawn into the entire room. For the letters, the vertical lines should be parallel to the vertical lines on the object. I would have liked to see more marker work and more fully developed sketch.

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Client 2:

An interesting idea -- something to up the excitement level.

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Client 3:

Every room in the show will have speakers so it is always a nice feature when it can fit into the room thematically and naturally.

It looks like this element would have some lighting, but I would like to see it "punched up" a bit.

Give it some "wow factor".

What can be done to really make this hanging intercom system a "cool hanging intercom system"?

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Reviewer 4:

It seems that the intercom system will be hanging high above the floor in the middle of the room. Considering the size of the room, create an angle for the message boards on the side would be important for the message to be readable. I m not sure about the big light at the bottom. Is it important for it to be part of the system? Will it function differently when it is in alarm compared to when everything is normal? I think the designer could think more about what kind of elements can bring Sci-fi feelings into the system. Geometric patterns, asymmetric shapes, for example.

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Reviewer 5:

Your representation of chain links are well done and the perspective of the box is nice.

I'm not entirely sure what "Alert" and "Power" are meant to indicate here. My best guess would be that "Alert" should be drawing attention to the intercom and "Power" is meant to indicate the intercom is on.

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Reviewer 6:

large red flash light hanging from the ceiling can be a cool idea.

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ship control panel concept sketch comments

Reviewer 1:

Glad to see the use of perspective, although you should be careful of your vertical lines. For the knobs, since they are not flat objects, try drawing a perpendicular line from the face of the control panel to the end of the knob, to make it stick out more. For your marker work, each face should have it's own color based on where the light source is.

Again, you are missing key elements of how the user would interact with the design. What do the buttons do? How tall is the user compared to the console? What are those screens showing?

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Client 2:

Every ship needs a control panel!

I'd love more description on what this panel does, or relates to in the guest experience.

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Client 3:

This control panel is spread out horizontally, which is a big plus.

You want to get as many people involved and spreading out the controls (and having multiple controls) is the way to do it.

I like multiple joysticks and buttons, but I'm not too certain what the target looking thing is.

Is that a monitor?

If so, make sure it is in a place where EVERYONE can see, not just the person using the controls.

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Reviewer 4:

The slope of the panel is great. It makes the buttons and handles easy to be manipulated when participants are in standing position. However the shape of other part of the panel could be explored more. The lower part, for example, could be better if it shrinks in a little bit, create more space to stand and put the feet. The big letters on the side of the panel is distracting and not necessarily relevant. I would suggest remove them.

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Reviewer 5:

The control panel is a good start but the devil is really in the details for this type of thing. It would be nice to see what detail elements you think you guys might add.

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Reviewer 6:

the control panel is simple. however I would recommend having some complex features on the control panel to make it more sci-fi feeling

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hyperdrive puzzle cannister concept sketch comments

Reviewer 1:

I'm unsure of what this object is. How does the user interact with it? Where does it belong in the room? I'm glad to see you use the markers, but if the title wasn't in this picture, I wouldn't have a clue about what this is.

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Client 2:

A neat looking canister -- not sure what it does or how a guest would actually play the "hyperdrive puzzle."

Can't wait to hear more.

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Client 3:

This looks really cool, but I have no idea what it is!

What is the game play?

What does it do?

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Reviewer 4:

Sorry I don t really get the idea of this sketching. Are there three wheels on the device that are rotatable? Is the gyro-shape device balance itself on the tip?

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Reviewer 5:

I like the canister and the details you put into it. Its position with the control panel you designed would be nice to illustrate.

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Reviewer 6:

This seem to be some kind of puzzle but I couldn't figure out how it works. could be interesting if there is more explainable.

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Overall concept sketch clarity and presentation

Reviewer 1:

There really isn't much detail in any of the pics, no design choices, which is the reason to do a concept sketch. Was the hanging intercom really an important thing to do a sketch of? If it was, there isn't any detail or design choices on it, which is the whole point of the concept sketch.

I felt as though your sketches did not serve to clarify the concepts included in your team's storyboard - those had much more detail. Try to work on your marker work and perspective, and think about the purpose of the concept sketches. Even though this design review has passed, it might help to work on them independently to clarify your ideas.

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Client 2:

Three sketches with three interesting ideas -- all needed a bit more detail, context, narrative... something to explain how they fit into the user's actual adventure experience.

But I think there are somethings worth exploring.

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Client 3:

Some of the drawings were very clear and some of them were a little vague to me.

I think if there were some descriptive text, that would have helped a ton!

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Reviewer 4:

The drawings are clean and concise, which is good. However I think more details could be included to show more of the designer s intentions. The perspectives do not seem to be correct in the sketching

it seems that the designer is trying to use 3-point perspective, however it is over exaggerated that the sketching is distorted. Some text descriptions could be very useful to convey the idea more clearly.

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Reviewer 5:

The website is nice, but the sketches could use some more polish. The shading is good where it is present but it would be nice to see the shading in all areas

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Reviewer 6:

the sketches are nice and big, with large text when needed. However, the perspective of the drawings need work, there seem to be no consistent vanishing points and make the viewers feel disoriented.

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