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Cody Jacobucci
6 wits
[review]

StoryboardConcept Sketches
 Zeus Versus Poseidon LED Pressure Sensitive Tile Sling Scoreboard Presentation
Average Rating
 
Client 1:
Client 2:
Client 3:
Reviewer 4:
Reviewer 5:
Reviewer 6:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Storyboard Zeus Versus Poseidon: innovativeness and potential

Client 1:

There's a lot going on here! I'm worried about the durability of all of the elements. The light-up floor and the elastics for the slingshot. But I could see it being fun.

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Client 2:

I like the general idea of combining one person in the group "working" to get ammo with the others who are doing the shooting. I think it's a fun back and forth and way to get more people involved. the overall idea seems really cool.

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Client 3:

This is a neat concept, I especially like the slingshot portion, it sounds like a lot of fun. I would consider changing the tile game and finding a different way to supply 'ammo' to the slingshot as we are trying to avoid having anything in the floors to keep cost down.

Just a dumb thought that might not be feasible, but it could be cool if players were split into teams--one fighting as zeus' army and one as poseidon's.

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Reviewer 5:

The storyboard is quite interesting and cooperative. It fulfills the demand that at least people could get involved in the game. However, the concept is fine but needs quite some technical requirements, particularly in sensing. Which tile players step on and which army players shoot should be quite sensitive.

Also, I am thinking that why not making everyone stay in the room for three minutes? There is no difference between experienced and green-hand players. Not only the starts could judge the players' capabilities, but also the time they spend inside the room. It could be better to make players leave early and get 5 stars when they play the game.

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Reviewer 6:

This sounds like a great game - I like the combo of finding ammo and playing the shooting game. One thing I'm confused about is where the ammo is. How does it "appear" and how does it "reset"? If it's in a ski-ball enclosure, then does stepping on tiles open slots in the enclosure to access it? I also like the fact that it's not a binary income - makes the replay value much higher!

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Potential, feasibility, user experience and human factors shown in the concept sketch, LED Pressure Sensitive Tile

Client 1:

This would be very neat - and I'd be very intrigued to see how durably this could be made. People will jump up and down on these - they will violently abuse it, and it will see a lot of traffic. If you have a way to build it to be nigh indestructible, I'd love to see it!

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Client 2:

I think this might actually be the hardest part of the game. Putting sensors and wires in the floor tends to be very tricky for installation, maintenance, ADA compliance and just general durability. It can be done, but often causes trouble.

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Client 3:

As a company we determined that we want to avoid placing anything on the floors to cut down costs. (This is really cool though).

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Reviewer 4:

I would like to see a cost workup for this. I know we don't have cost targets for the rooms, but 5wits has mentioned that more expensive rooms are less likely to be built.

I think the puzzle can be timed to be fun and challenging. I don't think acrylic is durable enough to withstand the standing/scuffing/jumping that will happen. You'd need polycarb, at a minimum, but even that might not be scuff resistant enough.

My last comment is that I get why blue = Posiden, but I don't know why green = Zeus. How will you make that connection clear?

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Reviewer 5:

It is a pretty cool design. Well, doubt how to make the tiles strong enough when people jump on them. Also, the material should also be transparent enough to show the LED's color.

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Reviewer 6:

Nice and simple! What happens when the player steps on the tile? Does it respond in some way? Also, how does the game know how many players enter?

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Potential, feasibility, user experience and human factors shown in the concept sketch, Sling

Client 1:

The elastics will snap - they just will. Are we concerned about the guests hitting themselves or each other with it? I would also be concerned that there's too much going on in the room by adding in the slingshot mechanism. Standing on the tiles may be enough of a puzzle.

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Client 2:

This is a fun way to launch a ball. My concern is that the balls will go everwhere (and maybe even leave the room through the ceiling!

Maybe the whole thing can be contained somehow, so the balls can't leave an area.

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Client 3:

This sounds very feasible. Good thinking on limiting the draw using rope.

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Reviewer 4:

What are the balls made of? You mention skee ball, but I think that could be dangerous. What's to stop players from just putting the ball in the score hole?

With your floor layout, you definitely need a way to keep players from getting hit by misfires.

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Reviewer 5:

It is quite an interesting game. The ball return system is not reflected in the drawing and I am quite interested in how it works, how large it is and how reliable it is.

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Reviewer 6:

Ah, this answers my question from above. So the ammo dispenses from the storage area behind the board as the players hit the green tiles correctly? I like this game - my one suggestion is that it might be fun to involve two players by only allowing one person to access one side of the sling (so you need both players pulling and releasing in unison). On a technical note, what might be the life of the elastic? What material might work?

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Potential, feasibility, user experience and human factors shown in the concept sketch, Scoreboard

Client 1:

This could be done by putting the LED s behind translucent acrylic to help obscure the nodes. We do that a lot in our shows when lighting is meant to be magical.

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Client 2:

This seems like a nice visual. If it is big enough and bright enough, I think people will get it!

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Client 3:

The scoreboard is fun idea. Some things to note are that we already have a 32" TV monitor in every room right over the exit door that could be used for keeping score. We have also already determined that every room gives guests 1-3 stars based on how well they do.

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Reviewer 4:

Do players get scored based on how many balls they throw at the kraken or just standing on tiles?

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Reviewer 5:

This design is impressive. I am not sure how large it is and where it is put inside the room.

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Reviewer 6:

I can picture this already - it reminds me of the scoreboards from fighting video games. With the right flashing lights and sounds it would make the whole room incredibly engaging!

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Sketching technique, clarity of storyboard and concept sketches, and their web presentation

Client 1:

Nicely done!

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Client 2:

Nice drawings. Clear and easy to understand. Good labels and not too much text.

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Client 3:

Well laid out and clear. Nice job.

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Reviewer 4:

The concept sketches are great! They're very detailed and use the techniques shown in class. The story board is simple and effective.

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Reviewer 5:

The overall sketch is good. However, the shadow of the LED strip and the ball are not that reasonable. Writings in the storyboard could be better. In terms of the website, figures are not listed in appropriate sizes and locations. There is a small figure of the battle on the bottom of the page. It is too small and aligned on the left, rather than the middle. I am not sure why such a picture is put. Also, in the scoreboard's website, the picture of the Harry Potter is too large that it overweights the scoreboard's design. The priority is not organized well.

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Reviewer 6:

Excellent sketches! The scoreboard sketch and the tile in particular are fantastic - great use of markers and color! Really outstanding work.

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