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Concept Sketch Reviews
Home > Assignments > Concept sketch results > Reviews for Caralyn Cutlip

Caralyn Cutlip
spiro
[review]

StoryboardConcept Sketches
 Arachnid Cavern Large Spiders Torches Spider Pit Spider Pit Presentation
Average Rating
 
Client 1:
Client 2:
Reviewer 3:
Reviewer 4:
Reviewer 5:
Reviewer 6:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Storyboard Arachnid Cavern: innovativeness and potential

Client 1:

Keep in mind that these rooms are small! They are approximately 100 square feet.

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Client 2:

This is an ambitious concept - a full theme's worth of ideas, not just a room. I think some of these games are going to be challenging to accomplish, particularly the spider pit. Consider the room's footprint. I think you have three times as much content here as will physically fit in an Open World room.

I do like the "dungeon" feel that this has. I would refine the idea by focusing on the guarded buttons and getting rid of the spider pit and atmospheric effects (water in particular presents a difficult challenge in terms of maintenance over the long term. A moldy dungeon may be true to life, but it's not something you want in Open World!).

I like the torch gag. I could see a version of this where you project spiders on the floor and walls, and the only goal is to clear the room of spiders by lighting up all the torches.

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Reviewer 3:

not sure if multiple corridors is realistic since limited floor space. the game could be more engaging and fun if there were more physical challenges like spider pit, such that it's more difficult to get from A to B. You can balance this with the space issue.

concerned about your incorporation of fire in an indoor environment

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Reviewer 4:

I love the idea! I think it is creative and very doable as an escape room game. My only concern is the the space constraint, will the rooms we are given be large enough for the whole maze? Will the black widows be in separate rooms?

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Reviewer 5:

This storyboard is well thought out, with many unexpected games that the user encounters. It incorporates both physical and mental skills, which allows for a variety of involvement from the users. It is innovative in the sense that although at first it seems like a maze that one needs to solve, there are tricks, like pushing the button simultaneously that will require some trial and error, increasing the challenge of the game. You identify the different stars that can be achieved through each run through this maze, even if the users are not successful, which is a great way to invite more users to challenge the room again, even if they did not succeed the first time.

A suggestion is to add a more mental skill based game to the light torch. Right now, your idea is mainly centered around physical skill, ledge walking, and a little bit of mental-thinking to figure out that there are three buttons that need to be simultaneously pressed. Perhaps you can add a cryptic message that suggest the users to turn on the torch.

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Reviewer 6:

This storyboard is well thought out, with many unexpected games that the user encounters. It incorporates both physical and mental skills, which allows for a variety of involvement from the users. It's innovative in the sense that although at first it seems like a maze that one needs to solve, there are tricks, like pushing the button simultaneously that will require some trial and error, increasing the challenge of the game. You identify the different stars that can be achieved through each run through this maze, no matter if the users are successful or not, which is a great way to invite more users to challenge the room again, even if they did not succeed the first time.

A suggestion is to add perhaps a more mental skill based game to the light torch. Right now, your idea is mainly centered around physical skill (ledge walking) and a little bit of mental-thinking to figure out that there are three buttons that need to be simultaneously pressed. Perhaps you can add a cryptic message that suggest the users to turn on the torch.

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Potential, feasibility, user experience and human factors shown in the concept sketch, Large Spiders

Client 1:

Is there anything that keeps the spider constrained or is it just hanging off a wire? So what does the button do? And how do you fail in this room?

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Client 2:

I think this is a big engineering and time investment for not that much payoff. It does have a really big wow factor, but I worry about making it durable enough to survive multiple thousands of visitors, as well as achieving the effect you want within safety constraints. I think that a "child size spider" is going to be difficult to winch up and down with enough speed to make it startling, but slowly enough that you don't injure anybody.

In short - I think it's a great visual gag that just doesn't have a place in Open World.

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Reviewer 3:

i love this. very realistic and scary!

since the spider is just a looks like, you can make it out of super light foam such that the weight wouldn't be an issue.

be careful about speed of the drop. you don't want it to actually be dangerous.

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Reviewer 4:

Great idea to have the motion sensor be the drop trigger. Have you thought about materials that the spider, cable and winch will be made from? That cable and winch will have to handle quite a lot of drops.

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Reviewer 5:

The Large Spider is a great concept especially because you really focused on trying to make it spooky and realistic, to match the room theme and the storyboard. The legs moving definitely adds a realistic touch, and it will be very difficult for people who are afraid of insects to complete this challenge!

