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Emily Hupf
Smoke and Mirrors
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 two hand handletwo person handleone hand handlePresentation
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Client 1:
Reviewer 2:
Reviewer 3:
Reviewer 4:
Reviewer 5:
Client 6:
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two hand handle concept sketch comments

Client 1:

I don't fully understand this idea.

Are there any moving parts?

Does anything light up?

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Reviewer 2:

The handle looks sleek and fitting and I like the description of this handle from the text, but I can't really see how it works from the sketch.

Drawing the users hands in the sketch or at the very least arrows where they would go could help solve this issue.

A clearer drawing of how the user interacts with the device would help me better assess the feasibility / user experience of the design.

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Reviewer 3:

It is too early to decide the materials of the handle

the designer could focus on how the handle looks/feels, and what kind of message it is trying to convey at this stage. Some questions and suggestions:

Will it be obvious for the participants to realize that they should use their both hands to activate the handle? Or is this designed on purpose to make it hard for participants to turn the handle? To me, it is important to clarify this design intention.

How many handles will there be? A single handle makes it less fun a large groups

actually only one people is needed to play with it. Can any games be designed to enforce multiple participants to play with the handle in turns?

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Reviewer 4:

The back lit acrylic & carbon fiber combo would look awesome! Clear acrylic isn't very forgiving to abuse though, and back lighting will emphasize scratches/defects. Maybe you could use a white/semi opaque mat'l that is more forgiving and also diffuses the light source. Also, I'm confused as to where/how the user would grip the handle.

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Reviewer 5:

Sleek and futuristic design. Seeing the sketch model for this and at what height it is placed on the wall would be helpful to understand the human factors needed to turn with two hands without being awkward. How can you let the user know to use two hands? Would you exaggerate the design or maybe provide a blinking back light when only one hand is engaged?

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Client 6:

This is cool -- acrylic and carbon fiber look sexy and high tech.

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two person handle concept sketch comments

Client 1:

The images are missing.

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Reviewer 2:

The idea is okay but it is very difficult to see how the handle works / what the intent is.

Focusing instead on just the handle (not the whole room) and showing perhaps the closed, wings-out, and turning stages would be helpful.

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Reviewer 3:

This is an interesting idea to challenge the participant physically to turn the handle. Some thoughts: there could be a force-measuring sensor behind the door to show how strong the participants are. And this information could be feed back to participants by screen/panel. And the force required to open the door should be able to adjust, in case no one in the group is strong enough to turn it after several tries.

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Reviewer 4:

I really like the idea of a handle that requires multiple people to turn, and the fact that the wings become activated once the puzzle is solved is a very clever way of communicating that the players should move on. How much would users need to rotate the handle? Depending on size/height of the wheel, it could be difficult for shorter players to reach the wings when they are at the top.

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Reviewer 5:

Great idea to engage multiple people. The sketch makes it seem like the handle will be above head level--is this the intended height and call all users push/pull at this height? What might be the mechanism for the handle for opening the door and will any resistance need to be provided? The popping out of the handles is a sweet visual effect.

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Client 6:

This is my favorite of your handle concepts -- if you can come up with a design that REQUIRES multiple people to open, that would be great.

Cooperative activities/challenges are some of the most successful elements in the adventures.

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one hand handle concept sketch comments

Client 1:

The images are missing.

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Reviewer 2:

I like the sleek design of this handle and the idea of incorporating more than one that all have to be activated at once.

A few concerns: 1) It appears that this is essentially a second game that occupants must solve after first solving the regular puzzle.... in this case, the buttons on the handles may be confusing to users.

When they first walk in the room, users just go around touching everything they can, how will they know these buttons are separate from the first game? 2) When I see the buttons, it looks like I need to press them in a correct order, not just touch all three at once.

If they just need to touch all three, perhaps make them "screen" buttons or just finger-tip shaped spaces on the handle? 3) It would seem that the design of this handle game could be a term project on its own; focusing on either this or the main puzzle might give you a better end product.

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Reviewer 3:

This handle looks cool and futuristic

I like its shape pretty much. But again, it seems too early to decide the materials of the handle. In addition, the

three buttons

idea doesn t sound appealing to me. From the sketching it seems that the buttons can be pressed down easily and may not be fun to play with. It may be more interesting to make a code panel into the handle / design a special way to open the door such as turn the handle clockwise to 5 o clock position and then counter clockwise to 9 o clock position to unlock the door etc.

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Reviewer 4:

Again, good idea to "activate" the handle upon the completion of the puzzle. This handle concept is essentially another puzzle, so you should also provide feedback once the buttons are pressed and players can actuate the handle. Is the additional level of complexity that this handle adds helpful to your story line?

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Reviewer 5:

Nice feature to have three points of contact on the handle. You can probably give visual cues for missing points of contact with the backlighting you describe. It is a little difficult to tell where the handle lives (it's floating in the sketch but I think the think line on the left is edge of a door?). What happens when you have 3 handles but only two people going through the exhibit? This is more a question for testing out scaling during sketch modeling.

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Client 6:

This sketch wasn't quite as clear as the other two -- I think the concept is a handle that has multiple buttons on it, to create an added level of challenge in unlocking the door.

Worth exploring further.

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Overall concept sketch clarity and presentation

Client 1:

Without sketches, it makes it very difficult to understand the concepts.

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Reviewer 2:

The website itself is well designed and easy to navigate, both within the group storyboard and in individual sketches.

As mentioned above however it was difficult to discern exactly what was happening in the sketches / how the handles functioned.

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Reviewer 3:

The perspective and shadowing are great. However the scale of the drawings are not optimal. The handles are usually too small to see any detail, making it harder to fully understand the concepts. I would suggest drawing the handles bigger (or making the size of the sketching bigger). In addition, the room doesn t seem to be directly relevant to the concepts and therefore could be not included in sketching.

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Reviewer 4:

Your sketches are beautifully drawn and shaded! It would have been helpful if you showed how the user would grip/interact with concept 1 & 3 the same way you did with concept 2.

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Reviewer 5:

Really nice sketches--clean form while not worrying about the sketch lines left over, good use of blue to highlight important parts. It might be helpful for reviewers if you explained a little bit about why you chose to focus on the handles as the storyboard experience seems to focus on repairs/code.

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Client 6:

Nice sketches, Emily -- the 2-point perspective looks great.

You can place your two vanishing points off the paper, or crop the image down to size once the sketch is complete so that only the important part of the image is shown.

These sketches ended up a little small to see clearly on the web -- don't hesitate to crop and zoom in!

They looked great, nice work.

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