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Cole Houston
Smoke and Mirrors
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 laser lockcircle connect locklight pattern lockPresentation
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Reviewer 1:
Reviewer 2:
Client 3:
Client 4:
Reviewer 5:
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laser lock concept sketch comments

Reviewer 1:

The user of lasers and mirrors really help with the theme of sci-fi. Also, the fact that the handles are scattered around the box could help with having multiple users interacting at once. This would also be an easy game to reset if the mirrors could be controlled electronically to revert to their original "off" position. Is there a way to help the group if they get stuck?

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Reviewer 2:

Anything that deals with lasers is cool. One thing is that this puzzle looks like only one person will be able to use the controls. Will the prisms be interchangeable by users? Also, how does it reset, by changing the block to where the laser goes? Or do the prisms move back to an initial position?

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Client 3:

This is a neat idea -- everyone loves the look of a laser beam, and giving the guests the ability to manipulate the beam is even cooler.

The box would need to contain haze/smoke to make the beam visible, and this could use a cool color laser -- blue, purple, something neat.

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Client 4:

This game looks like lots of fun!

How can you get more hands involved?

How can you see the laser?

Is there haze in the air?

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Reviewer 5:

The laser lock looks like an awesome game - I'd definitely want to play it, and I think it has a lot of potential with how you design the aesthetic aspect to have a really cool sci fi feel to it.

Maybe you can have the laser shoot out of some kind of gun, or something that feels high tech? The only concern I really have is how it accommodates a larger group, but maybe you could scale it up by having more mirrors?

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circle connect lock concept sketch comments

Reviewer 1:

This is another game that, if large enough, could have lots of users working at once. It could be fun and would be easy to reset. I'm wondering if there is a way to change the level of difficulty depending on the group or group size.

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Reviewer 2:

I like this concept. It can involve a lot of people depending on the number of circles to turn. It can also be made pretty challenging with difficult patterns on the circles. How would it reset itself though?

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Client 3:

This is a neat idea -- we tried a maze game much like this in the Tomb... look on the left side of this picture: http://5witsproductions.com/images/projects/tomb/tombpic1.jpg

We made our version of the game too complex and groups almost never used logic to get through it -- they just spun the discs willy-nilly trying to solve the puzzle through trial and error.

So, if you go in this direction make sure to play-test for the appropriate difficulty level early in the process!

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Client 4:

There was a game like this in the original Tomb show.

The problem this game had was there wasn't a logical way to solve the game.

Just a lot of check and guess.

Can you make this game so it can be solved by logic?

How does this game reset?

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Reviewer 5:

Again it looks fun, but I think less exciting and less sci-fi than the other one.

Maybe if the paths lit up once you connected them?

Also I think something is wrong with the ellipses because they don t look like circles in perspective.

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light pattern lock concept sketch comments

Reviewer 1:

This game seems like it could have a lot of variations that could lead to increased difficulty. By requiring teams to communicate between the computer and panel, you can increase the amount of people involved. This game is also very easy to reset.

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Reviewer 2:

I think people will get this puzzle easily (it's pretty similar to the Simon Game). Since it's pretty small, I think it'll be hard for multiple people to interact with it simultaneously. Not exactly sure I understand how it will function with other panels according to your description.

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Client 3:

I like this puzzle -- infinite variability, easy to adjust difficulty.

Mapping the buttons to the lights in irregular ways could be designed to produce a challenging game.

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Client 4:

To be honest, I don't really understand this game.

It looks like it has potential.

Lots of lights and figuring out a pattern is a very common element in many 5 Wits puzzles.

I would make sure that the final version of the game is easy enough for children to understand.

also keep in mind that some people are color blind.

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Reviewer 5:

I'm a bit confused about how this game works...but I like the idea in general of matching up colors and buttons.

One thing that might be fun would be instead of buttons on a wall having them have to step on giant buttons on the floor (like, make a floor tile a button), so it's something bigger scale that they have to run around to solve.

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Overall concept sketch clarity and presentation

Reviewer 1:

Your images were very clear and explained the concepts well. Some drawings seemed a little out of perspective but overall conveyed the appropriate message.

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Reviewer 2:

Very good website design and layout. The description paragraph next to every concept sketch is very helpful. Images could be made a bit larger, but it's fine.

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Client 3:

Very solid ideas, well represented.

Simple drawings are great.

Good written descriptions, well done.

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Client 4:

Overall, this was a very good presentation.

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Reviewer 5:

Your images are all beautiful but they're all too small - I want to see them larger!

I also am really unclear on what the scale for these games will be - are they table top games?

Or are they wall sized?

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