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Concept Sketch Reviews
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Hans Kobor
scribbles n bits
[review]

StoryboardConcept Sketches
 Escape from the Meltdown Control Panel Train System Map Failure Effects Presentation
Average Rating
 
Client 1:
Reviewer 2:
Reviewer 3:
Reviewer 4:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Storyboard Escape from the Meltdown: innovativeness and potential

Client 1:

This is an exciting concept, but it also has many parts and pieces that could be simplified. Is there a way to make this a more cohesive experience?

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Reviewer 2:

How would all this information be presented in a single room? It might be better to have the guest enter the train as a precaution and have a display showing the events leading to the meltdown. It might be better to have more description on each panel for a greater understanding. Also, how would there be more people involved? Would one have to conduct while the other operates more delicate equipment?

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Reviewer 3:

Escaping from a nuclear meltdown via jumping into a train is an exciting idea - definitely high intensity.

It'll be difficult to simulate the train's movements to make it actually feel like it's moving while you're inside. Maybe have a screen/monitors on the sides that act like windows and move as the train runs along the tracks.

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Reviewer 4:

Cool idea! Really unique- I think that the people who are experiencing this will be really interested since they have never experienced anything like this before. It has really high potential- what you could do with controls and other elements of "meltdown" like flashing lights or smoke or sounds- theres definitely ways to make a super compelling user experience with different sensory experience involved. I'm not sure overall about including a train, or how you would do this in the way that's in your storyboard- seems pretty complex to integrated into multiple rooms. But maybe it's as simple as just have a train-like element with the controls inside. Also the gory end- does a bunch of smoke come in? What happens or where do they get if they escape?

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Potential, feasibility, user experience and human factors shown in the concept sketch, Control Panel

Client 1:

What do all the buttons and switches do? How do you control the train? Are the switches labeled or are you hitting buttons and learning how it works?

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Reviewer 2:

Viable to create. However, how would there be a system to introduce the buttons and maneuvers to the guests? Would there have to be coordination between the people using the 2 different sides? Possibly introducing a turning mechanic would allow for people to coordinate how the train moves, different parts of the panel being pushed at the same time, to save time.

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Reviewer 3:

This looks very fun to play with and get good at driving a train car!

I think it'd be cool if you had the ability to talk into an intercom system and it blasts some unintelligible "Charlie Brown Teacher" noise over the speakers like you're on the Boston T.

I'm not entirely sure what the buttons will be doing - other than switching tracks, throttle, and a horn, are their other things you can implement into those buttons?

The track monitor in front of the control panel is a good start to show movement!

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Reviewer 4:

I really like this idea, especially giving multiple types of controls and one clear interface/feedback which is where you are going as you see on the screen/window in front of you. I think in the description you might have meant the rail tracks are on the right side? Perhaps they should be labeled somehow as to what they control? To my feasibility point above, I think you have to consider how easy this would be to build. I think you could definitely do it as a simulation but not having moving tracks in real life.

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Potential, feasibility, user experience and human factors shown in the concept sketch, Train System Map

Client 1:

This idea was a little confusing at first. Is this similar to Pac Man? It may be easier to have this information depicted on a monitor rather than a custom array of individual controlled LEDs.

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Reviewer 2:

There's a lot of information going on in the map, not sure if it is on purpose but it will be overwhelming and harder to read in a pressured situation. The addition of a legend might help, or different setting in the map to see the different options (train lines only option, train position etc).

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Reviewer 3:

I like this idea because it could incorporate multiple people into the control of the train. It's a pretty basic sensor map, but that's all you need for this!

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Reviewer 4:

Interesting! I like that your concepts interplay with each other and allow for multiple people to participate in the success of the train- where one or two people are looking at the controls right in front of them and someone else might be looking at the trains and the larger picture in this map. It seems really fun. And also more feasible than the the other. What happens if two trains run into each other!?

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Potential, feasibility, user experience and human factors shown in the concept sketch, Failure Effects

Client 1:

Dropping the floor will require the ground to be ramped up (which can create challenges). A pneumatic solution may work well for your application. Be aware of the safety issues that arise from unexpectedly shaking the ground.

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Reviewer 2:

Interesting concept of using springs to recreate the reverberations on the train, could also possibly implement the use of suspension or pistons to add to this. The feedback for failure could be utilized throughout the gameplay and have something bolder for failure utilizing the same mechanism (harsher shaking).

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Reviewer 3:

Big fan of the floor collapsing in the crash. This would be shocking and fun for the team to experience in the failure.

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Reviewer 4:

Awesome! This concept answered my last question. It's nice that you have been thinking about how you can simulate the effects of crashing or running into another train. This will definitely help the experience seem really realistic. Could you use this floor to give slight feedback for other parts in the storyboard for example turning or rattling/shaking side to side a little bit?

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Sketching technique, clarity of storyboard and concept sketches, and their web presentation

Client 1:

This storyboard was somewhat confusing. In particular the "drive the train" section is unclear what the guests are doing.

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Reviewer 2:

Should utilize rulers and be more aware of the shading that goes into the drawings. Information displayed in the sketches should be clearer or typed as it is hard to read at times.

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Reviewer 3:

I think the storyboard is pretty basic, and it was a little unclear as to how the players actually win (which was then explained in the concept sketches more clearly). It did seem like the storyboard was pretty quickly thrown together in comparison to the concept sketches that were a little more detailed.

Easy to navigate website.

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Reviewer 4:

Great sketches and storyboard! I like that everything was related and created a really compelling story overall. I would definitely be excited to be a part of this room. However, I think that from a feasibility perspective, the moving train/simulation really needs to be thought about. I think it's solvable, especially with your ideas like the hydraulic lift floor. I think the clarity is great the sketches were clear and communicated the ideas well. Nice job!

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