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Harrison Bromley
Alpha Centauri
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 room layoutcontrol panelroom implementationPresentation
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Reviewer 1:
Reviewer 2:
Client 3:
Reviewer 4:
1-marginal     2-ok    3-good     4-very good    5-outstanding

room layout concept sketch comments

Reviewer 1:

This concept shows the overall room layout for what appears to be the central idea portrayed in the storyboard.

Two components of this picture seemed like they may cause confusion to the user:

1) why does the user first have to open the screen on the left?

This could be a nice added game for 5 wits however it is perhaps out of the scope for your design.

2) Why did you choose a spherical ball control instead of other handles / levers?

Was this to meet a specific achetype?

I like the the ball looks clean, however if the star panels end up moving only to the left and right as mentioned in concept 3 this might end up being an "indirect metaphor."

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Reviewer 2:

The room is logically laid out. I can easily see myself using it to steer a ship. Make sure to have some indicator that the controls are like ball mice. There were some instances in the 5 wits experience where things like that need to be pointed out to us.

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Client 3:

Cool layout, nice and simple.

I like the unique "spherical control" giant roller ball.

A separate game to open the viewport gates first is a neat idea -- a good opportunity to string puzzles together.

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Reviewer 4:

It's clear where all the major components of the room are, and the actual mechanics of the player interaction overall are well-described in the text.

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control panel concept sketch comments

Reviewer 1:

I really like this as a potential "sub-game" for this room.

(Again, I would maybe suggest focusing on either finding the constellations or the re-wiring the circuit for the class.)

You have shown places for both adult and child users which is fantastic.

Is there a way to make the game suitable for larger groups?

Multiple circuits perhaps?

Are there easy ways to make the game easier / harder during play to adjust for ability level?

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Reviewer 2:

The addition of two differing heights is great and kids love to crawl so that;s an added plus. The actual diagram seems like it might be too low to be well received. Perhaps placing two diagrams like you did actual wires would be an appropriate solution.

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Client 3:

I love a classic jumbled-wire puzzle, though self-resetting is often a challenge.

These work well with an A and a B state, alternating solutions.

My recommendation to your team would be to focus on your core idea, the constellation game.

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Reviewer 4:

Rewiring the control panel looks like a fun game, and will get players down on their hands and knees and poking around just like it might be in a real mess on a space ship. It's also very implementable within the scope of the class.

Having loose parts like wires may pose a problem with parts getting lost / taken from the adventure, and also pose a problem with reliability and robustness to abuse.

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room implementation concept sketch comments

Reviewer 1:

This is a fantastic embodiment for simplifying the design and saving costs for 5 Wits.

It's really good to think about ideas other than screens.

I do however think you will loose a bit of the user experience / effect in making it only shiftable from the left / right.

When I first read the story board, I imagined when I found the first constellation, the screen "zooming in" on that region (or some other way of making the user feel like they are flying towards the constellation.)

Otherwise the game become finding the constellations rather than moving between them.

Anyway to keep it mechanical / simple but still create the movement effect?

Could the stars be projected on the wall rather than screens?

This way you could get all the advantages of the screen with the cost of 3 massive screens on each wall.

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Reviewer 2:

The implementation gives us a better view of the room, but it seems to be redundant given your first drawing. It would have been nice to see more detail on other aspects of your puzzle.

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Client 3:

I like that you are thinking of options for how this could be done -- a physical rolling screen is a neat idea, we've had some success with that in the past (like the vinyl scrollers in the false elevator at 5 Wits Foxboro), but I'm concerned that this is mechanically challenging.

A continuous roll that long, going around corners, maintaining tension, staying centered, etc is not easy.

While I love the idea of trying to get away from screens wherever you can, a projector or similar may end up being more cost effective/robust.

Certainly worth exploring both ways!

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Reviewer 4:

The room layout is not very interesting as a concept sketch, and there's no perspective view, but provides a number of implementation details with the annotations.

(There don't really seem to be 3 distinct concept sketches here, but rather 3 views of the same room, and this plan view is the least interesting: is is very useful for providing detail, but less so for exploring concepts and alternatives.)

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Overall concept sketch clarity and presentation

Reviewer 1:

Drawings were neat and easy to follow.

Labels pointing out particular features were helpful.

The labels for "Concept 1,2,3" on the top" in white are a little hard to read, but other wise great!

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Reviewer 2:

The drawings are clear with good shading and accent colors. I can very easily visualize the room and even create it from his plans.

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Client 3:

Great drawings, clear annotations, very nice.

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Reviewer 4:

The sparing use of color is good and doesn't detract from the form, and adds just the right amount of detail!

The shading is often uneven with the marker being drawn perhaps too quickly, and shading issue also with the pencil lines which almost look like details such as cabling, adding to visual noise and making it a bit harder to see the salient details at first.

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