I am worried that someone may get hurt when the spider drops down, if their finger is there. Maybe the button can be physically locked when the torch is not on, so users can't actually press it, and the spider makes a hissing noise which will startle the users. Or, the spider can be made of foamy material, so it's not harmful to the user.

I wonder how heavy this spider is going to be... Will a winch be enough? It will be good to consider other mechanisms like pulleys and explore motors that will make this feasible.

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Reviewer 6:

The Large Spider is a great concept especially because you really focused on trying to make it spooky and realistic, to match the room theme and the storyboard. The legs moving definitely adds a realistic touch, and it will be very difficult for people who are afraid of insects to complete this challenge!

I am worried that someone may get hurt when the spider drops down, if their finger is there. Maybe the button can be physically locked when the torch is not on, so users can't actually press it, and the spider makes a hissing noise which will startle the users. Or, the spider can be made of foamy material, so it's not harmful to the user.

I wonder how heavy this spider is going to be... Will a winch be enough? It will be good to consider other mechanisms like pulleys and explore motors that will make this feasible.

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Potential, feasibility, user experience and human factors shown in the concept sketch, Torches

Client 1:

The torch effect is cool, but one would imagine if thousands of guests blow on something it will get disgusting. Even if it is cleaned daily, a visitor could still be grossed out by the concept.

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Client 2:

I like this. I haven't seen a gag like this before, so bonus points for novelty. It's a really nice example of a "mystery" gag - completely opaque if you don't know what's going on, and trivial to solve once you do. I think you could find the right materials and lighting cues to make a really good ember/fire element, which I am a sucker for.

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Reviewer 3:

safety is my biggest concern. what if it catches on fire or someone burns themselves.

one alternative is to use a variable LED, which can change its resistance to be more bright. this is more safe, but less realistic

or this [url]

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Reviewer 4:

I love the idea of having to blow on the torch to get it to re-light. How will they be mounted to the wall and will they be at a height that both kids and adults can reach comfortably?

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Reviewer 5:

There are many little tricks that you incorporated to make this torch realistic. The white or translucent material wound through the wood is a good idea, as well as the idea that a person needs to blow on the torch to rekindle the flame. It seems unintuitive at first, because you usually blow out a candle, but it makes sense because when trying to rekindle a fire, people will blow on it. This aspect will add to the difficulty of the challenge.

I was not exactly sure what light source you were planning on using for the torch. Perhaps LEDs with different colored filters, like orange, yellow, and red, will really make this flame realistic. Also, if you used a thin cloth that mimics the movement of a flame with air flow, it will further make the concept more realistic and add to the user experience. Most of all, I think it's important to ensure that the blowing mechanism works consistently, so that users will know that they figured out the puzzle when they try blowing on it.

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Reviewer 6:

There are many little tricks that you incorporated to make this torch realistic. The white or translucent material wound through the wood is a good idea, as well as the idea that a person needs to blow on the torch to rekindle the flame. It seems unintuitive at first, because you usually blow out a candle, but it makes sense because when trying to rekindle a fire, people will blow on it. This aspect will add to the difficulty of the challenge.

I was not exactly sure what light source you were planning on using for the torch. Perhaps LEDs with different colored filters, like orange, yellow, and red, will really make this flame realistic. Also, if you used a thin cloth that mimics the movement of a flame with air flow, it will further make the concept more realistic and add to the user experience. Most of all, I think it's important to ensure that the blowing mechanism works consistently, so that users will know that they figured out the puzzle when they try blowing on it.

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Potential, feasibility, user experience and human factors shown in the concept sketch, Spider Pit

Client 1:

How do you prevent people from walking on the pit? Is there any gameplay to this concept or is just suppose to look cool?

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Client 2:

This one is challenging. I'm not a mechanical engineer, so I can't comment on the feasibility of your design, but I think that anything involving small plastic spiders is going to be a no-go, especially if players who fall off the wall end up in the pit. Those spiders will be gone in a week.

Again, big wow factor, but not suitable for Open World.

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Reviewer 3:

very detailed and cool drawing. effects are realistic, would love to see your test results.

i wonder if you need the second later with the stretchy fabric

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Reviewer 4:

I like the idea of air blasts lifting up the spiders, however will the guests be able to feel those blasts id they do walk over the pit? Will they damage the plastic spiders or be able to pick them up or steal them? Another idea would be to use a projection of spiders and sound effects as they do on the Indiana Jones ride at Disneyland.

