2.744
Concept Sketch Reviews
Home > Assignments > Concept sketch results > Reviews for Yan He

Yan He
Hammer & the Gang
Write a review

 space door designspace door actuationspace door openingPresentation
Average Rating
 
Reviewer 1:
Reviewer 2:
Client 3:
Reviewer 4:
Reviewer 5:
1-marginal     2-ok    3-good     4-very good    5-outstanding

space door design concept sketch comments

Reviewer 1:

The design had a futuristic look to it. It is a good precursor to what is about to come. I think the feet placement idea doesn't involve the whole group. Maybe there could be multiple foot holds for different "sizes" that many people have to step on to open the door. The circular pattern is a good fit for the genre. The door design is not flush with the ground so the users have to step over it in order to get into the next room.

return to top of page


Reviewer 2:

The flickering lights and seemingly random letters and numbers would confuse and intrigue me. This should do a good job of drawing people in.

return to top of page


Client 3:

Cool doors are a key part of the themed experience.

I like the idea of a code of some sort around the door that has to be correct to open it.

return to top of page


Reviewer 4:

Looks pretty sci-fi. I'm not sure how I feel about the caution-tape-like trimming around the room; it makes it feel like a danger zone (which I suppose might be appropriate here since its a space door).

return to top of page


Reviewer 5:

I think the design would be simple enough to pull, not many challenging shapes there. One thought is that these doors often look really cool, but they're also used when you want to convey that there is something going to go through there that is gong to get caught (kind of like a chopper). Maybe the tones or materials used on the door can help alleviate this and make you want to go inside, not steer away from it.

When will the flashing lights stop and invite the user into the panel? What instructs them to know that they will have to use their hands to press the buttons?

return to top of page



space door actuation concept sketch comments

Reviewer 1:

Having the door spin to that correct opening positions is a great idea. It gives all the users in the room something to focus on so they do not get bored even if only one user is standing on the opening device. This actuation seems very feasible for the course of the project and what 5wits is looking for.

return to top of page


Reviewer 2:

Touch-sensitive lights are a cool idea. I wonder how they will all be reached, though, if they border the door, and the door should be large enough to fit tall folks through.

I would be pretty annoyed if I needed to spell '5Wits' to open the door, as opposed to solving a puzzle - just seems like a self-publicity stunt. Also, I imagine once people figured out they need to spell 5Wits they would be done with the challenge very quickly. (Maybe that's your goal, but if this is a full-blown challenge, I'd add a play component of figuring out what needs to be selected, and have everything at a height that is accessible for all team members.)

return to top of page


Client 3:

Touch sensitive buttons/lights should be easy to implement.

Making the lighting effect or physical button design look very cool, high tech, scifi, would be key.

return to top of page


Reviewer 4:

I would probably stay away from the direct mention of 5 wits in the puzzle. The guests dont necessarily know about 5 wits and bringing "reality" into the experience would probably defeat the purpose. Otherwise, I like the touch idea for the buttons. I wonder if there are other shapes you could choose for a sci-fi feel though. If you use the octagonal door, maybe you can use trapezoids to compliment its shape.

return to top of page


Reviewer 5:

Don't know whether you did this on purpose or not, but your image looks like a face smiling and winking at you. Very cute.

Have you thought of the height of the door? If there are to be doors at the top of the door, how might a small child reach that high and a tall adult still fit through the door?

return to top of page



space door opening concept sketch comments

Reviewer 1:

The door opening different ways implies different genres that will be in the upcoming adventure. Yan captured the futuristic genre well with the door opening pattern. I think this opening method will be had to implement mechanically. But Yan is on the right track to come up with a futuristic door opening. I suggest looking through some sci-fi films and observing the door opening styles.

return to top of page


Reviewer 2:

It will be very satisfying to solve the puzzle when the doors open in a cool way. Having some good sound effects to accompany the movement would be fun, too.

return to top of page


Client 3:

An iris door is awesome -- not as easy to do (well) as it looks, I think.

It has to close perfectly to block light and sound.

Note that it also needs to accommodate guests in a wheelchair, so the opening should go to the floor and fit the width of a chair, as specified by the ADA.

A very neat idea...

return to top of page


Reviewer 4:

Sort of a repeat from concept 3, but I would avoid using 5 wits as the passcode. Also, would the guests need to put 5 wits in the locations shown in the sketch? How do the guests know those are the buttons that need to be lit? What if you had symbols around the door that the guests had to match using the same "random symbol stop by touch"? The puzzle could also be made unique for repeated guests.

return to top of page


Reviewer 5:

This kind of opening will probably be very challenging. I'd like to know more about what you're benchmarking it against- what other kind of operation moves like this that you can try to use for this functionality?

How does the door know when everyone's gone through the door so as to close and re-open? Can you program in a feature that tallies how many persons are in that group so that it doesn't close on a person while they're still going through or before they've gone through? Remember there won't be a guide at these to close doors behind the group.

return to top of page



Overall concept sketch clarity and presentation

Reviewer 1:

The presentation of the material was straight forward and it was easy to map through each design concept. The descriptions complimented the concept sketches and help me understand what was going on.

return to top of page


Reviewer 2:

I would have appreciated a link to the team's storyboard here. The page is too wide for my browser screen but the leftmost bar doesn't have any content (except an empty link), so this could be removed to reduce space. (Now I see that page 4 of the team storyboard has the same content but with the other team members' names on the left bar.)

The shading in the second sketch is very well-done! Overall the sketches convey the ideas well, and with the text it's clear what you are representing. I like that you show the larger room scene, as well as zoomed-in details.

Some color on the page would be nice to see.

return to top of page


Client 3:

The sketches are neat, very clear, and the descriptions helpful.

return to top of page


Reviewer 4:

The sketches read clearly and the captions associated with each sketch are easy to understand. There are some small issues with the sketches in particular concept 1 where the door frame should lightly obscure the unlit lights on the left. The page is easy to follow by going down, no page jumps to confuse the reader.

return to top of page


Reviewer 5:

The website's navigation bars and menu bars pretty much go crazy when the viewing window is decreased, but the aesthetic is otherwise very bland in multiple grays. Maybe some color would be nice, or just not so much gray) since the drawings are in grey marker, too.

I would have also liked to see your other teammates' sketches linked from this page, but I know that wasn't a requirement.

The link to your own portfolio wasn't working, that was probably a simple indexing problem.

Otherwise, I kind of like that all three concepts are in one page since it helps to picture them all together when you're understanding your concepts.

When on one page, though, I would put make the images align to the title "Design" "Actuation" and "Opening" instead of to the text of the body.

I noted your attention to marker detail and shading, I can tell these tok you a long time! The opening sketch in particular has great lighting simulations surrounding the door! Nice job!

Finally, watch out for details like apostrophes nand command not transferring over to html and instead showing up like a bunch of characters.

return to top of page