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Tara Ebsworth
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 light up tilewire mapaccommodating group sizePresentation
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Reviewer 1:
Reviewer 2:
Client 3:
Reviewer 4:
Reviewer 5:
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light up tile concept sketch comments

Reviewer 1:

It is feasible to do, and lighting up the tiles would be great to notify the group - I'm wondering the size of the tiles and how it would look like when there are many people. Also, is the room dimmed?

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Reviewer 2:

This would not work as a stand-alone concept sketch, but it provides a good introduction. I think users will enjoy being able to walk around and have the tiles on the floor respond to them. i also think that the idea that people will just be wandering around and trying to figure out what can be interacted with is very accurate. The light up tiles are a good way to jump-start and guide this process.

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Client 3:

I like the idea of adding cool lighting effects, this is neat.

Why do the guests need to illuminate the wiring diagram?

Is it invisible to them or somehow obscured until it is lit?

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Reviewer 4:

Would the entire floor be made up of the light up tiles and then only a couple light up or would there only be a few light up tile? The robustness of a floor full of these tiles could be a concern depending on the mechanism used for triggering the tile lighting up. The matching visual cues from tile to map make this very clear.

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Reviewer 5:

very good idea. The blue light on the floor would make this a very interesting acitivty

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wire map concept sketch comments

Reviewer 1:

It is a simple idea, but I think it fits in this storyboard. I would like to see more "wow" factors in addition to the light-up panels, for example, movements of the wires and sparks from the wires etc. You can do so many more things to add better visual effects in this stage.

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Reviewer 2:

I do think that users will enjoy how their interaction and movements will affect the room and the map on the wall. I do think that the connection between the light up tiles and the map will be relatively easy to make, even without a guide present in the room to give them any hints.

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Client 3:

I assume this is the precursor step to fixing the robot?

This is all a puzzle to reveal the wiring diagram that you need to follow.

Is there a game or challenge to revealing the map, or simply stepping on all the floor tiles?

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Reviewer 4:

Having the wiring lit up and visible on the wall to the entire group could be a great effect to engage everyone together visually and with the puzzle before a few people get to work on the re-wiring. If you can map out how you might have variable solutions with the wiring map during the sketch modeling, it would be interesting to see the gameplay and how the wire map then transitions to the robot's rewiring.

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Reviewer 5:

This is an extension of their original idea. Good work

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accommodating group size concept sketch comments

Reviewer 1:

It is great that you thought about how to accommodate different sizes of groups. I don't know how long it would take to actually wire up the robot, but if it takes long, making some people wait on one spot would be pretty boring. I feel that there would be not much need to make them wait on one panel even for a bigger group? I think it would be cool to actually see the wiring map on the floor together somehow ...

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Reviewer 2:

/i like the way that this can be adjusted for different size groups. I'm assuming that once all of the tiles are lit that they will stay lit and people can move around again. I imagine that there is a limited amount of time that people would be willing to stand in the same spot. My only other concern would be that users may not initially realize what they have to do to get all of the tiles lit. They may simply try to light them one at a time. Different ways of programing the game could guide them in the right direction, or the game could be possible without having the whole map lit up to solve this potential issue.

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Client 3:

Great to see you thinking about accommodating different size groups.

I'm not certain a floor system of lights/sensors is worth the cost for this game alone -- perhaps it could be combined with other games/effects in the room (several teams have games based on illuminated floor tiles) -- if all those games were in one room, it would make the economics more viable.

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Reviewer 4:

Clever consideration for gameplay to scale the challenge with the group size. How would the system know how many there are in the group to adjust the game play?

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Reviewer 5:

I feel the designers idea to accommodate different group sizes is neat, although it seem to favor the smaller groups since they could potentially just run around and step on all the floors tiles.

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Overall concept sketch clarity and presentation

Reviewer 1:

Drawings are great, as well as the website! Great job on that. However, I reviewed this storyboard two weeks ago, and I feel like your submission is a storyboard rather than concept sketches ... I wanted to see more details of how the users would interact with the panels, how the panels are installed on the walls/ceilings, how big the panel/display is, and where the locations of the robots, panels and all the other things are.

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Reviewer 2:

The sketches are quite clear and follow a single storyline. It seems like this is more of a detailed storyboard to me than three distinct concept sketches. However, I did like the flow, which allowed me to grasp the idea clearly. I did like the borders around each picture as I think it added to the clarity. Also, the perspective on the drawings was quite clear and I liked the use of color to show where the tiles and map were lighting up.

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Client 3:

Very nice drawings -- beautiful.

The intent is quite clear, written descriptions are helpful.

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Reviewer 4:

Clean and consistent sketches with just enough detail to see what is going on. The blue accents really pop out of the sketches. Adding headers to the text to identify what the concept is and what it is trying to achieve would aid the reviewer.

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Reviewer 5:

The sketches are simple and efficient

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