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Home > Assignments > Concept sketch results > Reviews for Drew Walker

Drew Walker
the great s cape
[review]

StoryboardConcept Sketches
 Big Little Mice Life Sized Keyboard Floor Guitar Hero Sheet Music A Full House @ Carnegie Hall Presentation
Average Rating
 
Client 1:
Client 2:
Reviewer 3:
Reviewer 4:
Reviewer 5:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Storyboard Big Little Mice: innovativeness and potential

Client 1:

I think this would be a really fun game. However, I'm not sure how you would implement it in a cost-effective manner. I've seen a giant floor piano at FAO Schwarz, but I don't know how expensive it is to maintain. The keys have to withstand people jumping on them all day. Also, how would you create the circle and ring display on the wall? A giant screen would be prohibitively expensive, so would it be a projector? And if the content was projected, could you place the projector to ensure that the guests would not block the projection?

I'm not saying it's not possible, I'm just not sure how you would do it cheaply. I'll be interested to see if you find a way!

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Client 2:

This looks like a lot of fun! Combining the fun of the giant piano from "Big" with a "Rock Band" or "Guitar Hero" style game is a really good idea!

The added feeling of pressure from the live audience would augment the experience nicely, especially if the audience image is partially masked by bright stagelights.

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Reviewer 3:

I like the challenge and that it could be a group activity where multiple notes have to be played at once. It would be really easy to increase/decrease the difficulty of the activity, which is always nice. I think the cheering/booing may not be the best form of feedback, while the players are pressing the keys, especially if notes are being played quickly. Perhaps this could happen at the end to indicate that they've won or lost. A better response for note playing would probably be the music plays when notes are right, and some distinct short noise when the note is wrong.

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Reviewer 4:

I love this idea. It reminds me of Jerry, from Tom & Jerry, playing the piano at concert. This would be a really fun and unique game for players. I would like to know what the motivation behind this game element is for the players and how it fits in with the theme or other game elements. Overall, great idea!

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Reviewer 5:

I loved the idea of the room! The combination of a "guitar-hero video game style" gag and the giant piano is, in my opinion, a very prominent approach to the proposal, mainly because guitar hero is - or at least used to be - a VERY popular game, and adding teamwork and giant stuff to it gives provides the user with an experience that he/she cannot have at a homemade guitar hero setup. Plus, 20 to 30 years old users might also have a nostalgic feeling about it, what's always very nice. Honestly, I don't think that there is much I can suggest/add to your idea regarding its innovativeness and potential.

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Potential, feasibility, user experience and human factors shown in the concept sketch, Life Sized Keyboard Floor

Client 1:

As I said above, I like the idea of a walk-on keyboard, but I don't know how you'd implement it to be both cheap and durable.

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Client 2:

As sketched, this looks way too big to be practical. A much smaller keyboard could definitely work though! Perhaps being willing to forgo moving keys for some sort of sensor would further reduce the scope.

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Reviewer 3:

I like that the piano is life size and creates a nice atmosphere for the players. Where would the players be able to step? You should make sure that they can see the notes coming down, and that there's enough space that people don't run into each other.

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Reviewer 4:

The concept sketch shows the scale of the keyboard, but it does not illustrate what mechanisms you plan to use when building this game element. How will the keys move? How will the structure be supported? When the keys are pressed, how will that input be registered by the user interface. It would be good to see more of these details in the sketch.

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Reviewer 5:

Regarding potential and feasibility, the critique above pretty much covers everything that I have to say about it. Now, about user experience and human factors, things look to be ok... But as a concept sketch, it is always very important that you point out how the most relevant components are going to work. For example, I cannot really tell if I approve 100% the user experience because I don't know if the black keys of the piano are going to be functional, or if they are there only for characterization purposes. And about that, if they are really meant to be functional, I would just worry not to place them too far away from the user, so that it's not too hard to hit them without first hitting the white ones around it.

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Potential, feasibility, user experience and human factors shown in the concept sketch, Guitar Hero Sheet Music

Client 1:

I think people would be able to figure out what they're supposed to do, because as you point out, you're essentially using the same interface that people are used to from Guitar Hero. But again: how would you get this on the wall?

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Client 2:

This method of communication is pretty well understood due to the success of similar video games.

It's unclear how these moving lights are displayed though. It seems like it would be easiest to project them.

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Reviewer 3:

I think this is pretty intuitive, and is used as a method for a lot of games that are similar to this, like guitar hero or tap tap (i'm not sure if that's what it's called) that you can play on your phone. Perhaps there could be visual feedback as to when a note is being pressed, such as a color change of the vertical lines.

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Reviewer 4:

Having a interface similar to Guitar Hero is smart because it uses players' previous experience, and would therefore require little instruction. However, I would like to know more about how you plan to implement this element. Instead of describing the sketch, try to describe the possible mechanics of the design. For example, how will pressing down the key translate to a digital signal?

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Reviewer 5:

Same observation for potential. Now about feasibility, how exactly are you going to do that? Will it be a giant LED screen? Or maybe a projector? Because depending on the actual size of the room, both ways might be either hard or expensive to implement. About user experience and human factors, everything seems good, no complainings there.

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Potential, feasibility, user experience and human factors shown in the concept sketch, A Full House @ Carnegie Hall

Client 1:

I like the idea of a big crowd to increase the pressure on the players, but I have the same question here that I did of the sheet music: how are you going to get the content on the wall?

Since the crowd doesn't have to move, you could paint them on, but it would be expensive and time-consuming to paint in such detail. Is there another way?

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Client 2:

This is a great way to add pressure to the experience without the usual ticking timeclock. A group of strangers "watching" you perform has the potential to be a great effect!

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Reviewer 3:

The visual is clear and makes sense to me! Would their faces change? Or would there just be audio feedback for cheering and booing?

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Reviewer 4:

This is a nice feedback mechanism for the player that requires virtually no instructions. Having audience members cheer and boo is very clear and does not require any language. Again, it would be nice to have some more detail in the sketch and the description. Will this be a fixed image with audio recording? Will it be a video? How will the signals from the game interface trigger the "audience response"?

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Reviewer 5:

In terms of feasibility and human factors seem very good. However, I think you could maybe potentialize the user experience if you add some kind of depth feeling to the crowd. A flat wall drawing/picture, even if it has a 1 point perspective is not going to look very realistic, mainly as the user approaches the wall. Therefore, one idea I had was to implement the "infinity mirror" effect (check out the first picture in the right corner of the page: [url]).

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Sketching technique, clarity of storyboard and concept sketches, and their web presentation

Client 1:

I understood what you were going for in each of your pictures, and liked that you typed explanations, too.

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Client 2:

This idea was communicated and illustrated clearly. Good Job.

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Reviewer 3:

I thought it had a pretty clear layout. I like that you could go back to the storyboard without opening a new page. I think there could have been a little more explanation for the first and third concepts that were mentioned in the storyboard.

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Reviewer 4:

The sketches are very crisp and easy to understand. The 2-point perspective is used to effectively communicate space and relative size. Well done! My suggestion would be to add a little bit of tone to highlight key aspects of the sketches. For example, you could do the notes in the second concept sketch in color.

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Reviewer 5:

Most of the sketches follow the perspective guidelines very well. The only representations that are a little off, are the person standing over the piano and the crowd. Besides that, there could have been a little more rich use of shades/color tones in your drawings. About the web presentation, maybe also try to use more colors than just BW.

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