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Fang-Yu Liu
Hammer & the Gang
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 space door designspace door actuationspace door openingPresentation
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Reviewer 1:
Reviewer 2:
Reviewer 3:
Client 4:
Reviewer 5:
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space door design concept sketch comments

Reviewer 1:

Starting with a mysterious space door will encourage the players to explore and get excited.

The fact that access is denied is even more appealing.

A circular door with a light channel surrounding it is a classic sci fi image that will immediately put the players in their adventure.

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Reviewer 2:

The shape of the outer perimeter of the door fits within the theme, but some details are a bit confusing. The skull and crossbones with a hat seems out of place.

I really like your lighting implementation and think it could have a lot of wow factor if implemented the right way.

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Reviewer 3:

I like the idea, especially the light scanning the guests.

That is very sci-fi and I think everyone would like the effect.

The sensor to activate the door seems doable and fairly straightforward.

The symbol on the floor and above the door are good visual indicators for the guests if they get confused as to what to do.

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Client 4:

Cool door -- unique and memorable doors are an important part of the show, they really set the stage for a 'real' experience.

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Reviewer 5:

I really like this idea!

I think this would be a good combination of being both interactive and having a lot of the wow factor.

Would each person individually have to step on the pad to reopen the door, or does it stay open once?

There might be a bottleneck if it s the former case. Also as much as I love Luffy's flag, I'd be a little worried that people will think that a skull means that they shouldn't step on the door button (since skull usually means danger!)

Maybe you could change it to a different symbol?

In either case I'd definitely keep the idea of having changing colored lights since it's very sci fi and also very satisfying.

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space door actuation concept sketch comments

Reviewer 1:

The door actuation has a lot of positive visual effects.

The bright change from red to green will be a reward for the players.

The scanning is very futuristic and fun; it also helps to instill the idea that there is something very important inside. I like the idea of using piezoelectric sensors although this actuation only involves one person.

Perhaps

there could be more sensors throughout the room that the players must find?

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Reviewer 2:

The activation via a piezoelectric sensor is a very good idea. Although I do believe you can achieve a much more reliable pad with already designed parts allowing you to focus more on the aesthetic.

The feet markers would work very well and I believe your actuation design would be entirely appropriate for the experience.

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Reviewer 3:

The sensor to activate the door and the light scanning are both cool ideas that I think anyone can enjoy and appreciate.

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Client 4:

I love the idea of rotating elements in the door -- spinning the entire thing from a horizontal seem to a vertical seem may be quite difficult to do.

Tying the door into a body scanner would make for a very cool experience.

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Reviewer 5:

Again, I really like the circle light scanner but I'm a little confused what it would actually look like.

Is that the light path marked on the floor or is that in addition to the light scanner?

In general though, I think this would be really cool! Maybe you could have several floor scanners to accommodate more people?

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space door opening concept sketch comments

Reviewer 1:

The different pieces of glass sliding at different times would be quite engaging.

It sounds like a great entrance to the adventure.

It's not just a glass door; it's "new" technology and something that is not used now.

Not really sure how feasible it would be to create a door with many moving glass parts, that spins and looks as if it is one piece of glass.

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Reviewer 2:

I like the fact that the door rotates and then separates in different blocks. The idea to separate these blocks such that they match the users shape does give a futuristic impression.

That level of customization will really leave an impression on the user.

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Reviewer 3:

The rotating door with the separation seems complicated (maybe just to me) and may be too complicated for what 5Wits is looking for or willing to pay for. I'm not sure though.

Overall, very cool idea.

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Client 4:

This is very cool -- I like the idea of separate sliders in the door a lot.

Getting those to track the people walking through would be awesome, but I think, challenging.

Note that, as much as I love round doors, the door needs to accommodate a wheelchair, so the opening should go to the ground and have the appropriate width at the floor.

There's a lot of awesome potential here.

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Reviewer 5:

This is a really cool idea, but I think it might be almost too much for a single door.

I think either the rotating door or it opening in pieces are both strong enough to stand on their own, and it might be very difficult in terms of the actuation to have it do both.

(I would worry that you have to rotate an entire platform that contains all the actuating mechanisms for the door opening).

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Overall concept sketch clarity and presentation

Reviewer 1:

The sketches very clearly present the experience of the space door.

The descriptions help to give detail to the experience.

The sketches are shown in a clear progression. It would be even more clear if the different sketches and descriptions were more separated. It would be nice if there was a navigation bar with access to the storyboard and other team member's designs.

(Are there supposed to be more links in the dark grey bar?)

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Reviewer 2:

I liked your sketches and believe they imparted what you were trying to get across. I would make some more detailed improvements such that the sketches could stand on there own without the text.

For the door, it would have been nice if it was shaded to more accurately portray glass. Some more detail and some light lines to show the different glass bars would be nice as well. Overall, i enjoyed it.

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Reviewer 3:

The sketches are brief and too the point.

They allow easy understanding of the concept with minimal static.

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Client 4:

Nice sketches, I like the mix of perspective and head-on views as appropriate for explaining the content.

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Reviewer 5:

Very clear drawings and presentation!

I would have liked the images to be a bit bigger though.

Also, I think the perspective in the panels for the actuation changed a bit from panel to panel - maybe next time draw it once and trace it over the next few panels?

I did like that you broke it up into several panels instead of trying to convey it in a single drawing, I think is a really good way to communicate your idea.

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