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Clay Gimenez
UNC
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Reviewer 1:
Client 2:
Reviewer 3:
Reviewer 4:
Client 5:
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floor panels concept sketch comments

Reviewer 1:

This is an interesting idea, my concerns would be that this would not scale well. ou would need approximately 1 piston for every 4 tiles in the room that you plan on walking over.

How strong would this actuator have to be? A 150 pound person would need about 700N to be held in place, not taking into account that they need to be pushed upwards. Since these actuators are on the edges of the tiles, the moment arm may lead to some mechanical advantage, but it will still require quite a large amount of force to pull off!

Perhaps another way of creating this illusion is just have very large subwoofers underneath the panels that will just vibrate the whole floor.

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Client 2:

This is neat gag -- something that gives the feeling of the ship moving is awesome.

The floor needs to remain very thin -- for every inch of elevation there needs to be a foot of ramp at all the fire exits from the room, so the thinner the floor can be, the better.

Typically, we try for <1", though 2" would work for an awesome gag.

Very neat idea.

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Reviewer 3:

This idea seems very feasible and well-defined. The idea of a rumbling floor would be a great way to simulate the ship being hit and would immerse visitors in the experience, although this design would have to keep the older age group in mind since the vibrating floors could really throw them off. It would have helped to provide a little more information on how the pistons were to be actuated, but that's a minor point.

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Reviewer 4:

This is a clear and feasible concept.

It would be a great illusion to have the floor begin to vibrate, and it would help immerse the visitors in the experience.

My only question would be the safety of the design- I wonder if someone's finger or a loose shoelace could get caught between tiles.

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Client 5:

Rocking the floor has some challenges because that usually requires either elevating the whole room (ramps) or digging into the slab of the building to recess it.

Either way, it can be troublesome, but definitely not impossible.

The concept itself is rather awesome.

I would make sure that you give it enough punch to feel like the ship is rocking, but be careful not to knock over grandma!

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power distribution concept sketch comments

Reviewer 1:

This was a good implementation of this idea. It would be very hands on, and would capture the fun element of plugging in large, futuristic looking cables.

I would worry about: Does the springiness of the cables wear over time? Will tugging on the top of the cables (when unplugging) cause fatigue as well?

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Client 2:

I like this game -- there would be some video on the screens, as I imagine it, and the group is running around the room following orders trying to power the right subsystems at the right time.

The video could have forking paths, showing you success or failure at each turn, based on how accurately and quickly you got power hooked up where it was needed.

A neat idea, very experiential.

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Reviewer 3:

This setup is a great way to have users physically involved in the experience since they need to keep switching the power supplies. It seems easily reset-able, scalable for larger groups, and can be delayed for as long as needed to keep the group engaged. The cooperation between the people at the control panel and those at the battle stations is an excellent way to keep all of the users engaged. I would be a little concerned about the durability of this setup since little kids might try to hang off of the chords, and the repeated insertion of the cables into different slots can wear them down over time.

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Reviewer 4:

This challenge is a great way to involve multiple users at once, and to distribute visitors throughout the room.

At the same time, it could work with fewer visitors, especially if you could make small changes depending on the amount of visitors in a group (maybe have some of the power cables retract so there are less to worry about).

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Client 5:

This game looks like it has lots of potential.

I would make sure the game play is super simple.

You should be able to explain it in one sentence that a child can understand.

Make it intuitive!

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falling monitors concept sketch comments

Reviewer 1:

This would be a really fun gag!

Would there be enough smoke/light to hide your cable mechanism? Smoke that is too thick, or light that is too blinding could be dangerous.

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Client 2:

A neat idea -- this could manifest itself in all manner of props that "break loose" when the ship is hit.

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Reviewer 3:

This idea has a lot of potential and can be used in a variety of 5 Wits productions. The entire concept is well thought out, from the safety to the release/reset mechanism. The device adds a nice touch of reality to accompany all of the other effects that would go along with this experience. I really only have positive things to say about this one.

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Reviewer 4:

I was confused by the sketch, but from the caption this looks like a good concept.

Having something fall from the sky would scare the visitors and help immerse them in the experience.

Clay also has thought out a lot of the mechanical design of the experience and specified solutions to safety concerns.

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Client 5:

This effect is a classic.

If you are looking for an automated latch, I would suggest looking at www.southco.com.

They have some robust products that could be useful in the application.

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Overall concept sketch clarity and presentation

Reviewer 1:

The sketches were very nice to look at!

I also enjoyed the extra descriptions that you gave for each storyboard.

However, the third panel was a little confusing. A little more context (showing the rest of the room) would make this last sketch a lot more easier to understand.

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Client 2:

Nice sketches, well explained, good annotations.

Fine job.

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Reviewer 3:

Your drawings are incredibly well made and were very easy for me to understand with minimal description needed from the accompanying text. The web layout was clean and easy to use. You included just the right amount of detail without going too overboard or leaving anything out. Again, really only have positive things to say about the presentation and clarity of the drawings.

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Reviewer 4:

All of Clay's captions were short and clear.

The first two sketches were very helpful in visually communicating his ideas, and were also well sketched!

I was confused by the 3rd sketch, but I was able to understand the concept fully just by reading the caption.

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Client 5:

This presentation was clear and concise.

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