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Concept Sketch Reviews
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Haluk Akay
moss piglets
[review]

StoryboardConcept Sketches
 In space... who can hear you scream? The Alien The Garbage Chute 2.5D Solar System Presentation
Average Rating
 
Client 1:
Reviewer 2:
Reviewer 3:
Reviewer 4:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Storyboard In space... who can hear you scream?: innovativeness and potential

Client 1:

This seems like a very ambitious idea. I think there are some feasibility issues here. I don't think creating what is essentially an animatronic alien is a worthwhile task as it comes with a large number of cost and maintenance issues.

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Reviewer 2:

This is a really neat and innovative idea. I can imagine the an alien jumping out into the room to be a really neat and scary effect. So that part of the room seems to have a lot of potential. As far as the game, it seems to just require putting a disc into a drive or something. Perhaps the alien could be integrated into a more challenging puzzle and the alien popping out is the failure cue (you can see it coming closer the whole time). That would be a really cool way to pressure people. Overall cool idea, but the puzzle should probably be more complex.

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Reviewer 3:

I love the idea of an alien escape; its something we all see in games and movies and it would be exciting to live through one! One question I have though is how does the team fail? Is there a time limit, do they have to avoid the alien, or hide from the alien? Hiding from the alien makes sense, but what if the players tried to fight it? I'm not sure how the alien pops out into the room from just reading the storyboard.

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Reviewer 4:

I really like th space theme and I think there is a lot of potential in it - who hasn't wished they could be in a space ship? It would definitely be a very exciting and engaging experience, although might be a bit difficult to make it look very real.

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Potential, feasibility, user experience and human factors shown in the concept sketch, The Alien

Client 1:

Parts of this might work, but I would say that a large number probably won't. How does the alien retract completely into the wall? How do you keep guests from messing with the alien or pinching fingers or body parts?

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Reviewer 2:

This a great idea with a lot of potential. The only thing that concerns me is feasibility. It will require a lot of detail to make the alien really scare visitors. But if this is successful, it could really create a neat experience.

Side note-- the alien will need to be very robust because I can easily imagine it getting punched in the face if/when it surprises people.

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Reviewer 3:

I think you have a great idea here, but the feasibility will be very difficult. There are a lot of moving parts and potential for players to break things. Is there another way to have an alien attack the ship without having an actual alien? Like the walls getting dented or machines getting damaged by the alien.

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Reviewer 4:

Although I think the experience of having an alien monster come out and attack you is very exciting, I think the interaction leading up to it could be a little more involved. Making it a bit more challenging than just putting in a disc and taking it out could add excitement and fun to the room! In addition, I would be careful of having small pieces like the Pegasus drive because there is nothing stopping people from taking it out of the room and then it is no longer self resetting. I think this con kept would be very visually appealing and would be even more interesting if people had to interact with the alien instead of just making it a scare tactic. It also seems quite complicated and difficult to make robust and repairable so that is something I'd keep in mind moving forward.

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Potential, feasibility, user experience and human factors shown in the concept sketch, The Garbage Chute

Client 1:

A better way to do this would probably be to develop an iris mechanism, but even that comes with a lot of complexity and potential maintenance issues.

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Reviewer 2:

This aperture is really neat and adds to the space theme really well. The level of detail in the sketch is really nice and gives a good indication of how it will work.

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Reviewer 3:

The garbage chute portal is a great idea that goes along with the space theme, I think it's a cool futuristic design that's still feasible. I'm concerned again that there are a lot of moving parts and potential for things to break, or things to get caught on the tooth pieces.

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Reviewer 4:

The garbage shoot looking like a camera lens aperture is definitely very visually appealing. I also really like how you sort of drew both a looks like and works like and the idea behind it is very clear. I am not sure that a rack and pinion with springs is necessarily the best way to implement it, but it would definitely be interesting to ry out along with different types of mechanisms in the sketch model assignment!

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Potential, feasibility, user experience and human factors shown in the concept sketch, 2.5D Solar System

Client 1:

This would probably be better off being a non-mechanical effect or using simpler mechanics. A rack and pinion gear probably aren't necessary. A small electric motor and pulley would do just fine.

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Reviewer 2:

This is a neat and simple way to enhance the visitors' feeling of being in space. I really like the idea of having a moving planet/star through the window. The implementation seems relatively simple and it should be safe from the vandalism that other in-room tricks might experience. Really cool!

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Reviewer 3:

The addition of the solar system window certainly helps with the interactive experience and gives the illusion of movement. However, what is stopping you from just using a screen that projects actual images of space? I think that would be a little more realistic, but still give that sense of movement and immersion of the original idea.

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Reviewer 4:

The 2.5D Solar System is definitely a good touch to making the room come to life. However, if it is only for decoration and there is no human interaction with it, it might not be worth to have it move at all since that is more expensive and would cause more problems potentially. It would be really cool to see if you could come up with some sort of puzzle to go with it!

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Sketching technique, clarity of storyboard and concept sketches, and their web presentation

Client 1:

The sketches are well done and called out. Nice website.

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Reviewer 2:

The sketching technique was nice, and the drawing showed a good level of detail to give the user a solid feel for what implementation would look like.

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Reviewer 3:

Great sketching! I enjoyed how your storyboard was really set up like a comic book. I would suggest still adding a description underneath each frame though to give a little more detail. You make great use of 2 point perspective in your concept drawings, but I wish they were a little cleaner; the marker filling seemed a little rushed as it often went outside your original lines. Your website was clear and intuitive to use.

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Reviewer 4:

Your storyboard is really great at showing different people's expressions and setting the scene for what is happening. Your sketches are also very clear in showing how things will look and that you have thought about how the mechanism will be implemented!

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