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Eric Crespo
The Dark Team
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 time selection devicedestination displayexit doorPresentation
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Reviewer 1:
Reviewer 2:
Client 3:
Reviewer 4:
Reviewer 5:
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time selection device concept sketch comments

Reviewer 1:

I like the idea of matching the correct alien time and sending the guest to the future when they get it right.

I personally was confused as to what it meant to match the time.

It looks like the inner circle and outer circle have different symbols on them, and I'm unsure as to how they relate to the last sketch of the rectangular clock.

I think the idea is really good, I just had trouble in deciphering how the circles work.

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Reviewer 2:

I think that this is a versatile option that allows for different groups immediately after each other to have a new experience. However, this seems awfully similar to something 5wits has already done, I don't know if that's a problem though. I think the drawings could be a little bit more developed to help explain the idea and allow me to better understand what it is the user would interact with.

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Client 3:

A neat idea -- I like the alien script and the rotation puzzle.

It works particularly well in the round room, this could be neat.

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Reviewer 4:

It's a good idea. The outlook is mysterious and reminds me with some Egypt movies. The device now contains two circular rings. Maybe it can be extended to more rings in order to get more people involved in this experience.

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Reviewer 5:

This idea has a lot of elements that 5 Wits looks for, especially reset-ability, durability and physical interaction. It seems like it can be easily scaled to fit all group sizes (just add more dials?) and is challenging but not overwhelming. The sketch itself is clean and conveys the concept nicely. Although the written description is a bit short, the idea seems straightforward. Your team's storyboard was not working, so the full context of what is going on is not clear to me. An explanation of what the symbols actually mean (i.e. are they a code or a date in an alien language?) would have been helpful.

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destination display concept sketch comments

Reviewer 1:

I'm not sure what this concept is meaning, so I assume it is the time display.

As stated earlier, the linear aspect of the time display with the circular aspect of the time selection device could be confusing.

That being said, matching the alien symbols to get the guest to the future or past is a great idea and should be pursued.

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Reviewer 2:

This idea I really like. I think it's the most convincing of the four sketches. If done well, it could be really effective in throwing the user into the setting of "whoa, I'm traveling through time!" without needing extra substance abuse as I'm sure Bill and Ted needed on their excellent adventure. :P I wonder how the user is supposed to walk through it though without hurting the LED screens? Probably not a big problem.

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Client 3:

This could be neat -- I think back lit glowing alien script will be a neat element in this sci-fi adventure.

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Reviewer 4:

I love the outlook of the door. It's fascinating and I'll definitely want to see what's happening inside. It will be great if there's some lighting effect (shinning with white lights, etc...) that makes me feel I'm entering a time tunnel for the time travel.

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Reviewer 5:

This time display is a straightforward way to communicate with the users and will allow them to complete the task with minimal instruction. Having the display instruct the users on which date to input seems to depart from the overarching idea of having the users choose their destination since they are being instructed to input specific symbols. This might eliminate the need to have the "two doors" approach.

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exit door concept sketch comments

Reviewer 1:

The exit doors are good.

The LED's to the future are appropriate and the old style door to the past is also good.

Does this mean there are two paths for the adventure?

I like that idea.

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Reviewer 2:

I think this sketch needs to be developed a bit more. It is, I think, the best drawn sketch of the three, but still a bit more detail/description to understand what the user would be experiencing would be nice. I think that it could be really effective to convince the user that they've traveled through time though, so I like the idea! How would you accommodate going to different time eras?

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Client 3:

This could be a cool effect -- I've very interested to see someone pull off a "portal" type gag.

LEDs could be a big part of it.

Is there a way for guests to walk through?

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Reviewer 4:

I love the contrast between the LED door and the wooden door. It's easy to tell which is imply "the future" or "the past". It's a simple idea but will work pretty well. I suggest you can add some old-fashioned mechanism (maybe making weird noise) to make the wooden door more mysterious.

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Reviewer 5:

I like the idea of having the users ending up in a random time that is dependent on how they input the date into the time machine. The different styles of the door are a nice way to set the context for what the visitors will have to go through. However, the idea of either going forward or backward in time seems to be incredibly difficult for 5 Wits to pull off (now you need double the space?). Maybe I'm missing some context since I cannot see the storyboard, but does this mean that the visitors would have to go through an entirely different Sci Fi experience if they input one date over another? First time users would not know how much control they have over the time machine. Regardless of which door opens, the users might believe that it was supposed to happen all along. Conversely, they might think they do have control, and regardless of which door opens, they might think that it was their doing, even if it's always the future door with a different year given each time.

I am a bit confused about how the different doors will be integrated into the room. How does the wooden door appear? I think it would be a bit odd to come into a sleek, futuristic time machine room and have one wooden door and one future-looking portal. Perhaps having a wall slide away, revealing a wooden door would integrate a bit more smoothly.

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Overall concept sketch clarity and presentation

Reviewer 1:

My only suggestion would be to put the time selection device close to the time display device on the website.

That would help better link the two.

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Reviewer 2:

The biggest problem was the lack of developed pictures (and the main storyboard's slideshow doesn't work!). Other than that, the ideas are pretty neat and cool.

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Client 3:

Your images are out of order with the review boxes on the website, but your submissions are the only ones on the team that actually show up fully.

Most of your teammates had only broken links, or an image or two with no text.

Worth doing some QC on the website so their work is appreciated.

Your sketches are fine, well drawn and simply annotated.

A fine job.

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Reviewer 4:

The website is simple but neat. It's clear and easy to understand the idea.

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Reviewer 5:

The drawings are clean and very easy to understand, and the ideas were apparent to me, even with the storyboard not working on the team website. I am still a little confused about how the doors fit into the room, and it might have helped to show a little more detail on how the dials will work - is it like a safe with a knob in the middle, or are they flat against the wall and are turned using fingertips?

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