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Concept Sketch Reviews
Home > Assignments > Concept sketch results > Reviews for Ben Gray

Ben Gray
6dimwits
[review]

StoryboardConcept Sketches
 hide! its the apocalypse concrete barrier broken down car spotlight Presentation
Average Rating
 
Client 1:
Client 2:
Reviewer 3:
Reviewer 4:
Reviewer 5:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Storyboard hide! its the apocalypse: innovativeness and potential

Client 1:

This is a fun gameplay idea, I like it a lot, it also fits well into an apocolypse theme. Creating perfect cones of light and sensing position could be a challenge though.

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Client 2:

I think you're idea is simple, but actually very cool. It's just a light-trap game, but I think it would be really fun! nice job

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Reviewer 3:

Avoid the lights can be a very fun game, so the idea definitely has potential. However, the game needs to add more context that's missing from the storyboard. Maybe the lights give some warning before they light up by shining an outline of the area they're about to light up. It's also not clear why these lights need to be avoided. Is it an evil Aztec god type scenario? It seems like some details need to be ironed out

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Reviewer 4:

Keeping out of the lights is a good idea, but in reality the beams of light will not be clear cut. How will the system detect whether a user is in the light, especially if the lights are moving? I would also add some sort of conclusion to the game once the multiple lights are avoided.

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Reviewer 5:

I find the idea of hiding in the dark, and do whatever that you want in the dark. However, how do I know that I need to hide from the lights at the beginning of the game? What kind of clues can suggest me that I need to hide from the lights?

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Potential, feasibility, user experience and human factors shown in the concept sketch, concrete barrier

Client 1:

This is a concrete barrier.

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Client 2:

I see what you want here. These sketches are more of props and less about game elements for the room. I'd like to see more about the technical elements of the room.

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Reviewer 3:

This looks like a regular jersey barrier. I imagine it's made out of a softer material that wouldn't hurt too much to accidentally hit. Should be easy to make.

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Reviewer 4:

How is the barrier helpful if the lights are from above? Does it serve a function?

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Reviewer 5:

The barrier can have more details to attract children. It may also be better to be made of softer materials to avoid injuries, especially when people cannot see in the dark.

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Potential, feasibility, user experience and human factors shown in the concept sketch, broken down car

Client 1:

Car.

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Client 2:

See above

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Reviewer 3:

There's not really enough detail here to assess the concept in depth.

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Reviewer 4:

Can you hide in the car? Might a car take up too much space in the small room?

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Reviewer 5:

This is a good idea. Car gives rooms for people to go in and hide, or to open a door and hide.

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Potential, feasibility, user experience and human factors shown in the concept sketch, spotlight

Client 1:

Light.

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Client 2:

See above

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Reviewer 3:

There's not really enough detail here to assess the concept in depth. How will the game sense when people are in the light? How will the light provide warning before it turns on? This is just a regular stage spotlight.

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Reviewer 4:

How will the spotlight move? How will it detect players?

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Reviewer 5:

Can possibly dive deep into how the spotlight can sense whether audiences are under the light or not.

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Sketching technique, clarity of storyboard and concept sketches, and their web presentation

Client 1:

The sketches don't really provide any additional information. I would like to see how the mechanics of the game work.

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Client 2:

Nice storyboard. I see what you are trying to say, and understand your point. The sketches could explain some more of the technical elements of your ideas.

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Reviewer 3:

While the stay out of the light idea could be fun, I don't feel like these concept sketches advance the story in any meaningful way.

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Reviewer 4:

The sketches are decent but have no explanations. I'm still not sure how this will work or what the player experience will be.

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Reviewer 5:

I can't read the words clearly on the storyboard, can consider typing it?

Overall, the simplicity of the webpage is great. It is easy to browse. The button wordings are slightly confusing. It should be categorized into Sketches and Story, while "car", "barrier" and "light" should be a drop down menu from "Sketches".

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