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Concept Sketch Reviews
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Fano Razafindrakoto
organic finger food
[review]

StoryboardConcept Sketches
 The Saloon Shootout Pistol Flip Target Light-Up Target Presentation
Average Rating
 
Client 1:
Reviewer 2:
Reviewer 3:
Reviewer 4:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Storyboard The Saloon Shootout: innovativeness and potential

Client 1:

This storyboard is a classic, however the concept is not very unique. There are many other companies that make this exact product. This is a very feasible idea, but probably needs a unique twist to make it special.

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Reviewer 2:

I really like the saloon theme. It's definitely exciting and something most of us have seen in movies. I also really like the use of the guns to shoot down bottles and such. It's definitely something I haven't experienced in an escape room adventure. I'm not sure if there is a storyline. Perhaps instead of bottles as targets, have silhouette cutouts of bad guys and shoot those down? i think adding some sort of story would make this experience feel complete, but other than that, there's lots of potential to make this a great adventure.

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Reviewer 3:

Regarding the potential of the storyboard, it provides many elements to bring about the experience of a Wild West setting, more specifically a shoutout in a bas as seen in many movies, thus it would have a nice appeal to players interested in such setting. Although, is not super innovative and the concepts are similar to many shoutout games but I believe that it will still be a nice attraction.

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Reviewer 4:

I think this an exceptional storyboard in terms of theme and game mechanics. Everybody wants to be the "quickdraw" in a wild west setting, especially with WestWorld TV show being so popular nowadays. This also incorporates a nonviolent, safe way of shooting (using lasers) and a use of props (guns) that are cabled into the set that doesn't allow for loose props to be removed from the room. Additionally the whole setup seems easy to assemble and take down, so well done. Only question is the competitive aspect. Are you playing as a team with your friends to shoot down as many as you can within a certain amount of time, or are you competing against friends to see who shoots down the most?

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Potential, feasibility, user experience and human factors shown in the concept sketch, Pistol

Client 1:

This is hopefully a purchasable product (which is a good and bad thing). Good because we can just buy it and requires little to no design work, but bad because you can find this experience other places.

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Reviewer 2:

The pistol is nicely drawn and detailed. The grip for the gun and such will be critical in ensuring that it's comfortable to hold. Does the light beam light up when you pull the trigger? Can you see the light beam when you're trying to shoot? This reminds me a bit of laser tag. The only concern I have is people shining the light in other people's eyes. I am unsure if this is feasible in the time frame we have. As simple as the idea of shooting a light beam, I think the design would take a bit of time as well as figuring out how to incorporate the cord and electronics. Other than that, I think this is a great concept and has good potential.

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Reviewer 3:

The pistol concept is very-well developed and designed. The elements needed to implemented the concept are taken well into account therefore I'm confident of the concept will be successfully implemented and fairly feasible for the shoutout experience. My only suggestion would be to implement different guns for the players (shotgun, rifle ) to add a little bit more variety to the game.

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Reviewer 4:

I really like this pistol design. I think the key aspects to make this work relate to the feel of holding the prop and the feedback upon shooting. It's key to make the user barely feel the tug of the retaining cable while playing. Similarly, using heavy materials to make the gun so it feels like an actual metal pistol is important. I would also add that incorporating some sort of kickback in addition to the vibration when a target is correctly hit would make it all the more immersive and fun.

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Potential, feasibility, user experience and human factors shown in the concept sketch, Flip Target

Client 1:

This design seems relatively simple, although lots of moving parts can be troublesome. The more moving parts, the higher the chance of maintenance issues. I would suggest a pneumatic solution (rather than electric).

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Reviewer 2:

This seems to be a more feasible concept. It also has great potential to look great. You gave good explanations for how this would work and it seems like something that could be accomplished during this semester. I do notice that since the players are behind a bar, they won't have any interaction with this other than trying to shoot at it. Great concept otherwise.

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Reviewer 3:

I like a lot how you took close attention to the details to make the overall concept to work successfully. Of course, it follows well the implementation fo the first concept and it also provides a quick and easy reset for the client. This concept would be easily implementable and fits very-well with the shoutout theme.

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Reviewer 4:

The flip target is simple and elegant. Very easily reset-able and would look like a cool effect. I think it can be even improved with sound effects and even the bottle or target could be a 3D object. As a 2D silhouette, the game becomes very similar to a carnival, but as a 3D glass bottle prop that disappears with a smashing sound, the effect might be enhanced a lot. Of course this would call for a strong connection at the rod, and a stronger torque for the motor with the extra weight of the bottle creating a larger moment... but ... worth it!

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Potential, feasibility, user experience and human factors shown in the concept sketch, Light-Up Target

Client 1:

I would recommend illuminating the entire object when it is "live" rather than an indicator light. The indicator light is not specific enough to the user (wait does red mean shoot or don't shoot?). Also, it means you don't have to wire a moving part!

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Reviewer 2:

Another good concept. I like including more sensory effects for the players. This idea seems much simpler than the other target concept and appears quite feasible. However, to me, I would have more satisfaction hitting a target and having it go down than having a light turn off. Again, like the previous concept, there wouldn't be much human interaction with this as well. However, another great variation of the target.

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Reviewer 3:

Again, very food eye for detail and concept development. All the necessary elements are well sketched and described, although it feels lie this one is closely similar to the second concept. A good idea might be to couple this last concept to the second one to add more immersive elements to shooting the target.

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Reviewer 4:

This is also a cool feedback system, to have a light go on and off when hit. I don't see the advantages over the flip target, in fact having both the flip targets and light up targets together in the set would detract from the overall effect. I would go 100% with flip targets that disappear and make smashing noises during play. This one would be much less satisfying. Also you'd need a darker room for the effect to be noticeable. In addition, I don't think that shooting at something and seeing a light is a natural feedback for such an action.

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Sketching technique, clarity of storyboard and concept sketches, and their web presentation

Client 1:

Very clear and easy to understand.

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Reviewer 2:

The sketches were nicely drawn and the colors added great touches. The light beams were clearly shown and arrows were nice to indicate movement of the targets. The storyboard was easy to follow and the concepts were well understood through the drawings.

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Reviewer 3:

All the concepts fit very well with the shoutout theme and are particularly feasible for the OpenWorld concept.It feels like that the last too concepts are not unique to themselves, actually it might be possible to couple both theses last two concepts together for the game play. But overall, excellent development and sketching of all the concepts!

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Reviewer 4:

Website was very well done; very easy to follow the progression. I think putting the storyboards all together would have been nicer. The storyboard drawings could have been more crisp with less color, but the captions made the story understood well. The concept sketches were very nicely drawn, and had long captions telling exactly what was going on.

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