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Catherine Fox
Smoke and Mirrors
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 escape doorwind rushing outwindow crackingPresentation
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Reviewer 1:
Client 2:
Reviewer 3:
Client 4:
Reviewer 5:
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escape door concept sketch comments

Reviewer 1:

The airlock sound on a large, heavy door is a nice touch. Its not quite clear how the door slides open. Is it two pieces? Is it a single piece? Using the center of the door as a lock provides more of a sense of centrality to the door. There are some more details that could be added to make the door more unique. One option might be oddly shaped segments.

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Client 2:

Big door would really enhance the science fiction experience.

I would describe with more depth the game play you are envisioning for the puzzle.

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Reviewer 3:

I think that the design is very nice it definitely conveys the steam punk feel. The puzzle looks like it could provide an effective way to convert the door into an interactive object. Unfortunately given the size of the control panel it seems that it might be difficult to engage a large group with it.

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Client 4:

Cool door = awesome.

Cool door with a built in puzzle to open it = awesomer.

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Reviewer 5:

I like how you rationalized the style of the door - the weight - because it's an airlock door. Good thinking. It'll be important to create a simulated heavy feel to try to keep the illusion running. Key word, simulated, because you don't want to build it to be too heavy.

Keeping with the realism of the door's design, t might be a good idea to put the puzzle on the outside of the door, or otherwise integrate it better with the door. Instead of just "a door with a puzzle slapped on it" move the puzzle away so that the powerful effect of the door you've created is not diluted.

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wind rushing out concept sketch comments

Reviewer 1:

The feeling of wind or suction in space is widely present in sci-fi flicks so it would be an intriguing effect for the user. I think the mechanism would have to be implemented differently than whats shown here to provide the large amounts of air you might want.

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Client 2:

A cracking window is very thematically appropriate.

I would add more effects to you idea to give a bigger "wow".

What can you add to give this effect more "punch"?

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Reviewer 3:

The drawing here gives the impression that air is rushing in not out. I like the idea as a way to add urgency and bring other sensory inputs into the experience. For the second image that shows the air flow it would be really helpful to have a few labels that make it clear what exactly what is happening since it took a minute to figure out what is going on. I am also left with the question of how can you either hide a crack or make one appear in an otherwise undamaged window to trick the participants and make the experience feel real.

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Client 4:

I think this effect could be very, very neat -- the hull breach / cracked window trope is a classic outer-space story element and I'd love to try it.

My question is, can you move enough air to make this feel "right" -- can you "sell the effect"...

A sketch model may be required to see how it feels... I think that is coming up next!

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Reviewer 5:

Not sure how feasible this is to do, but it would definitely be a cool experience. I know that there are indoor skydiving centers with large fans, but those are really expensive. If there was a light fog in the room, perhaps by seeing the fog being sucked into the window, it would appear as if the air is being sucked out too.

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window cracking concept sketch comments

Reviewer 1:

The cracking mechanism presents an interesting challenge and would be a very cool effect that can be used in more than just this experience. The mechanism shown is one possibility. It would be a worthwhile endeavor to explore other ways of doing it to see what you guys can come up with an provide 5 wits with a piece of new tech.

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Client 2:

How can you get everyone in the group to see the cracking window?

This should be a highlight moment in the show that is memorable.

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Reviewer 3:

This seems like the precursor to concept 2. I think it would be helpful to begin with this one. As it answers some of my previous questions. I image that this could effectively provide for a transition from uncracked to cracked state. From a user experience standpoint I think it would be even more exciting to see the crack spread through the window. When I see science fiction films the crack spreading is one of the most dramatic elements (I have no idea how to create this gag just the belief that it would add value could it be pulled off).

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Client 4:

This is neat -- finding a way to SHOW the window cracking in real time would be very scary.

Not sure how to do that, and make it look like a real crack propagating...

I don't know if sliding the panel up/down would work -- you could move the window fast and show the crack in it's finished state, which is a pretty cool fallback if it can't actually show the crack happening.

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Reviewer 5:

Oh, so this is basically the same as the pipe bursting gag, except done linearly, right? I like it, and I think it has some great potential. The cracking of class in a spaceship or on a windshield is a classic trope and I believe it could really scare the guests (in a good way) especially with some sound effects included. The reset would also be easy to do.

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Overall concept sketch clarity and presentation

Reviewer 1:

The implementation details are a nice note and clarify things further. The drawings are small relative to the text so this makes it difficult to see them. The drawings also introduce different vantage points that could be made clearer in context of the main portion of the drawing.

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Client 2:

There are many neat effects in this presentation but I wish there were more details to describe how they happen and what the user experience is like.

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Reviewer 3:

Clean nice website, but these images are tiny! I want to see your artwork better but I can t easily. Please enable a way to see larger images they are very nice.

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Client 4:

Nice sketches, very clear.

A bit small to see, on the website.

Some great ideas here.

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Reviewer 5:

Really like the first picture. Wish they were bigger so I could see them in more detail. I missed a lot of things the first time around...

Your drawn people have a good level of detail and I like the use of color.

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