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Reviewer 5:

This gag, again, really focuses on making the experience as realistic as possible. By making the spider motion realistic, the users will try harder not to fall into it (because it's pretty gross...). I like the idea of using pressurized air on a stretchy material to mimic the "boiling" motion of the spiders, and I think it will be effective if it can be achieved. However, I think that it may be interesting to explore other movements of spiders, such as crawling, that really scares people. Maybe there could be a clear protector over loose plastic spiders on the stretchy material, and the pressurized air can be released to mimic a shear wave, to more accurately simulate the spiders "crawling". The protective layer will prevent users from touching, stealing the plastic spiders, or even worse, falling on the spiders and breaking them or hurting themselves. The only concern with the protective layer is that the spiders will seem more removed from the user, which takes away from the authentic experience. It's worth considering the safety/robustness of the design and the user experience you want to achieve.

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Reviewer 6:

This gag, again, really focuses on making the experience as realistic as possible. By making the spider motion realistic, the users will try harder not to fall into it (because it's pretty gross...). I like the idea of using pressurized air on a stretchy material to mimic the "boiling" motion of the spiders, and I think it will be effective if it can be achieved. However, I think that it may be interesting to explore other movements of spiders, such as crawling, that really scares people. Maybe there could be a clear protector over loose plastic spiders on the stretchy material, and the pressurized air can be released to mimic a shear wave, to more accurately simulate the spiders "crawling". The protective layer will prevent users from touching, stealing the plastic spiders, or even worse, falling on the spiders and breaking them or hurting themselves. The only concern with the protective layer is that the spiders will seem more removed from the user, which takes away from the authentic experience. It's worth considering the safety/robustness of the design and the user experience you want to achieve.

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Potential, feasibility, user experience and human factors shown in the concept sketch, Spider Pit

Client 1:

I believe this section of the form is a mistake... please see above for the review of "spider pit".

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Client 2:

I think this is a duplicate of Concept 3?

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Reviewer 5:

Same as above.

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Reviewer 6:

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Sketching technique, clarity of storyboard and concept sketches, and their web presentation

Client 1:

These sketches were very clear and easy to understand.

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Client 2:

Very nicely laid out website. Thanks for including a link between the storyboard and the concept sketches - not everyone did that, and it's much more convenient. I also like the photo carousel - I'm not sure if that comes from you or from Bootstrap, but it's a nice, clean use of it.

I would have liked to see slightly more detail in your concept sketches - in particular the torches. That one is still at the storyboard level, where I don't see yet how all of the interactive elements might integrate with the prop.

Overall, well done.

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Reviewer 3:

very detailed and nice drawings. it's obvious that you put time into it! your shading techniques are great and i love your lights.

website is clean. quick comment about the progress bar. you may want to change the color of the black button because it sometimes fades into the background since your images are pretty dark.

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Reviewer 4:

AMAZING sketches! Very clear and beautifully drawn. One thing I would suggest though would be to label your diagram of the spider pit so that the description matches which layer you're talking about.

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Reviewer 5:

The storyboard was very well sketched, with shading techniques used to evoke the sense of light and darkness. I enjoyed the contrast between the scene where the torch was off and the scene when it turned on. The room's plan was presented from a bird's eye view which made it easier to understand the maze and how the users could navigate it. For the concept sketches, the exploded view allowed me to understand the different layers of the spider pit. On the other hand, I wished that the torch and the spider had more detailed drawings of components that labeled key features, like where the LED will be placed etc. The website was well-crafted and the colors matched the spider/spooky theme. The interface of navigating through the images with the arrow key made the descriptions below them stand out more.

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Reviewer 6:

The storyboard was very well sketched, with shading techniques used to evoke the sense of light and darkness. I enjoyed the contrast between the scene where the torch was off and the scene when it turned on. The room's plan was presented from a bird's eye view which made it easier to understand the maze and how the users could navigate it. For the concept sketches, the exploded view allowed me to understand the different layers of the spider pit. On the other hand, I wished that the torch and the spider had more detailed drawings of components that labeled key features, like where the LED will be placed etc. The website was well-crafted and the colors matched the spider/spooky theme. The interface of navigating through the images with the arrow key made the descriptions below them stand out more.

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