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Douglas Sanchez
Fysix
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 laser beam controlhexagonal blocksenvironmentPresentation
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Reviewer 1:
Reviewer 2:
Reviewer 3:
Client 4:
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laser beam control concept sketch comments

Reviewer 1:

I might like your idea a lot. But through all your pictures and the presentation, you have the problem to not explain (at least not in a way that I could understand) what is going on.

The headline here says laser beam control. The first picture shows how to interact with the capacitive hexagonal wall and then shows a gigantic laser that shines to a spot on the floor (not wall) of the room. I have no idea what it does.

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Reviewer 2:

I think the design is very feasible. I also think a display of a lot of bright hexagonal tiles that blink into place would be very cool. For user experience, I would like to hear more about what the walls feel like when the user touches them, some capacitive touch screens are not nice to touch. I don't understand what the laser beam does or how it is controlled with the tile system.

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Reviewer 3:

I m honestly not sure what I m looking at with this sketch. Its very well-done from a technical perspective, but I don t really understand the

play . Your storyboard suggests there are hundred of little hexagons, each of which is drawn to look like a cube, and then each hexagon has a set of arrows on it? What happens when I touch an arrow? What is the purpose of the orange beam? I thought that the game was to activate all hexagons to show the space outside

I d suggest focusing a little more on explaining how the play actually works. You have the note that says

other designs are not drawn depending on size of group . While this helps me understand that there can be more, I m not sure how many show up per person, or how multiple people start to interact with each other. Explaining this would help.

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Client 4:

I like the idea of controlling the laser with an X-Y-Z coordinate system.

I really like the hex tiles as a control interface -- looks very "alien" and scifi.

I wonder how to make the beam threatening enough to keep people out of it -- if it is supposed to burn up the control panel on the wall, we want to conjur a little fear, I think.

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hexagonal blocks concept sketch comments

Reviewer 1:

The first sentence that the viewer reads is: "Active Tiles can change location to make controlling laser more difficult" I don't know what you mean by that or how it is giving me an introduction to your general concept of the hexagonal blocks.

I nevertheless think I understand this picture a little bit better. I still don't know how it looks like on the wall, if people are supposed to grab something out of the wall (wouldn't you loose a lot of parts then?)

and what the idea of the game is.

The sentence: "In order for this activity to be engaging for large groups as well as small groups there would have to be variables that could be changed. " does not sufficiently explain how exactly people (or especially different amounts of people) are going to play the game.

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Reviewer 2:

This sketch seems more like the continuation of the previous sketch. I still don't understand what the laser is for. I think the activity is feasible and could make for a good puzzle.

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Reviewer 3:

Okay, so I m going to leave my comments from concept 1 as they were, to illustrate the point that I wasn t understanding that your concepts were all part of one single idea. Again, the drawings are very nice, but I m still not clear on what is supposed to happen. Maybe the problem is that there are so many arrows going every which-way, it becomes really difficult to understand how things are moving. Is it frantic and out of control? Are the users jumping around to try and keep up with the shifts? On another note, I do want to say that I absolutely love the hexagon/cube patterns. Something about this pattern is extremely pleasing, so I think you have a good platform on which you ll be able to create a compelling game!

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Client 4:

Varying the interface could make the game much harder (which is good, if the gameplay is just trying to aim one laser at one spot).

I agree that changing the type of control interface during the game would make it much harder --

you could even move the active control surface around the room, making it likely that a different guest will take control and have to learn how to move the laser from scratch themselves.

That would slow the game down and get more people involved.

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environment concept sketch comments

Reviewer 1:

This is the first picture that gives me an impression of how it looks like in a room.

I still don't know how users interact with your game and what they are supposed to do.

I don't know what is going on when it changes from picture 2 to 3 and again what people are supposed to do then.

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Reviewer 2:

Good potential. I think it would be cool if the lights stared at one side of the wall and then went to the other, or if the tiles lit up one at a time.

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Reviewer 3:

This is a really cool idea! Again, I love the pattern itself. Can I steal this idea and make the pattern? I want this on my wall in my room

This concept in itself is very clear. While the drawing isn t quite as compelling, its clear to me what you are trying to show.

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Client 4:

I like this design aesthetic a LOT.

Super slick frosted acrylic walls that back/edge light to reveal complex "alien" geometry is a cool idea.

I want to explore this more.

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Overall concept sketch clarity and presentation

Reviewer 1:

There are introductions missing that would help me get behind your idea. The pictures are too simple, they don't show me the supposed interaction of the visiotrs with your game.

In my opinion, you need to explain the general idea of the hexagonal blocks, show how it looks like in the room and then tell us how visitors interact with your game.

Furthermore I would add headlines to your pages. It says here laser beam control or environment, but I don't really know if I am at the corresponding page on your website.

Lastly, if you want to introduce the laser beam control, I think you should show what it does and how it looks like in the room. Because right now I do not get the basic principle of the laser beam control idea.

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Reviewer 2:

The sketches are very clear, words are easy to read. I like the web site design as well. The only thing I am confused about the function of is the laser beam.

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Reviewer 3:

Your sketches are nice. I think they would benefit greatly from some photoshop touch-ups. Firstly, if you aren t using a scanner, I highly recommend it. Secondly, you should take the time to white-balance everything and define your background as the same color white as your website. Erase away any corner shadows on the page, too. Finally, your descriptions are really helpful, but they are hard to read because of handwriting. Consider typing them out as an overlay on the image after scanning it, or spending the extra time to write more neatly.

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Client 4:

Beautiful drawings, and clear articulation of ideas -- very well done.

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