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Christian Reed
Alpha Tangerine
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 control boardlaser weldingfuse testerPresentation
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Reviewer 1:
Reviewer 2:
Reviewer 3:
Client 4:
Reviewer 5:
Reviewer 6:
1-marginal     2-ok    3-good     4-very good    5-outstanding

control board concept sketch comments

Reviewer 1:

I like the idea of fixing components, but it's not clear from your drawing if they'll be able to access what's under the board, or just use the hand controller to "field" what's broken. I want to know a little bit more about where the pieces are: can they students touch

it? how do they fix it? Is simple reporting enough? What cues them that they're done and that they've found all the errors? How can this be made into a fun experience rather than just a mindless job putting the hand controller to of the endless slots?

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Reviewer 2:

I like the concept of using an "error detector" as a handheld device, pretty straightforward of how to use it too. I think it would be fun to hover this detector over the board and wait for "beeps" to detect location of errors. I worry that only 2 or 3 people will have enough space to work on this puzzle at the same time. I also think that it wouldn't be much fun for those who cannot participate to watch other people work on it. I like the concept though, and I think it could have good potential.

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Reviewer 3:

I like the concept of sliding a "detector" over the board and waiting for a beep to locate an error. The board would have to be very big though, in order to allow multiple users to interact with it at the same time. Looks like it would be pretty straightforward on how to use it. It has potential, but needs to me modified a bit.

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Client 4:

I like the X-Y coordinate element of this game a lot.

And I like the idea of sweeping the board for errors.

I'm not sure how challenging the game would be -- simple is great, but there should be a little bit of depth to the gameplay.

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Reviewer 5:

Based on your drawing, I see that the controller is intended to be held by a single person, but I can't tell how large the board is. If the board is too small, this may not be a good activity for large groups of people. If the board is too large, it would be hard for someone to reach over it and cover the entire board with the error detector.

Another potential problem is that this activity doesn't seem as satisfying as some of the other 5Wits experiences involving physical objects changing.

This is mostly an electronic/visual experience from my understanding, which could come across as unexciting.

This idea is feasible and does have potential, but I think it still needs some work and/or clarification.

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Reviewer 6:

Great effort put into this drawing. Nice and clear explanation of what this does and how the user would interact with it. Very relevant to the storyboard and rather advanced of an idea. Cool!

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laser welding concept sketch comments

Reviewer 1:

This is quite possibly my favorite idea so far. I think that having the joystick and fire button somewhere far from the weld head is a good idea. You could also have a capacitive touch sensor that deactivates the weld head when someone touches it (for the curious kind).

Are there going to be sparks and eye protection required for using this machine?

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Reviewer 2:

This activity only allows one person to interact with it at a time. Obviously no real welding will be possible (needs to be repeatable and I'm guessing there will be safety reasons), and I think it will be hard to mimic the real thing and could result in a not very exciting experience.

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Reviewer 3:

It would definitely be cool to see live welding, but I'm assuming no real welding will be possible (not repeatable and safety reasons). Also, only one person would be able to operate the welder, while others can only observe. I think it might have potential, but more modifications would need to be made.

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Client 4:

This is a neat idea -- if a compelling visual impression of welding could be given, that would be a very neat effect.

Is there a way to do this without building the big CNC gantry?

My concern is that there is a lot of hardware/infrastructure to this challenge that is tangential to the actual effect or gameplay.

It's a "bang for the buck" question, in my mind.

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Reviewer 5:

I think this is a really cool idea, but the one problem I can spot is that this would be fun for only one person. The whole idea of welding and repairing parts of the ship seems cool, especially if the pieces come together to form some kind of larger structure (like the hull of a ship or something).

One possible way to include more people would be having the other players move the metal around underneath the welding point. This could be because the range of the laser is too narrow to fix large pieces of metal.

Disclaimer: I know nothing about how actual welding works.

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Reviewer 6:

I like the idea of this challenge. I wonder how applicable it is for various ages though. Overall though, this seems like a really neat challenge that is very appropriate to the storyboard. Where would the joystick be located? I know that this wasn't part of the sketch, but like, have someone have to relay information back to the person driving would make it challenging and engage another person-- perhaps an idea? Great work.

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fuse tester concept sketch comments

Reviewer 1:

I like the very tech-y basis of this. I like the idea of them begin comfortable grabbing an instrument and checking it's capacity and then organizing it as such. I wonder how this could be scaled up to an activity for more than 1 person with just 3 slots.

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Reviewer 2:

Very similar to the fuse puzzle in the Espionage at 5Wits. Just like at 5Wits, it would require multiple fuse testers to allow multiple players. It also makes it a lot better if different fuses belong to a different tester in the room. How do you plan on making this self-resetable (going back to its starting state for the next set of players). I think it has good potential, but not very innovative.

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Reviewer 3:

This puzzle is very similar to the Fuse puzzle in the Espionage 5Wits. It would need to include multiple fuse boxes to allow multiple players to participate. How is this puzzle going to reset itself?

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Client 4:

I like this idea -- simple identify and correctly place the fuses.

The sketch may have benefited from depicting one of the fuses.

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Reviewer 5:

Of the three concepts presented, I think this idea needs the most work. The concept would need to be scaled up to include more people, hopefully with more fuse testing slots as well, but still the mechanic feels similar to a lot of 5Wits puzzles. The concept of "check where this thing goes and put it there" is used in a lot of places.

Another potential problem is that the fuses could easily be pocketed and stolen unless they are very large.

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Reviewer 6:

I like the versatility of this project. It allows for people from all ages and skill levels to participate. How long would this last? Like, would this be the main challenge? Perhaps more or larger of a test surface is needed? Great idea.

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Overall concept sketch clarity and presentation

Reviewer 1:

I like the header of the galaxy picture. Definitely sets the context. I think it might sit better if it went across to the left margin of the page.

Also, as you're taking pictures to upload, you can sent the drawing with a couple of white pages behind it to be up on your laptop screen and that'll hold it up (and keep your thumb out of the picture...).

I would have liked a separation between one image + caption and the next, so that when scrolling around, it wasn't as easy to confuse the text above or below it with which picture it belonged to.

Also, since I couldn't click and expand some pictures, some of the text in your sketches were just too little or blurry to read, so I wasn't able to understand it all probably.

I can see that you really tried with the markers, perhaps without any color pencils to support, but you were definitely thinking of the orientation and lights hitting the different shades of the different concepts.

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Reviewer 2:

Pretty good sketches, nice use of shades. Also great way of assigning names to parts of the sketch. I found it easy to understand all the sketches, and the paragraph below each one was very helpful too.

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Reviewer 3:

Description paragraphs next to every concept sketch were very helpful to understand the concept. Simple and clean web design. Good use of "labels" in sketches to identify different parts in the sketch.

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Client 4:

Some neat visual effect ideas here, and a fun gameplay opportunity with the fuse puzzle.

Sketches were good, annotations were helpful.

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Reviewer 5:

I understood all the drawings, except a sense of scale would have been really nice. In many places you have a small component (a controller) placed directly next to a large component, which makes me feel like they are the same size. Separating the drawings and providing a sense of scale would be very useful.

The web presentation was simple and easy to use, though I would recommend centering your images within the window and removing the very large banner at the top. It mostly just forces me to scroll down. An introduction for the storyboard page would have helped too.

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Reviewer 6:

I think the sketches are great and very clear. A good effort was put into them and I'm very impressed. They also seemed relevant to the storyboard. Any would be great ideas to develop further.

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